v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 23:34, 30 October 2022 diff hist +40 Need →Diversity
- 16:36, 30 October 2022 diff hist +46 Digging designation canceled Water doesn't actually leak through damp stone??
- 09:15, 21 October 2022 diff hist -99 Engraver →Training: "Utilizing idlers" (i.e. making your dwarves work as much as possible and considering idle dwarves a bad sign) is actively detrimental since 0.42.01 or so, due to needs, and the wiki should probably stop suggesting it
- 04:44, 19 October 2022 diff hist -57 Armor Leather clothing is, in fact, made at a leather works and not a clothier's shop
- 04:59, 17 October 2022 diff hist +83 Maximizing framerate →World Generation: maximizing framerate page stop giving perfect advice on how to minimize framerate challenge (impossible)
- 02:07, 1 October 2022 diff hist +1 Syndrome →Healing Effects
- 23:34, 30 September 2022 diff hist +92 Creature token
- 22:01, 11 September 2022 diff hist +80 Orientation
- 21:59, 11 September 2022 diff hist -201 Orientation Research from testing a fortress with no "marry-allowed" dwarves shows that they actually can marry if they're lover-enabled. I'm really not sure what the flags even mean now, haha.
- 09:35, 11 September 2022 diff hist +55 Marriage →Arranging marriages
- 09:34, 11 September 2022 diff hist +120 Marriage →Marriage eligibility
- 09:33, 11 September 2022 diff hist 0 Orientation →Modifying orientation
- 03:00, 25 August 2022 diff hist -298 Maximizing framerate
- 02:54, 25 August 2022 diff hist +36 Armor →Armor skill
- 02:52, 25 August 2022 diff hist +100 Armor →Armor skill
- 04:07, 22 August 2022 diff hist -64 Maximizing framerate →Mods and Utilities
- 04:06, 22 August 2022 diff hist +3 Maximizing framerate →Game Settings
- 04:05, 22 August 2022 diff hist +104 Maximizing framerate →Game Settings
- 04:03, 22 August 2022 diff hist -241 Maximizing framerate →Fortress Design: that post is simply mistaken about how A* works; pathfinding looks exactly the same with all weights equal to 2 as with all weights equal to 1.
- 03:56, 22 August 2022 diff hist +247 Dam i think the wiki should encourage FPS killers less, sorry
- 03:54, 22 August 2022 diff hist -7 Maximizing framerate →Fortress Design: boulders have wear stored anyway, all actual items do
- 03:54, 2 August 2022 diff hist 0 m Bonobo i misread this as "larger", but "smaller" is more accurate regardless
- 19:28, 7 July 2022 diff hist +5 Coordination
- 19:27, 7 July 2022 diff hist +3 Balance
- 22:23, 30 June 2022 diff hist +22 Platinum
- 11:19, 16 March 2022 diff hist -7,086 Stress removed some false info, rearranged the page, reduced redundancy, updated for 0.47.05
- 01:38, 28 July 2021 diff hist +1 m Age →Mechanics
- 01:38, 28 July 2021 diff hist +96 Age →Mechanics
- 01:05, 28 July 2021 diff hist -1 m Age clarification: the game decides when a creature will die of old age the very moment it's created
- 02:43, 13 July 2021 diff hist +71 Orientation →Adventure mode
- 14:56, 15 June 2021 diff hist +98 Combat skill
- 14:46, 15 June 2021 diff hist +70 Combat skill →Equipment skills
- 14:27, 2 June 2021 diff hist +2 m Material science →Effects on Combat
- 03:27, 16 May 2021 diff hist +2,220 Reaction
- 21:45, 15 May 2021 diff hist +5 m Material definition token
- 21:44, 15 May 2021 diff hist +45 m Material token
- 04:41, 13 May 2021 diff hist +305 Entity token
- 21:43, 28 November 2020 diff hist +447 Combat
- 23:12, 20 July 2020 diff hist +220 Creature token Majorly standardized Arguments column to make it more computer-readable. Will likely do more in near-future as needs be.
