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40d:Release information/0.27.169.33e

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Revision as of 14:25, 12 March 2014 by Quietust (talk | contribs) (Created page with "{{release notes}} Dwarf Fortress 0.27.169.33e was released on December 8, 2007. <blockquote>Continuing along with bug fixing.</blockquote> :::-- Toady One ...")
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Dwarf Fortress 0.27.169.33e was released on December 8, 2007.

Continuing along with bug fixing.

-- Toady One

New stuff

  • extended account exemption to leader/sheriff
  • made lava warm diagonal squares
  • added missing woodworker title
  • added a skeletal flag for certain parts that skeletons would want
  • added note for deceased criminals
  • added liner to volcano wall

Crash Fixes

  • fixed abandon crash

Other bug fixes

  • fixed problem with meeting queue skipping
  • fixed problem with noble queue and complaints
  • fixed problem with moods involving glass and rough gems
  • cleaned out demands/mandates when a mayor loses re-election
  • fixed tile for dead trees being chopped down
  • fixed more fallowing problems
  • stopped flashing ramp designations from giving away hidden locations
  • fixed some job issues with the manager screen
  • removed ambush state for creatures caught in cage traps
  • fixed typo in art element descriptions
  • made veins and other rock types collapse downward properly
  • stopped siege operators from firing at hidden units
  • stopped unchained dwarves from using beds in jails
  • fixed problem with cursor on military screen
  • stopped mandaters from bringing trade goods to depot
  • fixed icon for blinking trees with fallen leaves
  • stopped nobles from caring about the rooms of other dwarves if they don't require that room
  • resolved recover wounded/justice conflict
  • stopped self-punishment in justice
  • fixed various problems with movement involving chains
  • fixed problem with currency screen lumping together all metal types
  • made caravans bring proper animals following trade agreements
  • fixed problem causing trade animals to have trade flags prematurely removed
  • stopped constructions from preserving subterranean status for indoor areas
  • stopped solidified swamps from starting over volcanos
  • stopped automated buildings from generating jobs if they've been claimed by a mood dwarf
  • made projectiles respect archery targets and reworked some related code
  • handled floor placement for walls constructed below melting liquids
  • stopped breaks from affecting unrelated body systems
  • fixed bugs stopping some creatures from attacking others in their square