|This article was migrated from DF2014:Sweat and may be inaccurate for the current version of DF (v50.05). See this page for more information.|
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Sweat is a type of contaminant, like tears, that results from creatures undergoing intense physical activity, usually appearing when your dwarves are being trained or during combat.
Like any liquid, your adventurer can lick it to quench their thirst, but it will have little effect, and will not (obviously) add to their fullness.
[MATERIAL_TEMPLATE:SWEAT_TEMPLATE] [STATE_COLOR:ALL_SOLID:CLEAR] [STATE_NAME:ALL_SOLID:frozen sweat] [STATE_ADJ:ALL_SOLID:frozen sweat] [STATE_COLOR:LIQUID:CLEAR] [STATE_NAME:LIQUID:sweat] [STATE_ADJ:LIQUID:sweat] [STATE_COLOR:GAS:CLEAR] [STATE_NAME:GAS:boiling sweat] [STATE_ADJ:GAS:boiling sweat] [DISPLAY_COLOR:7:0:0] [MATERIAL_VALUE:1] [SPEC_HEAT:4181] [IGNITE_POINT:10508] [MELTING_POINT:10000] [BOILING_POINT:10180] [HEATDAM_POINT:10250] [COLDDAM_POINT:9900] [MAT_FIXED_TEMP:NONE] [SOLID_DENSITY:500] [LIQUID_DENSITY:NONE] [MOLAR_MASS:NONE] [IMPACT_YIELD:10000] [IMPACT_FRACTURE:10000] [IMPACT_STRAIN_AT_YIELD:100] [COMPRESSIVE_YIELD:10000] [COMPRESSIVE_FRACTURE:10000] [COMPRESSIVE_STRAIN_AT_YIELD:100] [TENSILE_YIELD:10000] [TENSILE_FRACTURE:10000] [TENSILE_STRAIN_AT_YIELD:100] [TORSION_YIELD:10000] [TORSION_FRACTURE:10000] [TORSION_STRAIN_AT_YIELD:100] [SHEAR_YIELD:6600] used high salinity ice [SHEAR_FRACTURE:6600] [SHEAR_STRAIN_AT_YIELD:100] [BENDING_YIELD:10000] [BENDING_FRACTURE:10000] [BENDING_STRAIN_AT_YIELD:100] [MAX_EDGE:500] [ABSORPTION:100] [SWEAT_MAP_DESCRIPTOR] [EVAPORATES]
|More: Gems • Metals • Stones|
|See also: Material science|