v50 Steam/Premium information for editors
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- 08:12, 10 August 2015 diff hist +583 DF2014 Talk:Decoration →Moved from main page: Elves striking down humans
- 22:25, 4 August 2015 diff hist +32 Thread Removed out-of-place reduntant mention of hair thread; all thread can be dyed, not just hair.
- 20:48, 31 July 2015 diff hist +69 Bin The point of the paragraph seemed to be that metal bins made with charcoal consume more wood than wooden bins.
- 20:46, 23 July 2015 diff hist +2 m DF2014 Talk:Engraving →"Floor removal reverts floor to layer" current
- 20:46, 23 July 2015 diff hist +346 DF2014 Talk:Engraving →"Floor removal reverts floor to layer"
- 20:53, 22 July 2015 diff hist +379 Faction
- 14:15, 22 July 2015 diff hist -58 Engraving →Removal: Engravers will be unhappy when "impertinent" magma defaces their floor engravings.
- 12:03, 22 July 2015 diff hist -323 DF2014 Talk:Engraving →"Floor removal reverts floor to layer": Pruned it back to something less snippy.
- 11:57, 22 July 2015 diff hist +262 Engraving Behaviour is sort-of general, but the issue is specific. Specified. Findings on ice floors (freeze-cast from an aquifer in a sandstone layer).
- 20:44, 21 July 2015 diff hist +905 DF2014 Talk:Engraving →"Floor removal reverts floor to layer": new section
- 20:02, 20 July 2015 diff hist +15 Engraving Floor is already converted to layer material by digging it out.
- 23:21, 17 July 2015 diff hist -168 Justice →Cages and Chains: give food/water has been fixed, cage imprisonment should be survivable.
- 23:13, 17 July 2015 diff hist -565 Fortress guard Update for DF2012/14 - guards haven't used weapons for beatings for years.
- 21:23, 14 July 2015 diff hist -258 Known bugs and issues Added loyalty issues when handling berserk/werebeast citizens. "Low priority of nobles' jobs" is observably fixed.
- 00:34, 12 July 2015 diff hist -1 m Kingsnake fixed typos
- 10:17, 9 July 2015 diff hist +150 Bone Reinstated/clarified bug 2540.
- 14:45, 8 July 2015 diff hist -514 Justice →Punishments: Updates for DF2014; nixed probably-fixed "beatings with weapons" bug for now.
- 13:18, 8 July 2015 diff hist -173 Tallow Disabling tallow cooking was never a "must" and there's no justification now that rendering doesn't unstack it.
- 12:56, 8 July 2015 diff hist -143 Bone →Uses for Bone: Removed references to bugs observed as fixed in DF2014.
- 01:57, 8 July 2015 diff hist -148 Bone →Bugs: removed obsolete bug; clarified refusal to collect bones from dead sentients
- 16:19, 7 July 2015 diff hist +58 Well guide water not used for animal care (there is no animal care), mentioned that roofs do nothing against freezing.
- 10:33, 28 June 2015 diff hist +410 Wood furnace several edits; coal is a valid material for building furnaces, better explanation of happy thoughts.
- 16:15, 27 June 2015 diff hist -7,209 Tantrum Attempt to update for DF2014. Most of the old article is obsolete, including tantrum spirals.
- 15:21, 27 June 2015 diff hist -107 m v0.34:Thief In DF2012, parents blithely ignore child theft. "We can always make another dozen." current
- 15:16, 27 June 2015 diff hist -57 Engraving →Removal: Floors are turned to layer material by excavating already. In DF2014, building/removing floor _normally_ changes nothing and is of no concern.
- 23:17, 19 June 2015 diff hist -374 Cave Minor cleanup, article is still messy
- 23:04, 19 June 2015 diff hist +310 Thief Update for DF 2014
- 21:30, 19 June 2015 diff hist -6 Stockpile updated some container capacities for 0.40.
- 19:01, 12 June 2015 diff hist -32 Hydra Phrasing
- 15:50, 12 June 2015 diff hist +58 Farming →Farm plots in action: Planters no longer habitually exceed proper sowing times.
- 13:02, 12 June 2015 diff hist -230 Engraving →Removal: "Material reversion" no longer an issue (everything's layer material now)
- 12:59, 12 June 2015 diff hist -10 m Storage
- 12:58, 12 June 2015 diff hist -12 Clothing Linked relevant bug report
- 06:48, 12 June 2015 diff hist +15 Armor →Quality and strange moods: changed example for something actually possible. Self-governed equipment choosing ignores artefacts.
- 06:37, 11 June 2015 diff hist +230 Siege →Goblin sieges: somewhat speculative explanation of SIEGER token, clarification welcome
- 21:16, 9 June 2015 diff hist -500 m Quern Removed legacy paragraph on an unreferenced bug that didn't exist in .34 already.
- 21:12, 9 June 2015 diff hist -327 v0.34:Quern Bug doesn't exist in 0.34.11. current
- 06:46, 8 June 2015 diff hist -213 Children →Labor: children taking part in harvesting is pretty uncommon now, but still happens.
- 06:37, 8 June 2015 diff hist -56 Dog Undo revision 219315 by 173.79.108.22 (talk) very vandalism, much revert.
- 15:06, 5 June 2015 diff hist +25 Scheduling
- 13:38, 5 June 2015 diff hist +112 Scheduling →Individual Combat Drill: update for 0.40 - inactive soldiers rarely do civilian work, recruit/peasant considerations no longer valid.
- 08:08, 4 June 2015 diff hist -93 Children Finally caught a child on a "store owned object" job, so can verify this. Removed old grower info and an irrelevant mention of lever-pulling.
- 09:14, 9 April 2015 diff hist -387 Machine component →Unusual windmill behavior examples: Explained different mill behaviours. Removed #3 and #4 due to complete pointlessness.
- 12:54, 1 March 2015 diff hist -37 m User:Larix/Adder oops current
- 12:52, 1 March 2015 diff hist +497 User:Larix/Adder Re-edit, proper credit acknowledgements
- 12:09, 1 March 2015 diff hist +135 Computing →Related user pages: changed my page link to the central listing, mentioning my own programmable computer
- 13:48, 28 February 2015 diff hist +651 DF2014 Talk:Minecart
- 13:44, 28 February 2015 diff hist +61 Minecart Undo revision 216858 by Hairy Dude (talk) Built track stops can _not_ be edited in the unmodified game, only through a DFHack option.
- 09:41, 25 February 2015 diff hist -22 m Mechanic Spikes take no mechanisms and no mechanics to _build_, only to link, and that's covered later.
- 09:32, 25 February 2015 diff hist +212 Press cake only one oil per seed/olive. Milling not required for olives.
- 11:33, 17 February 2015 diff hist +126 Labor added the new building labours
- 11:20, 17 February 2015 diff hist +376 Mason Some buildings do use masonry etc. to finish, and in those cases, skill matters.
- 11:11, 17 February 2015 diff hist -162 Carpenter Removed construction jobs.
- 11:09, 17 February 2015 diff hist -53 Mason Construction changes in DF2014, effect on masons.
- 11:03, 17 February 2015 diff hist -77 Construction Dedicated "builder" labour, no longer cares about material.
- 10:48, 17 February 2015 diff hist -18 Magma smelter removed outdated talk page link
- 00:35, 14 February 2015 diff hist +368 DF2014 Talk:Mayor
- 16:32, 13 February 2015 diff hist +80 Minecart Small clarifications/corrections regarding physics.
- 00:25, 6 February 2015 diff hist +859 User:Larix/MPL/7 another ridiculous switch that totally needed showing off
- 17:55, 3 February 2015 diff hist -81 Minecart Undo revision 215795 by 73.29.14.24 (talk) Not an option in normal DF. The context menu of a built track stop only allows deconstruction.