- 11:23, 9 July 2020 diff hist -7 Werebeast →Infecting your entire fort
- 21:00, 30 June 2020 diff hist 0 m Thrips man
- 19:51, 24 February 2020 diff hist +17 Template:DF2014 skills
- 19:49, 24 February 2020 diff hist +193 Skill token Updated to 0.47.01
- 09:43, 23 December 2018 diff hist +2 Reaction examples →Smelter Emulation: further updated for 0.34.08
- 09:42, 23 December 2018 diff hist +25 Reaction examples updated
- 09:39, 23 December 2018 diff hist +48 Reaction examples
- 03:22, 30 September 2018 diff hist +1 Material science
- 06:39, 11 September 2018 diff hist +10 Reaction →quantity
- 02:45, 24 August 2018 diff hist +46 Alcohol →Alcohol poisoning: more accurate info
- 09:19, 29 July 2018 diff hist -12 Advanced world generation →Titan Parameters: Titans, not megabeasts. Megabeasts' values are defined in the raws.
- 08:57, 12 July 2018 diff hist -43 Bogeyman i was off by an order of magnitude, shows up earlier in the article anyway
- 08:53, 12 July 2018 diff hist +43 Bogeyman →Fighting bogeymen: Added some knowledge gleaned from reading generated raws.
- 00:21, 12 July 2018 diff hist +82 Creature mannerism token
- 00:17, 12 July 2018 diff hist -1 m Skill token whoops
- 00:17, 12 July 2018 diff hist +7 Skill token filled in with some info from dfhack
- 09:04, 28 June 2018 diff hist +1,141 Creature variation token new(?) conditional system described in c_variation_default
- 00:19, 22 March 2017 diff hist +88 Human →Starting a Human Fortress
- 00:19, 22 March 2017 diff hist -152 Human →Starting a Human Fortress
- 22:50, 3 March 2017 diff hist +131 Syndrome
- 22:49, 3 March 2017 diff hist +109 Syndrome Found when using DFHack to look at a generated necromancer reaction.
- 22:50, 19 January 2016 diff hist -29 Divine metal →Traits: it's 2/5 as strong. Not better than adamantine.
- 03:41, 11 January 2016 diff hist +3 Syndrome →Creature effect tokens
- 03:40, 11 January 2016 diff hist +291 Syndrome
- 01:27, 3 December 2015 diff hist +81 Reaction →Modifiers
- 01:26, 3 December 2015 diff hist +66 Reaction →Modifiers
- 01:25, 3 December 2015 diff hist +8 Reaction →Building
- 01:25, 3 December 2015 diff hist +301 Reaction →Building
- 06:55, 24 November 2015 diff hist +657 N World activities Made the very barest skeleton of a page about world activities.
- 07:38, 20 September 2015 diff hist -69 Size it didn't
- 19:05, 30 May 2015 diff hist +8 Material science →Attack Momentum
- 06:36, 30 May 2015 diff hist +94 Material science →Mechanical Performance Properties: not necessarily Young's Modulus, which is what Elastic Modulus often refers to.
- 21:13, 29 April 2015 diff hist -37 Syndrome →Special Effects
- 20:51, 29 April 2015 diff hist +122 Skill token
- 20:47, 29 April 2015 diff hist +3 Token
- 20:25, 23 April 2015 diff hist -60 Material definition token Corrected STRAIN_AT_YIELD value.
- 22:05, 11 April 2015 diff hist +40 Armor
- 09:40, 7 April 2015 diff hist +2,521 Material definition token Added text anchors; made STRAIN_AT_YIELD values more appropriate in tense, but perhaps not actually more appropriate. I'm not entirely sure about it. The STRAIN_AT_YIELD metric is especially iffy, being a dimensionless value and all.
- 02:05, 27 March 2015 diff hist -1,324 List of mods Best probably only to have mods here that are updated for the latest version.
- 10:34, 5 March 2015 diff hist -5,280 Quest Replaced entire page with something less damaging to new players.
- 10:32, 5 March 2015 diff hist -2 Quest Completely and utterly outdated, worthless for current version.
- 07:33, 19 February 2015 diff hist -198 Entity token Not related to the token; it's about zombies, and towers are based on necromancer races, not zombie races.
