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Difference between revisions of "40d:Release information/0.27.169.33c"

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(Created page with "{{release notes}} Dwarf Fortress 0.27.169.33c was released on November 23, 2007. <blockquote>Continuing along with bug fixing.</blockquote> :::-- Toady One ...")
 
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Line 5: Line 5:
  
 
==New stuff==
 
==New stuff==
 +
* added short distance search for stay inside order
 +
* added trained animals to the animal screen
 +
* allowed diplomats and merchants to escape off the edge from deep/high areas
 +
* added some controls on parties
 +
* added init option for dwarfort.exe priority
 +
* added categories to item selection in embark
 
* expanded trade/startup item list
 
* expanded trade/startup item list
* added categories to item selection in embark
 
* added init option for dwarfort.exe priority
 
* added some controls on parties
 
* allowed diplomats and merchants to escape off the edge from deep/high areas
 
* added trained animals to the animal screen
 
* added short distance search for stay inside order
 
  
 
==Crash Fixes==
 
==Crash Fixes==
 +
* fixed crash bug on abandon
 +
* fixed crash bug from equipment check on multi-item holds and some related problems
 
* fixed crash bug from saving while somebody is falling down a chasm
 
* fixed crash bug from saving while somebody is falling down a chasm
* fixed crash bug from equipment check on multi-item holds and some related problems
 
* fixed crash bug on abandon
 
  
 
==Other bug fixes==
 
==Other bug fixes==
 +
* stopped children from tagging along after their parents once they grow up
 +
* tracked why units are following certain units more closely
 +
* messed with break code a bit
 +
* stopped farms from resetting earlier seasons to fallow
 +
* allowed units that can't find a bed to rest to take eat/drink jobs
 +
* stopped soldiers from pilfering food from caravans for their backpacks
 +
* stopped dig designations from persisting on caved-in spaces
 +
* handled some typos
 +
* made items drop when a ramp is dug out beneath them
 +
* stopped new entities from using soil for craft material
 
* fixed problem with multiple nobles arriving
 
* fixed problem with multiple nobles arriving
* stopped new entities from using soil for craft material
 
* made items drop when a ramp is dug out beneath them
 
* handled some typos
 
* stopped dig designations from persisting on caved-in spaces
 
* stopped soldiers from pilfering food from caravans for their backpacks
 
* allowed units that can't find a bed to rest to take eat/drink jobs
 
* stopped farms from resetting earlier seasons to fallow
 
* messed with break code a bit
 
* tracked why units are following certain units more closely
 
* stopped children from tagging along after their parents once they grow up
 

Latest revision as of 14:45, 12 March 2014

Dwarf Fortress 0.27.169.33c was released on November 23, 2007.

Continuing along with bug fixing.

-- Toady One

New stuff[edit]

  • added short distance search for stay inside order
  • added trained animals to the animal screen
  • allowed diplomats and merchants to escape off the edge from deep/high areas
  • added some controls on parties
  • added init option for dwarfort.exe priority
  • added categories to item selection in embark
  • expanded trade/startup item list

Crash Fixes[edit]

  • fixed crash bug on abandon
  • fixed crash bug from equipment check on multi-item holds and some related problems
  • fixed crash bug from saving while somebody is falling down a chasm

Other bug fixes[edit]

  • stopped children from tagging along after their parents once they grow up
  • tracked why units are following certain units more closely
  • messed with break code a bit
  • stopped farms from resetting earlier seasons to fallow
  • allowed units that can't find a bed to rest to take eat/drink jobs
  • stopped soldiers from pilfering food from caravans for their backpacks
  • stopped dig designations from persisting on caved-in spaces
  • handled some typos
  • made items drop when a ramp is dug out beneath them
  • stopped new entities from using soil for craft material
  • fixed problem with multiple nobles arriving