- 12:08, 27 January 2015 diff hist +657 Lever →Linking: Changes to lever linking in DF2014
- 11:52, 27 January 2015 diff hist +188 User:Larix/MPL/7 →Afterthoughts
- 11:50, 27 January 2015 diff hist +127 User:Larix/MPL →Minecart Pathing Logic current
- 11:50, 27 January 2015 diff hist +8,125 N User:Larix/MPL/7 Created page with "At long last, i explored the potential of switching high-speed minecarts' path via doors and found that this doctrine offers very attractive options for core operations like d..."
- 13:23, 25 January 2015 diff hist -1,998 User:Larix fixed heading hierarchy, scrubbed a very minor and obsolete item current
- 13:11, 25 January 2015 diff hist -4 User:Larix/Programming the Maple 6-6 →% current
- 19:36, 22 January 2015 diff hist +1,213 User:Larix Gotta show off the computer.
- 19:30, 22 January 2015 diff hist +60 N File:Arbeitsplatz.png Control centre/Main display of programmable dwarven computer current
- 19:29, 21 January 2015 diff hist -43 Ceramic industry →Porcelain: kaolinite is definitely not classified as soil/clay but as stone.
- 17:27, 18 January 2015 diff hist -71 Pump operator "per-level" stat gains have been removed years ago.
- 15:34, 13 January 2015 diff hist +418 DF2014 Talk:Bookkeeper →Does bookkeeper really need to maintain accuracy?
- 21:34, 11 January 2015 diff hist 0 Gem
- 21:31, 11 January 2015 diff hist +162 Gem →Value: explicit example for value multiplication.
- 21:25, 11 January 2015 diff hist +326 DF2014 Talk:Gem →Change in gem values?
- 11:58, 5 January 2015 diff hist -2 m User:Larix/MPL/6 →Application
- 14:26, 3 January 2015 diff hist +3,511 User:Larix/MPL/6 →Application
- 09:42, 2 January 2015 diff hist +20 Captain of the guard I don't think sheriffs get promoted. Removed wildly misleading information on captain's squad.
- 13:22, 19 December 2014 diff hist +387 DF2014 Talk:Crow current
- 22:41, 18 December 2014 diff hist -156 Cage →Alternate way of Opening Cages: Bridge-thrown cages keep their contents (and fly in completely random directions anyway).
- 22:09, 18 December 2014 diff hist -50 Thresher all textile fibre plants are processed correctly.
- 22:06, 18 December 2014 diff hist +24 Power →Security: trolls can tear down pumps starting at the wall. Observed in .34.11.
- 21:52, 18 December 2014 diff hist -30 Ceramic industry →Porcelain: porcelain is not magma-safe (empirically verified)
- 19:00, 15 December 2014 diff hist -6 Tree →Wood: no tree has a multiply_value factor, thus all wood types are worth the same (3☼ per log etc.)
- 16:24, 14 December 2014 diff hist +164 Minecart corrected corner passage directions; exceptionally higher friction in deepest fluids.
- 16:05, 14 December 2014 diff hist -15 Minecart →Loading liquids: Observed loading speed maximum of 10.000
- 21:07, 13 December 2014 diff hist +454 DF2014 Talk:Baron →Trade Bug?
- 17:12, 9 December 2014 diff hist +33 Fluid logic Speed improvements aren't a subsection of complementary designs, they apply to all gates; the "upstairs room" suggestion is even specific for infinite-flow gates.
- 16:57, 8 December 2014 diff hist +70 Malachite Noted non-fire-safety
- 22:15, 4 December 2014 diff hist -10 Powder style edit; powders are made from plants, not the seeds.
- 23:40, 24 November 2014 diff hist +21 Native platinum No more <precious mineral> floors in DF 2014, mining out a tile reverts the floor material to the layer stone.
- 16:26, 20 November 2014 diff hist -21 Fluid logic Removed "migrated" tag
- 16:20, 20 November 2014 diff hist +4,138 Fluid logic Showcasing the biggest strength of pure fluid logic - memory
- 17:09, 16 November 2014 diff hist +110 User talk:Larix →Re: Rating script
- 12:47, 16 November 2014 diff hist +70 Soap →Low Trade Value: Soap is a bar, giving a base 5☼ before multipliers. Still not a sensible trade good.
- 10:44, 16 November 2014 diff hist +2 m User talk:Larix →Re: Rating script: indent properly
- 10:43, 16 November 2014 diff hist +319 User talk:Larix →Re: Rating script
- 00:56, 16 November 2014 diff hist -3 Fluid logic quality edited in; for some reason i'm barred from the ratings script
- 00:54, 16 November 2014 diff hist +1,850 Fluid logic →Advanced CMOS Gates: Revision, lower-tolerance drainless designs
- 12:58, 13 November 2014 diff hist +79 DF2014 Talk:Sphalerite oops, forgot signature current
- 12:58, 13 November 2014 diff hist +688 N DF2014 Talk:Sphalerite Created page with "Smelting non-melting ores isn't really peculiar; the issue is more that DF doesn't actually simulate smelting: DF's (magma) smelters smelt exclusively through heat in cases w..."
- 21:13, 11 November 2014 diff hist +356 DF2014 Talk:Observer →Witnessing a fight trains observer? current
- 12:40, 10 November 2014 diff hist +146 User:Larix/Programming the Maple 6-6 →u
- 01:08, 10 November 2014 diff hist +156 User:Larix →Maple 6/6 Programmable Computer
- 01:06, 10 November 2014 diff hist +7,455 N User:Larix/Programming the Maple 6-6 Created page with "I'll try to give a more detailed account of how the machine language and in specific case the sample program works. == The Instructions == This is the reference table: {{d..."
- 14:38, 8 November 2014 diff hist +570 Minecart →Stacking: Minecart stacks "clutter". Saner option to remove a "supporting" cart.
- 01:24, 5 November 2014 diff hist +64 Preferences →Value Considerations: Test noble "admired their own fine statue" depicting detested vermin. Definitely no negative thoughts.
- 20:19, 20 October 2014 diff hist +8 m Clothier's shop fixed red links (they were redirected pre-migration anyway)
- 20:16, 20 October 2014 diff hist +222 m Loom Removed "migrated" tag. "r"epeat orders for continuous work.
- 20:11, 20 October 2014 diff hist -20 m Clothier's shop Removed "migrated" tag
- 20:08, 20 October 2014 diff hist -24 m Bone opal Removed "migrated" tag
- 20:07, 20 October 2014 diff hist -24 m Blue garnet Removed "migrated" tag
- 20:06, 20 October 2014 diff hist -17 Bedroom design Removed "migrated" tag
- 20:02, 20 October 2014 diff hist -14 Cryolite Removed "migrated" tag. Clarified that use in aluminium smelting from bauxite is current.
- 19:54, 20 October 2014 diff hist -24 m Anhydrite Removed "migrated" tag
- 19:53, 20 October 2014 diff hist -24 m Andesite Removed "migrated" tag
- 19:52, 20 October 2014 diff hist -20 m Amethyst Removed "migrated" tag
- 19:50, 20 October 2014 diff hist -24 m Alunite Removed "migrated" tag
- 19:48, 20 October 2014 diff hist -21 m Alabaster Removed "migrated" tag
- 19:46, 20 October 2014 diff hist -21 m Brown zircon Removed "migrated" tag
- 19:45, 20 October 2014 diff hist -21 m Brimstone Removed "migrated" tag
- 19:42, 20 October 2014 diff hist -21 Bowyer
- 09:02, 30 September 2014 diff hist -32 Meat industry →Fat: rendering no longer results in many stacks of one tallow each. Soap remains a priority use.