- 07:32, 19 February 2015 diff hist -30 Entity token Vanilla has [BIOME_SUPPORT:ANY_OCEAN:12] for humans, so clearly that's not true. Removing entire statement due to not knowing actual maximum.
- 01:31, 25 January 2015 diff hist +26 Writer
- 01:30, 25 January 2015 diff hist -6 Writer
- 04:34, 10 December 2014 diff hist -15 Language token →English instead of dwarfen language (Linux): Technically works anywhere regexes are allowed.
- 22:04, 6 November 2014 diff hist +23 Tilesets
- 00:05, 4 November 2014 diff hist +199 Syndrome →Special Effects
- 07:02, 30 October 2014 diff hist -7 Token
- 07:01, 30 October 2014 diff hist +3 Modding →Examples
- 07:00, 30 October 2014 diff hist +514 Modding →Examples: Updated example to work in 0.40.
- 08:56, 23 October 2014 diff hist +12 m Material token Migrated fully
- 06:09, 30 September 2014 diff hist -2 Creature token →G
- 05:00, 14 July 2014 diff hist -11 Creature token →O
- 04:36, 14 July 2014 diff hist -60 Creature token
- 03:56, 14 July 2014 diff hist +156 Creature token ORIENTATION research determines that it refers to sexual orientation.
- 00:46, 14 July 2014 diff hist -3,069 Flesh ball Pulping probably changed the resistance info.
- 20:36, 13 July 2014 diff hist -18 Fire man
- 06:49, 13 July 2014 diff hist -242 Giant earthworm Parts removed made obsolete by DF2014.
- 06:44, 13 July 2014 diff hist -622 Creeping eye Likely not to be true anymore, given pulping.
- 06:40, 13 July 2014 diff hist -27 Creature token
- 07:00, 12 July 2014 diff hist +139 Creature token →Attack Tokens
- 06:58, 12 July 2014 diff hist -56 Creature token Edited with a bit of educated guesses from memory hacking experience--I'm probably just as wrong, and hopefully not more, but probably less wrong, which is better.
- 08:40, 9 July 2014 diff hist +69 Creature token →S
- 08:38, 9 July 2014 diff hist +37 Interaction token →Interaction Usage
- 08:36, 9 July 2014 diff hist +249 Creature token →S
- 08:32, 9 July 2014 diff hist +240 Interaction token Added new additions to IS_SECRET_GOAL in 0.40.01.
- 06:31, 9 July 2014 diff hist +6 Orca
- 06:30, 9 July 2014 diff hist +91 Orca
- 04:16, 9 July 2014 diff hist 0 Kingsnake Article fully migrated.
- 03:37, 9 July 2014 diff hist -1 Creature token →C
- 03:37, 9 July 2014 diff hist +71 Creature token →C
- 03:35, 9 July 2014 diff hist +119 Creature token →S
- 08:23, 18 May 2014 diff hist +1 v0.34:Weapon token
- 08:22, 18 May 2014 diff hist +9 v0.34:Weapon token
- 23:10, 6 February 2014 diff hist +16 m v0.34:Syndrome →Special Effects
- 23:45, 21 January 2014 diff hist +18 m v0.34:Position token
- 23:45, 21 January 2014 diff hist +38 v0.34:Position token It stores the positions in a vector, so I figure that's probably how it works?
- 23:49, 2 January 2014 diff hist 0 File:FlowchartDF.png Putnam3145 uploaded a new version of "File:FlowchartDF.png": Reverted to version as of 23:45, 2 January 2014
- 23:49, 2 January 2014 diff hist 0 File:FlowchartDF.png Putnam3145 uploaded a new version of "File:FlowchartDF.png": Reverted to version as of 23:47, 2 January 2014
- 23:48, 2 January 2014 diff hist 0 File:FlowchartDF.png Putnam3145 uploaded a new version of "File:FlowchartDF.png": come on work
- 23:47, 2 January 2014 diff hist 0 File:FlowchartDF.png Putnam3145 uploaded a new version of "File:FlowchartDF.png"
- 23:45, 2 January 2014 diff hist 0 File:FlowchartDF.png Putnam3145 uploaded a new version of "File:FlowchartDF.png": Removed reference to muddy farms; mud hasn't been necessary for a good couple years now, so having it included is creating horrible anti-patterns. It's also one of the most difficu
- 00:59, 27 November 2013 diff hist +27 v0.34:Syndrome →Special Effects
- 00:35, 20 November 2013 diff hist +8 Armok
- 00:21, 20 November 2013 diff hist +6 v0.34:Creature token
- 00:20, 20 November 2013 diff hist +8 Armok updated it
- 07:00, 31 October 2013 diff hist -18 v0.34:Creature token Can have intervening tokens and still work as expected.
- 18:59, 30 September 2013 diff hist -139 User talk:Putnam3145 →DF 3?9?.01 ethics raws
- 18:59, 30 September 2013 diff hist -352 User talk:Putnam3145
- 21:10, 26 September 2013 diff hist -12 v0.34:Reactions moved it to a prettier spot
- 21:09, 26 September 2013 diff hist -70 m v0.34:Reactions →Experience gain
- 21:08, 26 September 2013 diff hist +183 m v0.34:Reactions →Experience gain
- 22:13, 25 September 2013 diff hist +97 v0.34:Tissue definition token
- 04:45, 12 August 2013 diff hist -44 v0.34:Age →Mechanics current
- 17:51, 1 August 2013 diff hist -159 v0.34:Adamantine →Application: Haven't heard anything about that in a very long time (ever, in my case).
- 02:59, 18 July 2013 diff hist +51 v0.34:Syndrome →Special Effects
- 17:44, 5 May 2013 diff hist +34 N Interaction Redirected page to DF2012:Interaction token current
- 01:59, 19 April 2013 diff hist 0 Masterwork:Main Page Classic suggests an expansion pack as opposed to a mod, which can only cause more issues with those who don't like the mod.
- 04:20, 22 March 2013 diff hist +131 m v0.34:Irrigation People still seem to think this. O_o
- 03:51, 2 March 2013 diff hist +1,811 v0.34:CMV
- 03:50, 2 March 2013 diff hist +185 User talk:Putnam3145 →DF2012:CMV
- 04:10, 28 February 2013 diff hist +57 v0.34:CMV
- 04:09, 28 February 2013 diff hist +86 N v0.34:CMV Just launching it, see if it can get fixed later. I'm usually one for brevity, if you couldn't tell.
- 02:23, 20 February 2013 diff hist +56 v0.34:Creature token
- 02:17, 20 February 2013 diff hist +149 v0.34:Creature token
- 08:57, 18 February 2013 diff hist +97 m v0.34:Tilesets →No known use
- 23:25, 5 February 2013 diff hist +32 v0.34:Syndrome
- 04:36, 4 February 2013 diff hist +4 v0.34:Syndrome →Special Effects
- 23:47, 3 February 2013 diff hist +22 v0.34:Speed
- 03:47, 31 January 2013 diff hist -14 v0.34:Fanciful →Fanciful creatures which can be encountered
- 03:47, 31 January 2013 diff hist -15 m v0.34:Fanciful Werewolves were deprecated with 34.01
- 22:46, 27 January 2013 diff hist +24 v0.34:Modding guide →Examples
- 22:46, 27 January 2013 diff hist +1 v0.34:Modding guide →Examples
- 22:45, 27 January 2013 diff hist +41 v0.34:Modding guide →Examples
- 22:43, 27 January 2013 diff hist +2 v0.34:Modding guide →Examples
- 22:43, 27 January 2013 diff hist +3,181 v0.34:Modding guide There's already an examples section. Hope Mysteryguye doesn't mind. Also fixed up some stuff.
- 03:48, 27 January 2013 diff hist +15 v0.34:Entity token
- 04:59, 26 January 2013 diff hist -102 v0.34:Syndrome AFAIK, it doesn't actually take a body part target.
- 01:27, 25 January 2013 diff hist +158 v0.34:Entity token
- 01:22, 25 January 2013 diff hist +56 v0.34:Entity token →Placement
- 01:21, 25 January 2013 diff hist -16 v0.34:Entity token →Gameplay: Placement doesn't actually matter.
- 01:18, 25 January 2013 diff hist +51 v0.34:Position token →Position Tokens: RULES_FROM_LOCATION: better than just "unknown". COLOR: consistency with the tokens and all that.
- 01:15, 25 January 2013 diff hist -10 v0.34:Syndrome →Special Effects
- 01:13, 25 January 2013 diff hist +25 N v0.34:Push/haul vehicles Redirected page to DF2012:Minecart current
- 01:12, 25 January 2013 diff hist -1 v0.34:Body detail plan token
- 01:10, 25 January 2013 diff hist +56 User talk:71.107.122.174 current
- 01:10, 25 January 2013 diff hist +60 User talk:71.107.122.174
- 01:10, 25 January 2013 diff hist 0 User talk:71.107.122.174
- 01:09, 25 January 2013 diff hist +7 User talk:71.107.122.174
- 01:09, 25 January 2013 diff hist +373 N User talk:71.107.122.174 Created page with "==Downgrading of Material Token== Did you see it before I got to it? It was exceptional even then, and a complete mess. Anyway, I think you're on the wrong article entirely-..."
- 01:07, 25 January 2013 diff hist +7 v0.34:Material token Undo revision 180457 by 71.107.122.174 (talk) [BONE] isn't a material token at all; it's a modifier for use in reactions, and the article for reactions has enough info about that
- 01:01, 25 January 2013 diff hist +3 m v0.34:Live training
- 00:55, 25 January 2013 diff hist -12 v0.34:Creature token It's how I've seen it work, anyway.
- 00:44, 25 January 2013 diff hist +26 v0.34:Interaction token
- 00:43, 25 January 2013 diff hist +21 v0.34:Syndrome →Special Effects
- 00:42, 25 January 2013 diff hist -4 v0.34:Syndrome
- 00:19, 25 January 2013 diff hist +163 v0.34:Syndrome
- 06:25, 12 January 2013 diff hist -1 User:Putnam3145
- 06:25, 12 January 2013 diff hist +91 User:Putnam3145
- 05:07, 12 January 2013 diff hist +107 v0.34 Talk:Creature token →Section on Material Modification needed
- 06:39, 5 January 2013 diff hist +100 v0.34:Syndrome
- 22:13, 31 December 2012 diff hist -41 m v0.34:Sphere →Understanding spheres: Megabeasts almost always have spheres associated with them when they have spheres in their raw.
- 23:54, 21 December 2012 diff hist +10 v0.34:Material token
- 06:29, 15 December 2012 diff hist +236 N v0.34 Talk:Material definition token Created page with "==New info on materials?== Did Toady say anything new [http://www.youtube.com/watch?feature=player_detailpage&v=q9ZwVuGB_PI#t=3098s here?] It seems like it might be really useful..."
- 04:46, 4 December 2012 diff hist 0 v0.34:King consort
- 04:08, 4 December 2012 diff hist +448 v0.34:Inorganic material definition token More pretty tables are better, IMO.
- 18:15, 23 November 2012 diff hist +81 v0.34:List of mods
- 00:09, 17 November 2012 diff hist -387 v0.34:Color Since nobody's checked, I'll just remove this. There's no proof of it, at least.
- 01:52, 13 November 2012 diff hist +46 v0.34:Body token
- 01:48, 13 November 2012 diff hist +85 v0.34:Creature token
- 01:45, 13 November 2012 diff hist -218 v0.34:Creature token "River attacks" and "deepness in caves" are very outdated, so far as I know.
- 01:43, 13 November 2012 diff hist +18 v0.34:Material token
- 01:42, 13 November 2012 diff hist +67 v0.34:Creature variation token
- 01:37, 9 November 2012 diff hist -50 v0.34:Material token
- 01:37, 9 November 2012 diff hist +69 v0.34:Material token
- 01:35, 9 November 2012 diff hist +6 v0.34:Material token
- 01:35, 9 November 2012 diff hist +33 v0.34:Material token
- 01:34, 9 November 2012 diff hist +13 v0.34:Material token
- 01:18, 9 November 2012 diff hist +60 v0.34:Material token
- 01:16, 9 November 2012 diff hist +18 v0.34:Material token Aw, screw it, editing the entire thing to make it a table.
