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40d:Release information/0.27.176.38a
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Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
Dwarf Fortress 0.27.176.38a was released on February 15, 2008.
Various little things that people have wanted for a while this time, as well as many additional bug fixes. See the dev log for a complete list.
- -- Toady One
New stuff[edit]
- added characters to display floor/wall engraving quality
- added filling information to volcanos and made volcanos fill slowly
- added adv mode minimap support for Nx1 and 1xN buildings
- allowed item demands to be satisfied by items in more than just the core room types
- made metal ranged weapon construction jobs use weaponsmithing skill (mainly a mood fix until raws have more info)
- got rid of mood building conversion (too many new side issues)
- gave prepared food temperature information
- made submerged trees/shrubs/grass die
- allowed squad selection to occur over Z levels
- added init option for rent to always be *0
- turned off clothing rot thoughts (until Bug 323 fix)
- added screen for viewing/zooming to all relatives/friends/pets/etc. of given unit
- stopped parties from being organized during the first year
- made starting dwarves have established friendships from the journey
- allowed dwarves to get married
- made suitably compatible dwarves become romantically involved
- made friendship/grudge building dependent on compatibility
- added personality/skill/pref compatibility check for dwarf chats
- made dwarf chats improve conversation skills
- added baby+child absolute cap and adult percentage to init
- did zooming to buildings from building list
- made unhappiness from lost masterpieces depend on number remaining
- created historical events for various masterpieces created by dwarves and for masterpiece losses
- added 530 words
Optimizations[edit]
- sped up item occupancy flag removal on pickup
- sped up item placement verification on site load
- sped up pathfinding a bit
- bit of map code refactoring
- cleaned up lag on dwarf mode civ list
Crash Fixes[edit]
- fixed crash bug with lava going off the bottom of the map
- stopped kobold and languageless entities from crashing name selectors
Other bug fixes[edit]
- added projectile validity check on load
- updated workshop profile variables
- cleaned out mining jobs with invalid destinations
- handled bridge stability problem for bridges placed before surrounding constructions
- fixed problem with item placement for sites loaded locally
- added extra path check for item storage jobs
- stopped blank material coverings from occurring on creatures
- fixed problem causing magma pumps to not start up correctly
- fixed problem leading to floors not being placed above some constructed walls
- fixed problem with pathfinding of building destroyers
- fixed potential cause of infinite fluid bugs
- fixed problem that stopped pathing critters from walking around each other
- fixed problem causing stalled and duplicate meetings
- tweaked civilian versus wilderness beast behavior
- fixed problem causing soldiers to stop if they were unable to reach visible opponents
- added location checks for mechanism jobs
- added some extra checks for hammer jobs
- fixed problem with activity zones in forts that are placed over human sites
- more robustly handled case where meeting target and meeting initiator are one dwarf with two appointments
- added some more checks for stale complaint meetings
- fixed mem leak with architectural info
- handled some cleaning problems in world gen
- stopped cave entrance from sealing up after settling in dwarf mode, and other related oddness
- stopped temples from being placed against unallocated areas
- fixed problem with world generation civ region selection
- made items supported by trees fall when tree is chopped down
- made rents reset when rooms are resized
- stopped cleaning of forbidden and inaccessible items
- made jobs that dip into containers check forbidden status of inner items
- fixed problem that caused itemless floor constructions to confuse walls built above them
- stopped chasm bottoms from blowing apart falling units
- stopped dig jobs from working through buildings
- made buildings placed over dig designations remove them
- fixed problem with blank squad names
- fixed problem with river fetching function that screwed up embark texted and placed odd streams
- fixed a few gender swaps in conversation text
- fixed capitalization problem in conversations and a few other typos
- tweaked plant gather numbers
- stopped retirement while holding store property
- made vegetation growth respect dead vegetation values for evil regions
- stopped vegetation from growing up in submerged tiles or under buildings
- stopped physically led creatures from triggering traps if leader knows trap location
- made dwarves fill each component within a single pond zone
- stopped ponds from attempting to fill themselves from the same activity zone
- stopped slaughter and caging jobs from making dwarves drop their babies
- stopped magma mood dwarves from selecting unfueled magma buildings
- stopped mood dwarves from occasionally selecting odd workshops they are standing on
- stopped dwarves that are too injured to hold items from getting moods
- allowed adv mode player thief to travel after site is offloaded
- stopped work order jobs from being placed in mood buildings
- made traps work against map feature creatures
- stopped shallow ice melting over the ground from destroying buildings
- made vermin hunting dwarves check periodically for newly available food
- fixed problem with end-game features not working in reclaim
- fixed problem leading to blank engravings in end-game area
- made adv mode site map handle sites that aren't 3x3
- respected frequency in choosing cave/feature pops
- controlled cave populations more carefully based on size
- formalized caves being different sizes and allowed them to go slightly beyond 3x3 on midmap
- made archery trainees stand instead of firing if necessary and possible