- 17:18, 29 September 2014 diff hist +82 Playstyle challenge →Minimalist/Survivalist build: Edit for clarification - ore must be set as non-economical for building.
- 17:14, 29 September 2014 diff hist -126 Playstyle challenge Undo revision 211445 by 200.83.209.203 (talk) You only need to change the "economic" settings.
- 20:00, 13 September 2014 diff hist +8 Oil No raw eating; linked soap. Removed red link (press cake).
- 19:37, 13 September 2014 diff hist -14 Hemp Like other seeds, hemp seeds are not eaten raw. The "inedible" base type (seed) overrules the "edible_raw" flag.
- 12:25, 12 September 2014 diff hist -131 Alcohol Minor edits on alcohol withdrawal - "dry" instead of "thirsty"; dwarfs decide to drink clean water long before thirst unhappiness begins.
- 22:02, 8 September 2014 diff hist -11 Siege engine Tree destruction verified for .40.11. / 600 logs are a lot less than the wood of 600 trees.
- 22:00, 8 September 2014 diff hist +109 Siege engine Undo revision 206902 by 46.0.196.88 (talk) Ballista bolts still kill trees.
- 11:53, 7 September 2014 diff hist +141 User:Larix/MPL/3 →Memory
- 11:44, 7 September 2014 diff hist +1,003 User:Larix/MPL/6 →Application
- 19:08, 11 August 2014 diff hist +36 Cedar Invoked Rule "T" to shorten density note. With defined plant parts, Tabebuia looks very much like an erroneous reference now.
- 13:34, 7 August 2014 diff hist +94 DF2014 Talk:Mechanism
- 13:33, 5 August 2014 diff hist +337 N DF2014 Talk:Preferences Created page with "=== Negative thoughts from statues of hated vermin? === How was this claim validated? It's not easy to get any data on this, since statues (and engravings) of vermin aren't e..."
- 13:23, 5 August 2014 diff hist -76 Preferences It's not the rat-lovers who engrave images of rats, it's the rat-haters usually. Preferences limiting the happy thoughts from food and drink are observable.
- 13:14, 1 August 2014 diff hist -89 Adamantine →Application: minecarts come at the proper wafer cost now, no longer a wealth option
- 09:09, 31 July 2014 diff hist -9 Obsidian edited obsidian revision; typo corrected
- 21:38, 24 July 2014 diff hist +2,157 User:Larix/MPL/3 Another, much improved memory cell
- 09:14, 22 July 2014 diff hist +1,590 User:Larix
- 21:26, 14 July 2014 diff hist +127 Elf .40.03 - elves accept elven-made wooden items in trade now.
- 14:19, 25 June 2014 diff hist +180 v0.34:Animal trainer →Taming: several small edits and corrections current
- 14:04, 25 June 2014 diff hist -63 v0.34:Animal trainer →Taming children: One training session always tames a child.
- 13:43, 25 June 2014 diff hist +29 v0.34:Pet →Utility: old age deaths of pets are not exempt from "lost a pet to tragedy" thoughts. current
- 18:57, 24 June 2014 diff hist -73 v0.34:Using bins and barrels →Food Storage: Checking several containers confirmed the capacities put up by Old Ancient. Let's consider it verified. current
- 18:30, 24 June 2014 diff hist -50 v0.34:Lever →Multiple Uses: corrected reaction delay of track stops, same for both cases. current
- 08:57, 24 June 2014 diff hist +297 v0.34:Gem Can't import rough gems (and imported glass is only "raw", never pre-cut). Stockpile problems caused by material, not item type. current
- 11:27, 22 June 2014 diff hist -20 v0.34:Trap verify tags cleared, stone traps don't alert.
- 11:13, 22 June 2014 diff hist +1 m v0.34:Stocks fixed link current
- 11:06, 22 June 2014 diff hist +191 v0.34:Stocks →Item Categories: yes, marking for melting puts items into the red stocks area. Hive contents are also red, just like those of farm plots.
- 10:44, 22 June 2014 diff hist +118 v0.34:Bridge Magma (and presumably fire-) resistance hinges on the "weakest link".
- 10:03, 22 June 2014 diff hist +110 v0.34:Glazer impossible to usefully verify either way, and totally irrelevant thanks to guaranteed rust. current
- 09:51, 22 June 2014 diff hist -15 v0.34:Cabinet Cabinet capacity - pretty large, almost certainly a volume limit, not item count.
- 09:43, 22 June 2014 diff hist -10 v0.34:Attack →Adventure Mode: Verified - only the civ of the attacked creature will go hostile, not other civs
- 09:36, 22 June 2014 diff hist +607 v0.34:Mandate normal duration of mandates verified (exact span may depend on soul attributes of noble); automatic mandate termination
- 09:37, 21 June 2014 diff hist +812 v0.34 Talk:Children →Store owned item?: new section current
- 09:26, 21 June 2014 diff hist +233 v0.34:Children →Labor: removed non-child labour "gather plants"
- 09:14, 21 June 2014 diff hist +675 v0.34:Children →Babies: substantial edit for exceptions from baby pickup and loose babies
- 11:48, 19 June 2014 diff hist +510 v0.34:Farming →Above Ground Farming: clarification for "non-freezing" - in this specific case, it's actually not about temperature.
- 20:23, 18 June 2014 diff hist +431 v0.34 Talk:Unfortunate accident →wat
- 11:11, 18 June 2014 diff hist -22 v0.34:Bedroom design The specific space efficiency of the 9-tile-per-room design is worth an honourable mention, not an own metric.
- 11:45, 9 June 2014 diff hist +1,627 User:Larix/MPL/3
- 10:55, 8 June 2014 diff hist +687 v0.34:Vampire several small edits
- 07:40, 7 June 2014 diff hist -1 m v0.34:Milk typo
- 07:38, 7 June 2014 diff hist +97 v0.34:Milk Milk not edible raw, workshop management edit.
- 00:25, 7 June 2014 diff hist +368 v0.34:Table Tables vs. chairs - tables without chairs are simply wasted furniture, misaligned chairs can cause unhappiness. current
- 12:52, 5 June 2014 diff hist +750 v0.34 Talk:Entity token cage metals
- 17:17, 4 June 2014 diff hist 0 m v0.34:Bedroom design →Hallway with office: tiny correction - bags are the equivalent of chests, not cabinets
- 12:16, 3 June 2014 diff hist +79 v0.34:Glacier Several minor edits. AFAIK there's no special "glacier ice", non-melting is purely an effect of the freezing biome.
- 08:48, 1 June 2014 diff hist +331 v0.34:Wheelbarrow "Bugs" generally list not only bugs but also features that sometimes cause irritation. Fixed (bugged) adamantine smithing cost.
- 16:48, 31 May 2014 diff hist +720 User:Larix/MPL/3 →Memory
- 16:32, 31 May 2014 diff hist +3,591 User:Larix/MPL/3 Material listings for memory. Sheesh, that shit's ridiculously expensive.
- 12:48, 30 May 2014 diff hist +692 User:Larix/MPL/6 →Application
- 12:36, 30 May 2014 diff hist +261 User:Larix/MPL/2 →Cooking with doors
- 17:08, 28 May 2014 diff hist -4 m v0.34:Prepared organs Terminology - "base value", not "value modifier" current
- 17:06, 28 May 2014 diff hist +217 v0.34 Talk:Egg →Egg value?
- 22:44, 23 May 2014 diff hist -156 v0.34:Baron No permanent rejection available; if anyone knows how to, please explain steps to reproduce. /Material pref. no longer relevant.
