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Tileset repository

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Revision as of 18:04, 10 January 2017 by Taffer (talk | contribs) (Minor date fix.)
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You may be looking for general information on tilesets or the Graphics set repository.

A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the main graphics.

Installation

To use a specific tileset with Dwarf Fortress you must perform the following steps:

  1. Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
  2. If necessary, convert the tileset to the correct image format for the version of DF you are using:
    1. For DF 0.28.181.40d or older: Open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
    2. For DF 0.31 or newer: Open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
  3. Move/Copy the file to the DF art directory (<DF Dir>/data/art).
  4. Edit the initialization configuration file (<DF Dir>/data/init/init.txt) to specify the tileset file to use. There are four locations that can be changed:
    1. Specify the tileset for a windowed display by setting the filename in the [FONT:<filename>] tag.
    2. Specify the tileset for a full-screen display by setting the filename in the [FULLFONT:<filename>] tag.
    3. Specify the tileset for a windowed graphical display by setting the filename in the [GRAPHICS_FONT:<filename>] tag.
    4. Specify the tileset for a full-screen graphical display by setting the filename in the [GRAPHICS_FULLFONT:<filename>] tag.
    5. Once you have made the changes you need to remember to save the file.

If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself.

Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!

Square Tilesets

5×5

Kein's 5x5
Kein 400x125.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Kein
Dated 2008-8-7
Tile Size 5×5
Resolution 400×125
Versions
Comments A large 257x257 DFMA world gen map can be found here.Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game.


Zaratustra custom 5x5.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Zaratustra
Dated 2008-11-20
Tile Size 5×5
Resolution 400×125, 800×250, 800×500
Versions
Comments

6×6

Geti custom 6x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Geti
Dated 2010-08-04
Tile Size 6×6
Resolution 480×150, 960times;300
Versions
Comments A 6x6 Tileset optimised for legibility through personal use. Not shaded on most gliphs, aiming for a crisper look. Best at 2x2 pixels.
Lord Nightmare 6x6font01.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated 2007-11-5
Tile Size 6×6
Resolution 480×150
Versions
Comments Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a seperator column.
Lord Nightmare's 6x6 v2
Lord Nightmare 6x6font02.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Lord Nightmare
Dated 2007-11-12
Tile Size 6×6
Resolution 480×150
Versions
Comments Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.


Mkv curses 480x150.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments The first version the tiny tileset, superceded by the version below.


Markavian's 6x6 v2
Mkv curses 480x150 v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Markavian
Dated 2007-10-30
Tile Size 6×6
Resolution 480×150
Versions
Comments My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.

Available in mkv curses 12×12 and 6×6 v2.zip.


Nobbins6x6.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nobbins
Dated 2010-01-10
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.


Nobbin ts v2.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Nobbins
Dated 2010-06-28
Tile Size 6×6
Resolution 480×150, 960×300
Versions
Comments Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. Forum thread.

7×7

herrbdog's 7x7 tileset
Herrbdog 7x7 tileset.gif
Title [[#{{{filename}}}|{{{filename}}}]]
Author herrbdog
Dated 2007-10-30
Tile Size 7×7
Resolution 560×175
Versions
Comments


Terbert 7x7.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Terbert
Dated 2009-6-30
Tile Size 7×7
Resolution 560×175
Versions
Comments This is a 7x7 tileset made for overseeing large constructions

8×8

Df anikki 2.png
Anikki square 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Anikki
Dated 2008-7-27
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). Download the BMP

There is also an upscaled 16x16 version of this set available for fullscreen use below.

cheepicus_8x8 sample
Cheepicus 8x8.png
Title cheepicus_8x8
Author Cheepicus
Dated 2014-4-3
Tile Size 8×8
Resolution 640×200
Versions
Comments An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
Jdpage 8x8.png
Title [[#{{{filename}}}|{{{filename}}}]]
Author Jdpage
Dated 2010-09-15
Tile Size 8×8
Resolution 640×200 native.
Versions
Comments Modified version of the Anikki 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly