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v0.34:Giant capuchin
C | |
Urist likes giant capuchins for their intelligence. | |
---|---|
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Tamed Attributes | |
Pet value | 500 |
Not trainable | |
Size | |
Birth: | 22,456 cm3 |
Mid: | 112,280 cm3 |
Max: | 224,560 cm3
|
Age | |
Adult at: | 3 |
Max age: | 40-55 |
Butchering returns | |
Food items | |
Meat | 13 |
Fat | 12 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Spleen | 1 |
Raw materials | |
Bones | 18 |
Skull | 1 |
Teeth | 2 |
Skin | Raw hide |
This article is about an older version of DF. |
- A large monster in the form of a capuchin.
If it wasn't for the fact that giant capuchins take three years to grow up, they would make somewhat viable targets for your meat industry. As it is their only role seems to be to raid your stuff in groups of five to ten whilst menacing off any dwarves foolish enough to think of stopping them with the fact that they are close to four times as large as an average dwarf. Regular capuchins are annoying, but giant ones manage to be annoying and dangerous, and can ruin the game for you early in your fortress's life, before you can get all of your things underground. They do have a pretty high pet value of 500, however, so if you manage to capture one, you're probably better off keeping it.
[CREATURE:GIANT_CAPUCHIN]
[COPY_TAGS_FROM:CAPUCHIN]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:6416]
[GO_TO_START]
[NAME:giant capuchin:giant capuchins:giant capuchin]
[CASTE_NAME:giant capuchin:giant capuchins:giant capuchin]
[DESCRIPTION:A large monster in the form of a capuchin.]
[POPULATION_NUMBER:20:50]
[CLUSTER_NUMBER:5:10]
[CREATURE_TILE:'C']
[COLOR:7:0:1]
[PET_EXOTIC]
[PETVALUE:500]
[MOUNT_EXOTIC]
[GO_TO_END]
[PREFSTRING:intelligence]
[PREFSTRING:social nature] |