- 12:58, 22 May 2014 diff hist -32 v0.34:Children Undo revision 199297 by 79.161.185.164 (talk) Vandalism
- 19:46, 21 May 2014 diff hist -78 v0.34:Werebeast Fixed example, monitor lizards *do* exist in DF.
- 11:16, 20 May 2014 diff hist -1 v0.34:Memory (computing) →Minecart Logic: Terminology current
- 11:16, 20 May 2014 diff hist +321 v0.34 Talk:Memory (computing)
- 10:18, 20 May 2014 diff hist +513 v0.34:Animal logic Difference from creature logic belongs in the header. Animal choices much more restricted through individual creature size and grazing.
- 21:33, 19 May 2014 diff hist -99 v0.34:Computing Integrated minecarts better, untangled the mechanical logic section some more.
- 21:17, 19 May 2014 diff hist +881 N v0.34 Talk:Memory (computing) Created page with "===Fluid logic latch=== As far as i can tell, the circuit originally presented was no latch or memory device - if it received moderately spaced signals as input, output would..."
- 21:07, 19 May 2014 diff hist -84 v0.34:Memory (computing) Changed fluid logic to a set/reset latch (was no latch originally). Power-to-signal as "information translator".
- 17:47, 17 May 2014 diff hist +584 User:Larix/MPL/4 current
- 17:38, 17 May 2014 diff hist +145 User:Larix/MPL →Minecart Pathing Logic
- 17:36, 17 May 2014 diff hist +9,874 N User:Larix/MPL/6 Created page with "== Excursus: signalless logic == Machinery in Dwarf Fortress is commonly controlled by levers or pressure plates, constructions which send signals. Dwarven computers commonly..."
- 13:42, 14 May 2014 diff hist -9 v0.34:Peasant Re-ordered (most children grow up as fake peasants due to profession display bug), minor fixes. current
- 12:47, 8 May 2014 diff hist +23 v0.34:Adamantine Edits in the "processing" paragraph. current
- 16:20, 6 May 2014 diff hist +268 v0.34:Demand Demands are always fully specific - <material> <item> in <room>, never just <material> or just <item>.
- 14:31, 6 May 2014 diff hist +244 User talk:Briess →Can't move File:Fäden.png
- 11:21, 3 May 2014 diff hist +2,255 User:Larix/MPL/4 seven-segment display controller
- 15:47, 23 April 2014 diff hist +126 v0.34:Marriage Cousins can marry, siblings don't (unless someone proves otherwise). current
- 13:48, 23 April 2014 diff hist -22 m v0.34:Meat industry →Pens: link fixed - Pasture current
- 13:41, 23 April 2014 diff hist +174 v0.34:Meat industry →Pens: cleanup, added note that framerate impact of roaming animals isn't that huge (in .34.11?)
- 18:14, 22 April 2014 diff hist -69 v0.34:Meat industry →Trapping: Removed off-topic aside, replaced with link.
- 01:13, 20 April 2014 diff hist +140 User:Larix →Taming the diagonal Minecart
- 01:11, 20 April 2014 diff hist +814 User:Larix →Multiplication with beyond-binary result calculation
- 09:53, 13 April 2014 diff hist +241 User:Larix/MPL/1 →Basic pathing rules: yay, even more insane physics
- 16:27, 12 April 2014 diff hist +656 User:Larix/MPL/1 Physics update
- 00:14, 12 April 2014 diff hist +494 v0.34:Minecart →Impulse ramps: It's not the entering from an "illegal" direction which causes the impulse effect, but the indiscriminate acceleration by ramps.
- 21:23, 11 April 2014 diff hist +67 v0.34:Bridge removed "Catapult" - bridges randomly scatter items with a very small radius, they don't "shoot" anything. Added goblin tumbler variant to coinstar.
- 00:38, 10 April 2014 diff hist +547 v0.34:Embark Picks and axes will be replaced by bronze if no copper at home; cats and dogs not pre-included in Prepare Carefully.
- 16:56, 9 April 2014 diff hist +181 User:Larix/Minecart Collisions current
- 16:07, 9 April 2014 diff hist +6 v0.34:Blue peafowl Small? They're almost as big as eagles. current
- 14:42, 9 April 2014 diff hist +854 v0.34 Talk:Minecart →Dumping clothes on minecart tracks current
- 14:28, 9 April 2014 diff hist +107 v0.34:Minecart →Bugs: Hopefully clarified the specific-ness in the "dropped clothes" issue.
- 19:54, 7 April 2014 diff hist +145 v0.34:Elf →Trading: Elves also bring wooden buckets, as well as ropes and bags.
- 19:44, 7 April 2014 diff hist -171 v0.34:Elf Undo revision 198143 by Latias1290 (talk) No, please not. D for Dwarf asides after the info are fine, but not treating the whole article on a playable species as a joke.
- 19:32, 6 April 2014 diff hist +17 v0.34:Honeycomb Verified: empty jugs are required for harvesting. The job cancels otherwise. current
- 19:08, 6 April 2014 diff hist -155 v0.34:Elf Style edit - cutting down the "funny" asides; this article was beginning to look like a D for Dwarf contribution.
- 13:34, 6 April 2014 diff hist +303 User:Larix/MPL/1 Oops, edited the older version, resulting in a pseudo-undo. Fixed.
- 13:28, 6 April 2014 diff hist -185 User:Larix/MPL/1
- 13:19, 6 April 2014 diff hist +244 User:Larix/MPL/1 →Gaining Speed: Mildly updated interpretation of ramp teleportation. I might still be totally misunderstanding it.
- 11:37, 6 April 2014 diff hist +405 User talk:Larix →Deko.png
- 09:54, 6 April 2014 diff hist -4 v0.34:Thread
- 09:52, 6 April 2014 diff hist +117 v0.34:Decoration current
- 09:48, 6 April 2014 diff hist +59 N File:Deko.png first description page of a garishly decorated gem figurine current
- 14:20, 5 April 2014 diff hist +131 v0.34:Labor →Labors and product quality
- 20:33, 4 April 2014 diff hist +656 v0.34 Talk:Minecart →Dumping clothes on minecart tracks
- 19:01, 4 April 2014 diff hist +683 v0.34 Talk:Minecart →Dumping clothes on minecart tracks: new section
- 15:09, 4 April 2014 diff hist +167 v0.34:Minecart →Numbers behind the scene: Incorporated ability of collisions to achieve speeds far past 270 000.
- 14:58, 4 April 2014 diff hist +6 v0.34:Minecart →Switching
- 14:39, 4 April 2014 diff hist +35 User:Larix →Division by minecart collision
- 10:02, 4 April 2014 diff hist +312 User:Larix/Minecart Collisions →Build order and minecart collisions
- 09:54, 4 April 2014 diff hist -166 v0.34:Minecart →Bugs: dwarfs dropping clothes is just part of the normal "pickup equipment" procedure, it's not a minecart bug.
- 01:14, 4 April 2014 diff hist -19 v0.34:Minecart →Controlling Speed: units are tiles per step, not metres per second; calling them m/s is misleading
- 22:12, 3 April 2014 diff hist +6 User:Larix/Minecart Collisions
- 21:47, 3 April 2014 diff hist -61 User:Larix/Minecart Collisions →The collision speed cap, applications and exceptions: added found results for minimum relative momentum
- 19:09, 2 April 2014 diff hist +99 v0.34:Kitchen →Trade: (.34.11) - all manufacture jobs are referenced for meal quality indicator. "Excellent" tallow roasts more expensive than same-ingredient "masterworks" are still possible.
