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Archery target

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Revision as of 14:40, 19 January 2023 by Cjhammel (talk | contribs) (Added new text for v50 and image of Archery range zone options)
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Archery target

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Archery target.png
X
Construction
Materials Jobs
Purpose
  • Make Archery range
This article is about the current version of DF.
Note that some content may still need to be updated.

Archery targets are used to create archery ranges, which are used to train marksdwarves. They can be built from wood, which requires carpentry; stone or glass, which requires masonry; or metal, which requires metalcrafting. They can also be built from blocks made from the above materials.

Making an archery range

To make an archery range,

  1. Ui b.pngbUi by.pngyUi byt.pngtbuild one or more Archery targets in a room/area
  2. Make an Archery Range Ui z.pngzone over constructed archery targets. Barracks and Archery Range zones can be stacked so the Archery Range can be included in the Barracks footprint.
  3. Paint the Archery Range zone like any other
  4. Select the Archery zone and specify the shooting direction with icons.
    An archery range zone Options.
  5. Assign the range to the desired squads the flag icon.


An archery range room.

The room can then be used by military dwarves who have no order (i.e. they're set to inactive or set to only active/training)Bug:6070 in their schedule that month, in order to train ranged weapon skills. Since bolts are being used up by this training, it may be a good idea to set the dwarves to only use bone or wooden bolts when training.

Archery ranges may include any number of archery targets (even zero). The dwarves will simply line up on one end and shoot at the other end of the range, with one dwarf per 'width' of the zone able to use the range at once.

It is also advisable for the archery target rooms to be included in the area of the barracks where your marksdwarves train. Both the barracks and the archery targets need to be assigned to squads individually.

Bullseye!

Notes

  • The size of the range must be large enough so that the marksdwarf is able to stand at least 1 tile away from the target (Dwarves will not train if the size of the range means they have to stand adjacent to the target).
  • It is advisable to channel out the area in front of the targets and connect a room underneath the range to save on bolts (falling bolts do not break). Leave ramps on the far side of the trench as well, as falling bolts sometimes penetrate walls and floors and end up in strange places in your fort unless they hit a ramp.
  • Experience is granted per shot, not per target hit.
  • Only one soldier can use an archery target at a time.
  • Marksdwarves will only practice at an archery range if their quivers contain ammunition which is permitted for training. There was a bug that caused marksdwarves to not switch their ammo when they switch between active duty and training, but this has been fixed as of 42.03.
  • Marksdwarves do not spend all of their free time performing archery practice - during downtime, they will complain that they "cannot follow orders". Assigning marksdwarves to a barracks will allow them to use this spare time to perform combat drills, though said drills can potentially cut into archery practice.
  • When setting up training orders for your marksdwarf squad, rather than setting 1 order for X number of dwarves to train, it's advisable to set multiple training orders of 1 dwarf each. If a train order contains multiple dwarves, even if their only training area is an Archery Range, they may decide to do group drills rather than practice at the range. Since range practice is always solo, setting several 1 dwarf training orders will guarantee they practice their marksdwarfship.

Bugs

  • The flag for active/inactive seems to get mixed up, so marksdwarves will only use archery targets when they're inactive.Bug:6070

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