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Palette
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- For a list of all Descriptor Colors, see Color.
Palette swapping is used to replace a set of colors from in a graphic tile with another set of colors. These sets of colors are called palettes. In the palette.png file, each row of colors is a palette. The top row of colors, by-default, is the palette-to-be-swapped used in the graphic files. The rows of color below are the palettes that it gets replaced with, defined-by-material in the palette_default.txt file. Each row, or palette, can have up to 18 colors.
- These objects support palette swapping (not an exhaustive list):
- Buildings
- Bridges
- Constructed Floors
- Constructed Stairss (not carved)
- Constructed Walls
- Fortifications (both carved and constructed)
- Millstone (only once built)
- Windmill
- Quern (only once built)
- Workshop (floor only)
- Bed, base
- Bed, bedding (not pillow)
- Cabinet
- Cage
- Cage Trap
- Chair/Throne
- Chest
- Coffin
- Door
- Grate
- Lever
- Nest box
- Table
- Materials
- Items
- Amulets
- Anvils
- Armor
- Barrels (unless it contains cheese)
- Bracelets
- Chains/Ropes
- Crowns
- Crutch
- Cups/Mugs/Goblets
- Earrings
- Eggs
- Figurines
- Mechanisms
- Musical Instruments
- Parchment
- Rings
- Scepters
- Shields
- Splint
- Stepladder
- Terrain Boulders
- Thread
- Toys
- Trap components
- Weapons (not ammunition)
- Liquids
- Powders
- These objects DO NOT support palette swapping (not an exhaustive list):
- Buildings
- Furniture
- Altar (bug)
- Millstone (only as item, works once built)
- Bed pillow (not the rest of the bed)
- Pedestal (bug)
- Quern (only as item, works once built)
- Traction Bench (bug)
- Items
- Ammunition (bolts)
- Cheese
- Refined Fuel (Coke)
- Leather
- Tallow
- Liquids
- Other