- 18:56, 2 April 2014 diff hist +5 v0.34:On break removed ambiguous phrase
- 17:02, 2 April 2014 diff hist +61 v0.34:On break Slight re-ordering; article was starting to become clunky.
- 16:28, 2 April 2014 diff hist +668 User:Larix/Minecart Collisions →The collision speed cap, applications and exceptions
- 02:42, 1 April 2014 diff hist +694 User:Larix/Minecart Collisions →The collision speed cap, applications and exceptions
- 02:18, 1 April 2014 diff hist +92 User:Larix
- 00:54, 1 April 2014 diff hist -178 User:Larix/Minecart Collisions
- 00:20, 1 April 2014 diff hist +4,659 N User:Larix/Minecart Collisions Created page with "I explored the physics of minecart collisions a bit. These are my findings: 1. if a cart attempts to move into a tile currently occupied by another cart, it transfers its ent..."
- 16:07, 31 March 2014 diff hist -97 v0.34:Relationship Undo revision 197987 by Latias1290 (talk) not true; widows/widowers also have absent partners and can vastly outnumber vampires in a fort. This is very noticeable with long world generation.
- 10:38, 30 March 2014 diff hist +27 v0.34:Leather Resorted sentient-creature leather taboo to make the important bit prominent.
- 10:24, 29 March 2014 diff hist +440 v0.34:Leather →Leather industry
- 21:58, 28 March 2014 diff hist +67 v0.34:Capybara current
- 01:05, 28 March 2014 diff hist +1,923 User:Larix
- 01:35, 27 March 2014 diff hist -29 v0.34:Meat industry →Slaughtering and butchering: butchery takes a butcher
- 12:52, 25 March 2014 diff hist -131 v0.34:Meat industry →Slaughtering and butchering: Shortened hair treatment to the deserved short notice.
- 12:49, 25 March 2014 diff hist +43 v0.34:Meat industry →Slaughtering and butchering: Hair as butchery product
- 12:44, 25 March 2014 diff hist -1 v0.34:Meat industry →Bones: oops typo (overestimated re-direction)
- 12:39, 25 March 2014 diff hist -317 v0.34:Meat industry Vermin trapping isn't part of the meat industry; scrapped. Not-stockpiled corpses are butchered just fine, stockpiles remain vital. Minor style and consistency edits.
- 11:21, 25 March 2014 diff hist +760 v0.34 Talk:Minecart logic →General Comments
- 20:31, 24 March 2014 diff hist +585 v0.34:Engraving ice floor engravings have quality levels, they're just not displayed in the normal view. Carving tracks provides an easier means of removing engravings.
- 19:13, 24 March 2014 diff hist +29 v0.34:Adamantine →Application: corrected terminology - it's not an "item size table" that makes adamantine minecarts too cheap to forge
- 18:31, 24 March 2014 diff hist +556 v0.34:Decoration
- 18:12, 24 March 2014 diff hist +414 User talk:Latias1290 →AAAAAA???: new section
- 16:29, 24 March 2014 diff hist -193 v0.34:Pond turtle Removed reference to old "vermin in seemingly empty cage" feature. Removed redundant paragraph. current
- 13:34, 24 March 2014 diff hist +1,254 v0.34:Meat industry fixed "Trapping" - previously had mixed up cage traps and animal traps; noted that small creatures don't give meat/skin; various small edits
- 12:25, 24 March 2014 diff hist +292 v0.34 Talk:Meat industry →Inconsistent info on skin obtained through butchery
- 12:18, 24 March 2014 diff hist -1 v0.34:Pressure plate →Lightspeed repeater: More recent experiments say the impact is not quite as terrible, but still significant.
- 09:57, 22 March 2014 diff hist +662 v0.34 Talk:Hatch cover →Do creatures fall through opened hatches? current
- 20:36, 20 March 2014 diff hist +109 v0.34:Wood Bashing performance of crossbows is extremely bad, regardless of material.
- 15:30, 20 March 2014 diff hist +435 v0.34:Animal trainer Added caging/chaining of dangerous creatures as job requiring this labour.
- 14:41, 20 March 2014 diff hist -26 v0.34:Butcher invoked timelessness rule; "corrected" spelling to in-game use (your military can't kill your own animals anyway)
- 14:36, 20 March 2014 diff hist +967 N v0.34 Talk:Leather Created page with " == Taboo against sentient creature leather? == I've observed (but am not entirely certain) that dwarfs will not '''wear''' clothing made from the leather of sentient creatur..." current
- 14:01, 17 March 2014 diff hist +1,112 v0.34:Stupid dwarf trick →Zombie Thunderdome: Evil biomes are _not_ automatically reanimating. Added variant - archery training with undead.
- 05:29, 17 March 2014 diff hist +1,196 v0.34 Talk:Pressure plate →Expected FPS crunch from lightspeed repeaters: new section
- 05:17, 17 March 2014 diff hist +202 v0.34:Pressure plate →Lightspeed repeater: lightspeed repeater = fps murder (going by own experience with high-speed repeaters)
- 23:01, 14 March 2014 diff hist +558 v0.34 Talk:Trading →'Heavily' and 'VERY WELL' guarded dwarven merchants?
- 20:16, 12 March 2014 diff hist -12 v0.34:Dwarf Dwarfs are babies for exactly one year (possibly changed from earlier versions).
- 17:27, 12 March 2014 diff hist 0 v0.34:Stupid dwarf trick →Bridge-a-pult: re-ordered
- 17:24, 12 March 2014 diff hist +365 v0.34:Stupid dwarf trick →Bridge-a-pult: ran a test - bridges don't fling in any compass direction. Throwing height should still be of interest.
- 01:50, 11 March 2014 diff hist +186 v0.34 Talk:Werebull current
- 01:45, 11 March 2014 diff hist +233 v0.34 Talk:Armor →Foreign items
- 01:24, 11 March 2014 diff hist +77 v0.34 Talk:Armor →Foreign items
- 01:24, 11 March 2014 diff hist +929 v0.34 Talk:Armor →Foreign items: new section
- 01:12, 11 March 2014 diff hist -3 v0.34:Armor Undo revision 197369 by 91.42.171.139 (talk)see discussion
- 14:31, 10 March 2014 diff hist +11 v0.34:Marriage Pregnancies only observe the child cap. Noble consorts no longer are nobles in their own right.
- 14:25, 10 March 2014 diff hist +132 v0.34:Immigration →Limiting/preventing immigration: trying to clarify - population cap vs. migration is a check against "reported", not current population
- 13:34, 10 March 2014 diff hist +2 v0.34:Sandstone season name adjusted
- 13:18, 10 March 2014 diff hist -3 v0.34:Armor Undo revision 197296 by 91.42.171.198 (talk) toga is not foreign, merely uncommon
- 13:03, 10 March 2014 diff hist +2 v0.34:Wood adjusted season name to conform with in-game use
- 22:00, 7 March 2014 diff hist -443 v0.34:Cage →Buying Cages: Removed outdated information. Occupied cages are listed by their creature content, with material listed behind.
- 21:20, 7 March 2014 diff hist +644 v0.34 Talk:Trading →Emergency Supplies
- 18:21, 7 March 2014 diff hist +164 v0.34:Beekeeping industry Edited in results of research into underground hives.
- 20:38, 5 March 2014 diff hist +286 User:Larix/MPL/3
- 20:34, 5 March 2014 diff hist +63 User:Larix/MPL/2
- 20:24, 5 March 2014 diff hist +75 v0.34 Talk:Sally port current
- 20:24, 5 March 2014 diff hist +507 v0.34 Talk:Sally port
- 15:35, 4 March 2014 diff hist -47 v0.34:Currency Coin stockpile capacity was seriously understated.
- 18:54, 3 March 2014 diff hist +2,031 User:Larix/MPL/3
- 16:58, 1 March 2014 diff hist +29 v0.34:Relationship →Other Familial Relationships: of course, there are also nieces and nephews.
- 15:56, 1 March 2014 diff hist +11 v0.34:Wood →Reasons you want wood: substituted correct link (ammunition)
- 15:54, 1 March 2014 diff hist -120 v0.34:Wood Reordering - obsidian swords definitely don't fall under "need" any longer. Reduced bashing damage is a secondary consideration at best.
- 15:36, 1 March 2014 diff hist +708 v0.34 Talk:Relationship
- 15:22, 1 March 2014 diff hist -13 v0.34:Relationship →Other Familial Relationships: style edit; duplicate mention of grandparents removed
- 15:19, 1 March 2014 diff hist +305 v0.34:Relationship →Distant Family: rewritten from "Royalty" - aunts/uncles etc. are not specific to monarchs
- 14:37, 1 March 2014 diff hist +30 User:Larix →Very compact incrementers and a collection of other computing components
- 14:35, 1 March 2014 diff hist +1,741 User:Larix
- 18:10, 26 February 2014 diff hist -4 User:Larix/MPL/3 →Memory
- 18:09, 26 February 2014 diff hist +24 User:Larix/MPL/3 →Memory
- 18:07, 26 February 2014 diff hist +4,781 User:Larix/MPL/3
- 16:28, 26 February 2014 diff hist +937 v0.34 Talk:Minecart logic →Examples
- 05:16, 25 February 2014 diff hist +79 v0.34 Talk:Minecart logic →Examples
- 13:05, 24 February 2014 diff hist +1,038 v0.34 Talk:Minecart logic →Examples
- 01:55, 18 February 2014 diff hist +382 v0.34 Talk:Minecart logic →Double-carted power-to-signal converter
- 13:14, 14 February 2014 diff hist -54 User:Larix/MPL/1 →Gaining Speed
- 17:01, 6 February 2014 diff hist +849 v0.34:Pressure plate →Choosing Weights
- 16:35, 4 February 2014 diff hist +486 User:Larix/Adder
- 23:52, 29 January 2014 diff hist -12 v0.34:Captured creatures →Training and taming
- 23:51, 29 January 2014 diff hist +600 v0.34:Captured creatures some work to update for .34.11; page was seriously outdated
- 10:50, 29 January 2014 diff hist +80 v0.34:Minecart →Switching: minor style edits
- 16:41, 27 January 2014 diff hist +87 v0.34:Minecart →Forging and Melting: adamantine minecart; material cost is bugged
- 07:19, 27 January 2014 diff hist +401 User:Larix/MPL/1 →Logic, building blocks: Operative ramps
- 23:36, 23 January 2014 diff hist -1 v0.34:Manager →Work orders: correction, 20 dwarfs already require a manager to approve orders
- 20:59, 23 January 2014 diff hist +167 v0.34 Talk:Finished goods →!!SCIENCE!! in multiples production
- 20:53, 23 January 2014 diff hist +2 v0.34 Talk:Finished goods →!!SCIENCE!! in multiples production
- 20:53, 23 January 2014 diff hist +816 v0.34 Talk:Finished goods →!!SCIENCE!! in multiples production
- 20:40, 23 January 2014 diff hist +20 v0.34:Finished goods →Crafts: minor style edit
- 00:53, 19 January 2014 diff hist +131 v0.34:Stupid dwarf trick →Human Fortress
- 04:58, 13 January 2014 diff hist +1,677 User:Larix/MPL/2
- 13:06, 12 January 2014 diff hist +136 v0.34:Gem Farming gizzard stones is quite possible, but you need one of a few exotic creatures.
- 14:09, 9 January 2014 diff hist -3 m v0.34:Animal logic →Definitions
- 14:09, 9 January 2014 diff hist +255 v0.34:Animal logic Moved a paragraph to make the difference between animal and creature logic more prominent
- 02:00, 2 January 2014 diff hist +178 User:Larix/MPL/1 →Gaining Speed
- 01:55, 2 January 2014 diff hist +735 User:Larix/MPL/3 →Double-action switch
- 23:58, 25 December 2013 diff hist +1,428 User:Larix/Adder
- 22:52, 25 December 2013 diff hist -499 v0.34:Cheese Chopped all redundant information from the table.
- 21:54, 25 December 2013 diff hist +174 v0.34:Farming →Managing Seeds: two corrections - sweet pods aren't cookable, changed to strawberries. Rock nuts are not eaten raw, seeds are generally exempt, the raws entry does nothing.
- 20:11, 12 December 2013 diff hist +970 v0.34:Justice cages are very deadly currently, recommended chains; convictions in murder cases current
- 17:26, 11 December 2013 diff hist +324 User:Larix/MPL/4 →Subtractor and multiplier:
- 17:14, 11 December 2013 diff hist +4 User:Larix/MPL/3 →Clock-capable repeaters
- 16:35, 11 December 2013 diff hist +723 User:Larix/MPL/1 →Basics of track switching
- 16:24, 11 December 2013 diff hist +125 User:Larix/MPL/1 →Gaining Speed
- 20:30, 10 December 2013 diff hist +115 User:Larix
- 12:09, 10 December 2013 diff hist +103 v0.34:Legendary artifact edited "bad material" artefacts to types actually possible in-game
- 16:14, 5 December 2013 diff hist +374 v0.34:Mechanical logic →Example: fixed two typos, cleaned up the load-based XOR gate - in the presented shape, it already included a toggle-based XNOR gate as load link
- 15:13, 5 December 2013 diff hist +159 v0.34:Lever →Toggling Passages
- 22:30, 4 December 2013 diff hist +964 User:Larix/MPL/3 →Luxury one-bit memory/counter
- 22:22, 4 December 2013 diff hist -3 m User:Larix/MPL/3 →Bridge Repeater
- 19:55, 4 December 2013 diff hist +248 v0.34 Talk:Grass →Dead Grass current
- 18:16, 4 December 2013 diff hist +1 v0.34:Grass →Variation: Switched the order of good vs. evil grass around to prevent confusion.
- 17:27, 4 December 2013 diff hist +549 v0.34:Grass
- 14:49, 3 December 2013 diff hist +54 User:Larix/MPL/1 →Combining ramps with path-blocking buildings
- 14:46, 3 December 2013 diff hist +25 User:Larix/MPL/1 →Basics of track switching
- 16:18, 2 December 2013 diff hist +30 User:Larix/MPL/1 →Basics of track switching
- 16:13, 2 December 2013 diff hist +3,406 User:Larix/MPL/1
- 15:40, 2 December 2013 diff hist +1 User:Larix
- 19:45, 27 November 2013 diff hist +365 v0.34:Realgar Reference to real-world realgar
- 19:36, 27 November 2013 diff hist +193 v0.34:Orpiment
- 03:37, 23 November 2013 diff hist 0 User:Larix/Adder
- 20:52, 22 November 2013 diff hist +97 User:Larix/MPL/2 →Cooking with doors
- 18:27, 22 November 2013 diff hist +1,212 User:Larix/Adder
- 17:40, 16 November 2013 diff hist +364 User:Larix/MPL/3
- 22:22, 11 November 2013 diff hist +56 v0.34:Repeater →Clock Generation: The posted device is no longer the only accurate repeater.
- 15:14, 11 November 2013 diff hist +18 v0.34:Screw press Neither pressing job works without empty jugs to hold the products.
- 14:04, 11 November 2013 diff hist 0 User:Larix
- 13:08, 11 November 2013 diff hist +2,484 User:Larix
- 11:23, 9 November 2013 diff hist +189 User:Larix
- 01:18, 9 November 2013 diff hist +1 User:Larix
- 01:17, 9 November 2013 diff hist +2,112 User:Larix
- 11:35, 8 November 2013 diff hist +520 v0.34 Talk:Mechanical logic →The all-powerful single-gear gate current
- 10:59, 8 November 2013 diff hist +603 User:Larix/Adder
- 14:54, 7 November 2013 diff hist +1,400 v0.34 Talk:Mechanical logic →The all-powerful single-gear gate: new section
- 15:30, 5 November 2013 diff hist +318 User:Larix/MPL/5 current
- 11:35, 31 October 2013 diff hist +32 m v0.34:Nobles screen Changed quality rating from "Fine" to "Superior" using the rating script
- 19:07, 30 October 2013 diff hist +6 m v0.34:Decoration →Types of decoration
- 19:05, 30 October 2013 diff hist +640 v0.34 Talk:Decoration →Decorations possible on clothing
- 19:00, 30 October 2013 diff hist -2 v0.34:Decoration →Types of decoration: A few corrections on what can and cannot be decorated.
- 18:58, 30 October 2013 diff hist +552 v0.34 Talk:Decoration →Decorations possible on clothing: new section
- 18:52, 30 October 2013 diff hist 0 v0.34:Decoration →Types of decoration
- 15:37, 30 October 2013 diff hist +9 User:Larix/MPL/1 →Gaining Speed
- 15:32, 30 October 2013 diff hist +207 User:Larix/MPL/1 →Gaining Speed
- 15:28, 30 October 2013 diff hist +243 User:Larix/MPL/1 →Gaining Speed
- 11:49, 29 October 2013 diff hist +30 User:Larix/MPL/1 →Basic pathing rules
- 11:44, 29 October 2013 diff hist +2 User:Larix/MPL/1 →Gaining Speed
- 11:43, 29 October 2013 diff hist +205 User:Larix/MPL/1 →Gaining Speed
- 03:33, 29 October 2013 diff hist +112 User:Larix
- 23:59, 28 October 2013 diff hist +1 User:Larix/Adder
- 23:59, 28 October 2013 diff hist +228 User:Larix/Adder
- 23:38, 28 October 2013 diff hist -1,413 v0.34 Talk:Adder (Computing) current
- 23:36, 28 October 2013 diff hist +103 v0.34:Adder (Computing) Link for a working full adder with carry using mechanical logic.
- 23:32, 28 October 2013 diff hist +1,641 N User:Larix/Adder Created page with "Using mechanical logic and applying the principles shown by Jong, an extremely compact full adder can be built which functions similarly to a carry look-ahead adder, but thank..."
- 23:16, 28 October 2013 diff hist 0 User:Larix/MPL/1 →Logic, building blocks: Operative ramps
- 22:34, 28 October 2013 diff hist -1 User:Larix/MPL/1 →Gaining Speed
- 22:32, 28 October 2013 diff hist +7,437 User:Larix/MPL/1
- 20:18, 27 October 2013 diff hist +292 N v0.34 Talk:Mandate →Time frame for fulfilling a production mandate: new section current
- 20:12, 27 October 2013 diff hist +10 v0.34 Talk:Trading →Cleared out verify tags
- 20:12, 27 October 2013 diff hist +2,650 v0.34 Talk:Trading →Cleared out verify tags: new section
- 16:47, 27 October 2013 diff hist -164 v0.34:Trading thinned the thicket of verify tags a bit
- 21:27, 26 October 2013 diff hist -7 v0.34 Talk:Minecart →Rollers, power transmission
- 12:49, 25 October 2013 diff hist +538 v0.34:Noble →Notes: 0.34.11 updates for unused flags (spouse, heir)
- 13:08, 23 October 2013 diff hist +27 m 40d:Mechanical logic Changed quality rating from "Unrated" to "Fine" using the rating script current
- 11:22, 23 October 2013 diff hist +4 v0.34 Talk:Adder (Computing) →Small mechanical adder (sort-of-look-ahead)
- 15:35, 22 October 2013 diff hist +8 m v0.34:Hatch cover Changed quality rating from "Fine" to "Superior" using the rating script
- 14:58, 22 October 2013 diff hist -8 v0.34 Talk:Adder (Computing)
- 14:55, 22 October 2013 diff hist +10 v0.34 Talk:Adder (Computing) →Small mechanical adder (sort-of-look-ahead)
- 14:32, 22 October 2013 diff hist -5 User:Larix/MPL/2
- 14:29, 22 October 2013 diff hist +324 User:Larix/MPL/5
- 14:19, 22 October 2013 diff hist -45 User:Larix/MPL/4
- 14:17, 22 October 2013 diff hist +3 User:Larix/MPL/4 →4. Links: project writeups posted on the forum, all in one thread:
- 14:16, 22 October 2013 diff hist -3 User:Larix/MPL/3
- 14:14, 22 October 2013 diff hist -9 User:Larix/MPL/2
- 14:10, 22 October 2013 diff hist +3 v0.34 Talk:Adder (Computing) →Small mechanical adder (sort-of-look-ahead)
- 14:10, 22 October 2013 diff hist +1,690 N v0.34 Talk:Adder (Computing) →Small mechanical adder (sort-of-look-ahead): new section
- 12:19, 22 October 2013 diff hist +179 User:Larix/MPL/2 →2. The basic logic gates in MPL
- 11:48, 22 October 2013 diff hist +425 v0.34:Minecart →Roller: incorporated findings on roller power transmission
- 11:35, 22 October 2013 diff hist +388 v0.34:Power →Frozen Components: bug complicates manual de-freezing of machinery
- 18:13, 18 October 2013 diff hist +77 v0.34:Mechanical logic →Mechanical logic versus fluid logic: Updated for .34.11; it's no longer just fluid, minecart and creature logic are also worth considering now.
- 17:59, 18 October 2013 diff hist +221 v0.34 Talk:Minecart logic →MPL: new section
- 17:57, 18 October 2013 diff hist +2 v0.34 Talk:Minecart logic
- 17:57, 18 October 2013 diff hist +229 v0.34 Talk:Minecart logic
- 17:54, 18 October 2013 diff hist +1,253 v0.34:Minecart logic Advertising my own stuff.
- 14:35, 18 October 2013 diff hist -4 v0.34:Thirst current
- 14:34, 18 October 2013 diff hist -30 m v0.34:Thread Changed quality rating from "Fine" to "Superior" using the rating script
- 14:33, 18 October 2013 diff hist +73 v0.34:Thread
- 20:40, 17 October 2013 diff hist -7 m v0.34:Decoration
- 20:38, 17 October 2013 diff hist +795 v0.34:Decoration Merchants adjust trade value of decorations according to their civs' preferences.
- 12:49, 17 October 2013 diff hist +6 v0.34 Talk:Minecart →Rollers, power transmission
- 14:25, 16 October 2013 diff hist +1,311 User:Larix/MPL/5 →5. Assessment of Minecart Pathing Logic. Strengths, weaknesses and peculiarities.: Hopefully a bit less of a lead desert.
- 20:21, 12 October 2013 diff hist +593 N v0.34 Talk:Insanity Created page with " == Kept items on a stark raving mad dwarf == I have a babbling vampire who, due to rigorous danger room training, has an axe and shield with a given name. While he dropped a..."
