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DF2014:Sweat
Revision as of 04:01, 20 December 2022 by LethosorBot (talk | contribs) (Migrating v50 page (4067/4618) (content))
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This article is about an older version of DF. |
Sweat is a type of contaminant, like tears, that results from creatures undergoing intense physical activity, usually appearing when your dwarves are being trained or during combat.
Like any liquid, your adventurer can lick it to quench their thirst, but it will have little effect, and will not (obviously) add to their fullness.
[MATERIAL_TEMPLATE:SWEAT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:CLEAR]
[STATE_NAME:ALL_SOLID:frozen sweat]
[STATE_ADJ:ALL_SOLID:frozen sweat]
[STATE_COLOR:LIQUID:CLEAR]
[STATE_NAME:LIQUID:sweat]
[STATE_ADJ:LIQUID:sweat]
[STATE_COLOR:GAS:CLEAR]
[STATE_NAME:GAS:boiling sweat]
[STATE_ADJ:GAS:boiling sweat]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[SWEAT_MAP_DESCRIPTOR]
[EVAPORATES] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant | |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |