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40d:Release information/0.27.169.33f

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Revision as of 14:29, 12 March 2014 by Quietust (talk | contribs) (Created page with "{{release notes}} Dwarf Fortress 0.27.169.33f was released on December 14, 2007. <blockquote>Various fixes people have been waiting for. Fixed the farm problem from 33e, gobl...")
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Dwarf Fortress 0.27.169.33f was released on December 14, 2007.

Various fixes people have been waiting for. Fixed the farm problem from 33e, goblin sieges, mud tracking, made the treeline less annoying, made the missing gemstones available, and lots of other stuff. See the dev log for a complete list.

-- Toady One

New stuff

  • made items that are thrown or shot in dwarf mode forbidden
  • made various types of items capable of destruction by fire
  • allowed magma buildings to be built after discovering endgame areas
  • disable mud/blood spreading
  • made wagon start in selected biome if possible
  • allowed more item types to hauled to the depot
  • made adv mode people talk about surrounding regions again
  • made adventure mode travel ambushes happen again
  • added tile support for appointed dwarves

Optimizations

  • sped up freezing water checks
  • sped up region information collector
  • consolidated some map event code
  • tweaked dwarf site entrances

Other bug fixes

  • fixed a burn lag issue
  • fixed problem that made invader AI turn off
  • stopped full goblin armies from attacking smaller sites
  • fixed conflict with migrant projectiles and stranded item code
  • changed how tree line works
  • corrected idler count vs. meetings
  • stopped wells/grates/hatches from being built in walls and other obstacles
  • stopped elves from being pleased with unethical trades
  • made caravan items respect thread/cloth information for bags and other items
  • stopped wagon pullers that are also pack animals from being loaded with trade goods
  • homogenized pullers of a given wagon
  • stopped production jobs from using dump/melt designated objects
  • fixed a possible problem with rot locations
  • cleaned up some of the eat/get provisions code
  • made ocean waves drop salt water
  • made silk more susceptible to fire damage
  • fixed problem with food item descriptions
  • fixed food ingredient value calculation
  • fixed laced typo
  • made engravings go away properly upon channel and other dig jobs
  • handled snow etc. versus construction removal
  • stopped cancelled smoothing jobs from undesignating tile
  • stopped dwarves from mining out/removing their own and each other's floor tiles
  • stopped burned corpses from dropping two skeletons
  • fixed a few problems with geological layer creation
  • added gender check for king consort
  • fixed cliff indicator key
  • fixed bottom of magma pools
  • removed pet info from work animals properly
  • stopped inappropriate ambush messages from being generated by cage traps
  • fixed improper above ground designations
  • fixed problem with food storage barrels being brought to restricted piles
  • made mayor announcement display the proper unit type