- 00:53, 12 October 2013 diff hist +16 User:Larix/MPL/4 →4. Links: project writeups posted on the forum, all in one thread:
- 00:49, 12 October 2013 diff hist +2 User:Larix
- 00:48, 12 October 2013 diff hist +16 User:Larix
- 00:46, 12 October 2013 diff hist +1,426 User:Larix
- 00:24, 12 October 2013 diff hist +5,674 User:Larix/MPL/5 →5. Bilanz
- 00:11, 12 October 2013 diff hist +13 User:Larix/MPL →Minecart Pathing Logic
- 00:08, 12 October 2013 diff hist +391 User:Larix
- 20:08, 10 October 2013 diff hist -47 v0.34:Cage →Prisons
- 20:06, 10 October 2013 diff hist +299 v0.34:Cage →Prisons: Stronger caution against using cages for prisons
- 14:30, 10 October 2013 diff hist -1 v0.34:Beekeeping industry in my experience in various biomes, a hive typically takes around three seasons to become harvestable, not three months
- 14:21, 10 October 2013 diff hist -15 v0.34:Royal jelly royal jelly cannot be eaten raw
- 14:19, 10 October 2013 diff hist -26 v0.34:Food dwarfs no longer get into "finish the job or die trying" mode
- 00:37, 10 October 2013 diff hist +170 v0.34 Talk:Minecart →Collision damage?
- 14:00, 9 October 2013 diff hist -75 v0.34:Computing →Mechanical logic
- 11:58, 9 October 2013 diff hist +2,639 User:Larix/MPL/4
- 20:24, 8 October 2013 diff hist -6 User:Larix/MPL/3 →3. Dedicated devices
- 20:23, 8 October 2013 diff hist -1 User:Larix/MPL/3 →3. Dedicated devices
- 20:17, 8 October 2013 diff hist +4 User:Larix/MPL/3 →3. Dedicated devices
- 20:12, 8 October 2013 diff hist +112 User:Larix/MPL/1
- 20:01, 8 October 2013 diff hist +271 User:Larix
- 19:56, 8 October 2013 diff hist +116 User:Larix/MPL
- 19:49, 8 October 2013 diff hist +461 N User:Larix/MPL/5 Created page with " == 5. Powered (mostly minecart) logic, also found in forum posts: == The Drunk Number Generator: http://www.bay12forums.com/smf/index.php?topic=129226.msg4452422#msg4452422..."
- 19:48, 8 October 2013 diff hist +490 N User:Larix/MPL/4 Created page with " == 4. Links: project writeups posted on the forum, all in one thread: == Powerless adder: http://www.bay12forums.com/smf/index.php?topic=128979.msg4429364#msg4429364 http:/..."
- 19:46, 8 October 2013 diff hist +57 User:Larix/MPL/2
- 19:44, 8 October 2013 diff hist +6,655 N User:Larix/MPL/3 Created page with " == 3. Dedicated devices == As with other alternative logic disciplines, MPL is in many ways inferior to mechanical logic when it comes to the actual logic gates. Mechanical..."
- 19:38, 8 October 2013 diff hist 0 N File:Und-Gatter ohne.png current
- 19:34, 8 October 2013 diff hist 0 N File:Zählwerk mit Bauten.png current
- 19:33, 8 October 2013 diff hist 0 User:Larix/MPL/2
- 19:32, 8 October 2013 diff hist +231 User:Larix/MPL/2
- 19:24, 8 October 2013 diff hist 0 N File:UhrwerkBremsen.png current
- 19:24, 8 October 2013 diff hist 0 N File:Rechner-Speicher-Zelle.png current
- 19:23, 8 October 2013 diff hist 0 N File:Kippschalter.png current
- 19:23, 8 October 2013 diff hist 0 N File:Oderminimal.png current
- 19:22, 8 October 2013 diff hist 0 N File:Brückentakter.png current
- 19:21, 8 October 2013 diff hist 0 N File:Vierfachprüfer.png current
- 19:21, 8 October 2013 diff hist 0 N File:Äquivalenz-Differenz.png current
- 19:20, 8 October 2013 diff hist 0 N File:DieUhr2.png current
- 19:20, 8 October 2013 diff hist 0 N File:DieUhr1.png current
- 19:19, 8 October 2013 diff hist 0 N File:Dreifachoder2.png current
- 19:18, 8 October 2013 diff hist 0 N File:OderNichtUnd.png current
- 19:17, 8 October 2013 diff hist 0 N File:Undvarianten.png current
- 19:16, 8 October 2013 diff hist 0 N File:UndNichtUnd.png current
- 19:14, 8 October 2013 diff hist 0 N File:Nicht-Gatter.png current
- 19:13, 8 October 2013 diff hist +4,045 N User:Larix/MPL/2 Created page with "2. The basic logic gates in MPL These designs all use straight track ramps in the pits and only use hatches for switching. They are very reliable, but slow and space-hungry, ..."
- 19:04, 8 October 2013 diff hist +11,168 N User:Larix/MPL/1 Created page with "1. Foundations: intensely boring minecart physics A cart going across a track ramp will be accelerated when moving down and decelerate when going up. So far, so obvious. Howe..."
- 19:00, 8 October 2013 diff hist +1,295 N User:Larix/MPL Created page with "Minecart Pathing Logic This is a largely obscure discipline, performing logic operations by leading minecarts along different paths. This requires some method of switching th..."
- 22:59, 6 October 2013 diff hist -16 v0.34:Computing →Mechanical logic: thorougher updating for DF2012, tried to make the paragraph a bit less rambling.
- 00:02, 6 October 2013 diff hist +37 v0.34:Machine component →Turning powered machinery on/off: Minor style edits in the load switching paragraph
- 15:43, 1 October 2013 diff hist +115 v0.34:Leather Updated adamantine quivers/backpacks; cleanup on the paragraph for leather looted from cavern-dwelling civilisations.
- 15:33, 1 October 2013 diff hist +1,492 v0.34 Talk:Adamantine →Most value per strand?: new section current
- 15:06, 1 October 2013 diff hist +123 v0.34:Adamantine Adamantine clothing isn't a good wealth option, the consumption of ITEM_SIZE units of cloth makes it much inferior to the alternatives i substituted.
- 00:17, 23 September 2013 diff hist +446 User:Larix
- 11:35, 20 September 2013 diff hist -210 v0.34:Challenges →Pre-Embark Build Ideas: Removed "Race against the clock" - no longer a challenge since population limits prevent explosive reproduction. Updated "Peasantry".
- 10:15, 19 September 2013 diff hist +147 v0.34 Talk:Expedition leader →Expedition Leaders are leaders?
- 10:12, 19 September 2013 diff hist +223 v0.34:Mayor clarified consequences for failed mandates and demands (next to no consequences in the latter case); replaced 'disgruntled workers' with 'unhappy citizens' to reflect post-economy behaviour
- 10:01, 19 September 2013 diff hist +207 v0.34 Talk:Mayor →Replaceable??
- 02:23, 13 September 2013 diff hist +715 v0.34 Talk:Minecart →Rollers, power transmission
- 02:13, 13 September 2013 diff hist +1,095 v0.34:Minecart →Switching
- 15:06, 9 September 2013 diff hist +125 v0.34:Minecart →Creating tracks: Engravings can be removed by carving track. Deleted the uniqueness statement for constructed track - everything that can be constructed can also be carved.
- 14:19, 9 September 2013 diff hist +408 N User:Larix Created page with "Items which will hopefully at some point appear on this page: Perpetual motion minecart logic, powered by simple pits containing track ramps. Concepts, possibilities and limi..."
- 14:07, 9 September 2013 diff hist +473 v0.34:Repeater →Minecart repeater: A very simple alternative to the multi-part pump repeater for a clock.
- 13:56, 9 September 2013 diff hist +519 v0.34:Repeater →Minecart repeater
- 12:47, 9 September 2013 diff hist +443 v0.34:Machine component Elaborated on load switching; it's for decentralised, not centralised power infrastructure.