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Difference between revisions of "40d:Release information/0.27.169.33g"

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(Created page with "{{release notes}} Dwarf Fortress 0.27.169.33g was released on December 21, 2007. <blockquote>A few more fixes, a few new init options and a new interface for bringing items to...")
 
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==New stuff==
 
==New stuff==
* updated the bring-to-depot interface
+
* stopped automatic removal of mud in winter
 +
* gave occupied cage items/buildings different name text
 +
* made cage/chain lists show relevant building picture instead of a C
 +
* allowed embark rectangle size to be set in init
 +
* allowed embark rectangle to be 2x2
 +
* added init option for pause on load
 +
* displayed region folder above game type choices
 +
* changed order of item types on stocks screen
 
* restricted glass requests for moods
 
* restricted glass requests for moods
* changed order of item types on stocks screen
 
* displayed region folder above game type choices
 
* added init option for pause on load
 
* allowed embark rectangle to be 2x2
 
* allowed embark rectangle size to be set in init
 
* made cage/chain lists show relevant building picture instead of a C
 
* gave occupied cage items/buildings different name text
 
* stopped automatic removal of mud in winter
 
  
 
==Other bug fixes==
 
==Other bug fixes==
 +
* fixed gem typo on stocks screen
 +
* updated embark race name to support non-dwarves
 +
* changed leader text in status screen
 +
* changed vermin/pet names in stocks screen
 +
* changed priorities of idle designations
 +
* fixed list overflow in depot list
 +
* fixed problem with glaciers melting on load
 +
* made world generation results independent of custom name
 +
* made contained trade items fill out the container
 +
* tweaked stuck-in removal text
 +
* disallowed certain predators from the intro text
 +
* made dead ambushers show up on the unit screen
 +
* fixed problem with stuck soldiers after wrestling practice
 +
* fixed problem with constructions and subterranean designations
 +
* stopped premature starts on mood construction
 +
* fixed problem that caused some entities to not use feature materials properly
 
* made human pack animals arrive with trade goods properly
 
* made human pack animals arrive with trade goods properly
* fixed problem that caused some entities to not use feature materials properly
 
* stopped premature starts on mood construction
 
* fixed problem with constructions and subterranean designations
 
* fixed problem with stuck soldiers after wrestling practice
 
* made dead ambushers show up on the unit screen
 
* disallowed certain predators from the intro text
 
* tweaked stuck-in removal text
 
* made contained trade items fill out the container
 
* made world generation results independent of custom name
 
* fixed problem with glaciers melting on load
 
* fixed list overflow in depot list
 
* changed priorities of idle designations
 
* changed vermin/pet names in stocks screen
 
* changed leader text in status screen
 
* updated embark race name to support non-dwarves
 
* fixed gem typo on stocks screen
 

Latest revision as of 14:46, 12 March 2014

Dwarf Fortress 0.27.169.33g was released on December 21, 2007.

A few more fixes, a few new init options and a new interface for bringing items to the trade depot. See the dev log for a complete list.

-- Toady One

New stuff[edit]

  • stopped automatic removal of mud in winter
  • gave occupied cage items/buildings different name text
  • made cage/chain lists show relevant building picture instead of a C
  • allowed embark rectangle size to be set in init
  • allowed embark rectangle to be 2x2
  • added init option for pause on load
  • displayed region folder above game type choices
  • changed order of item types on stocks screen
  • restricted glass requests for moods

Other bug fixes[edit]

  • fixed gem typo on stocks screen
  • updated embark race name to support non-dwarves
  • changed leader text in status screen
  • changed vermin/pet names in stocks screen
  • changed priorities of idle designations
  • fixed list overflow in depot list
  • fixed problem with glaciers melting on load
  • made world generation results independent of custom name
  • made contained trade items fill out the container
  • tweaked stuck-in removal text
  • disallowed certain predators from the intro text
  • made dead ambushers show up on the unit screen
  • fixed problem with stuck soldiers after wrestling practice
  • fixed problem with constructions and subterranean designations
  • stopped premature starts on mood construction
  • fixed problem that caused some entities to not use feature materials properly
  • made human pack animals arrive with trade goods properly