|This article is about the current version of DF.|
A plant is a regrowing natural resource. In Dwarf Fortress, they can be separated into four categories, all of which have different properties and uses. In the context of the game, they also include fungi (such as plump helmets or fungiwood) and certain things not made of plant matter (such as staring eyeballs and wormy tendrils), all of which are functionally identical to plants.
Major types of plants
Main article: Crop
Crops can be planted from seeds and grown in farms. These include garden plants which can be bought at embark. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow.
Main article: Shrub
Shrubs cannot be planted, and must be gathered from naturally-growing specimens.
Main article: Tree
Main article: Grass
Plants may have multiple different types of growths. Each growth can have different properties in terms of usages and edibility. In general, only plant growths which are usable in some fashion will be collected and stockpiled by dwarves.
Bulbs do not contain seeds.
Leaves do not contain seeds. Currently, most usable leaves are edible.
In-game, the category "leaves" in the stocks screen includes most non-seed plant growths (leaves, fruit, flowers, etc.)
As most species of trees grow, they will produce leaves as a growth. Although these leaves will drop to the floor during the autumn seasons, they currently cannot be collected and have no use other than for atmospheric effect. Also, tree leaves cannot be cut away, and they only disappear during the winter seasons or if the tree is chopped down.
In Fortress mode, fruit can be picked, on the surface, by setting up a gathering zone ( then ). If there are any trees in the zone, a dwarf will pick up a stepladder or climb the tree and drop the fruit to the ground, where they or some other food hauler will pick it up. Alternatively, if fruit has fallen on a shrub, gathering that shrub will gather the fruit on it as well.
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