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40d:Release information/0.27.169.33b
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Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
Dwarf Fortress 0.27.169.33b was released on November 16, 2007.
Various crash and lag fixes again. See the dev log for other minor changes.
- -- Toady One
New stuff[edit]
- added a bit of text to wells
- gave threadable stones economic status
- caused some buildings to block vermin
Crash Fixes[edit]
- handled a reclaim/adv mode crash
- fixed crash from sewing cloth images
- fixed crash caused by seed trade valuation
- fixed embark crash in cliff areas
- fixed crash caused by viewing the inventories of additional units
- fixed crash bug from archery training
Other bug fixes[edit]
- fixed a few typos
- fixed problem with fortress advancement
- eliminated a tantrum lag/freeze problem
- fixed problem with edge construction restriction
- fixed lockup from dry wells
- handled some of the problems keeping dwarves stuck on unpathable terrain
- fixed problem with list update on stockpile mode paging
- fixed problem with moods not getting started
- fixed problem with traded armor items not being recognized
- fixed scrolling problem on load screen
- handled problem with caveins involving stairs and ramps
- fixed a problem with blood hanging in the air
- stopped 2 mayors from being present at once
- fixed some material typos
- stopped innate swimmers from gaining swim skill
- stopped vegetation from growing on ramps/stairs
- capped reclaim squad number
- handled problem with 3D projectile targeting
- fixed problem with wagon speed
- fixed a problem with wagon pathing
- stopped stockpiles from removing liquids on placement
- stopped square trampling from removing dig designations
- stopped live vermin from being eaten all the time
- fixed trap component/anvil metal use issues
- fixed a few problems with counter offers
- stopped appointment of leader position
- fixed a problem with constructed stair placement
- fixed connectivity problem from ramp digging
- stopped buildings from destroying ramps/stairs
- cleaned residual jobs on site saves
- fixed problem with windows and vision
- fixed some cases of liquid flows not starting up properly
- stopped channeling a floor over a constructed wall from leaving empty space
- stopped floor removal over constructed walls from leaving empty space
- stopped miasma from escaping coffins
- fixed lag associated to wilderness creatures
- tweaked pathfinding
- fixed lag caused by creatures wandering in liquid