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40d:Release information/0.27.169.33g

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Dwarf Fortress 0.27.169.33g was released on December 21, 2007.

A few more fixes, a few new init options and a new interface for bringing items to the trade depot. See the dev log for a complete list.

-- Toady One

New stuff

  • updated the bring-to-depot interface
  • restricted glass requests for moods
  • changed order of item types on stocks screen
  • displayed region folder above game type choices
  • added init option for pause on load
  • allowed embark rectangle to be 2x2
  • allowed embark rectangle size to be set in init
  • made cage/chain lists show relevant building picture instead of a C
  • gave occupied cage items/buildings different name text
  • stopped automatic removal of mud in winter

Other bug fixes

  • made human pack animals arrive with trade goods properly
  • fixed problem that caused some entities to not use feature materials properly
  • stopped premature starts on mood construction
  • fixed problem with constructions and subterranean designations
  • fixed problem with stuck soldiers after wrestling practice
  • made dead ambushers show up on the unit screen
  • disallowed certain predators from the intro text
  • tweaked stuck-in removal text
  • made contained trade items fill out the container
  • made world generation results independent of custom name
  • fixed problem with glaciers melting on load
  • fixed list overflow in depot list
  • changed priorities of idle designations
  • changed vermin/pet names in stocks screen
  • changed leader text in status screen
  • updated embark race name to support non-dwarves
  • fixed gem typo on stocks screen