- 01:07, 9 November 2012 diff hist +48 v0.34:Material token The bold confuses my eyes a bit, so I'm changing that.
- 01:06, 9 November 2012 diff hist +232 v0.34:Material token Formatting, cleaning up, etc.
- 00:30, 9 November 2012 diff hist +11 v0.34:Stupid dwarf trick →Flamethrower bunker
- 20:14, 28 October 2012 diff hist +209 v0.34 Talk:Personality trait →"Trait bins as found examining 16000 dwarves"
- 04:49, 3 October 2012 diff hist +2,301 v0.34:Color scheme
- 04:16, 28 September 2012 diff hist +307 User:Putnam3145
- 04:15, 28 September 2012 diff hist -3 User:Putnam3145
- 04:14, 28 September 2012 diff hist +22 m User:Putnam3145
- 03:43, 28 September 2012 diff hist +37 m v0.34:Modding guide Namespaces confuse me.
- 03:41, 28 September 2012 diff hist +731 Token
- 03:40, 28 September 2012 diff hist +183 v0.34:Modding guide →Modding Guide
- 20:34, 8 August 2012 diff hist -598 User talk:Putnam3145 The answer to quietust's earlier question (belated answers ahoy) is "no", by the way.
- 03:35, 8 August 2012 diff hist +166 User talk:Putnam3145 →Interaction Guide: new section
- 03:34, 8 August 2012 diff hist +83 v0.34:Modding guide
- 16:51, 7 August 2012 diff hist +275 v0.34:Syndrome
- 16:37, 7 August 2012 diff hist -4 v0.34 Talk:Modding guide
- 16:36, 7 August 2012 diff hist +58 v0.34 Talk:Modding guide
- 16:36, 7 August 2012 diff hist +103 v0.34 Talk:Modding guide →Examples?: new section
- 16:35, 7 August 2012 diff hist +2 v0.34:Modding guide →Workshops
- 02:06, 7 August 2012 diff hist +1 v0.34:Modding guide →Workshops
- 02:03, 7 August 2012 diff hist +4,371 v0.34:Modding guide →Workshops
- 01:36, 7 August 2012 diff hist +159 v0.34:Modding guide →Modding language files
- 03:11, 29 July 2012 diff hist +107 v0.34:Syndrome
- 09:07, 20 July 2012 diff hist +49 v0.34:Language token So far as I've seen, at least.
- 19:53, 5 July 2012 diff hist 0 v0.34:Creature token →G
- 21:49, 25 June 2012 diff hist +8 v0.34:Tilesets →Row 09 (128-143): Technically. A disguised demon will show up as one.
- 07:52, 21 June 2012 diff hist +135 v0.34 Talk:Immigration
- 23:39, 19 June 2012 diff hist +62 v0.34:Farming →Subterranean Farming
- 23:38, 19 June 2012 diff hist +58 v0.34:Farming →Subterranean Farming
- 02:09, 5 June 2012 diff hist +14 v0.34:Building token
- 02:09, 5 June 2012 diff hist +10 v0.34:Building token
- 03:02, 2 June 2012 diff hist +137 m v0.34:Syndrome →Breath Attack Types
- 03:04, 10 May 2012 diff hist -204 v0.34:System requirements →RAM: Fix this up please, I wrote this in a short hurry.
- 02:35, 9 May 2012 diff hist +14 v0.34:Bodygloss
- 23:35, 27 April 2012 diff hist +17 N User:Putnam3145 Created page with "Modder and stuff."
- 23:29, 25 April 2012 diff hist -34 v0.34:Position token Toady mentioned fixing the CLASS and CREATURE tags in some of the devlogs before 34.01.
- 23:29, 15 April 2012 diff hist +5 v0.34:Interaction token →Interaction Usage
- 18:54, 8 April 2012 diff hist +63 v0.34:Creature token
- 19:45, 6 April 2012 diff hist +10,085 v0.34:Plant token Copied and pasted from earlier version; plants haven't changed much since then.
- 06:32, 11 March 2012 diff hist -70 v0.34:Position token Was fixed with 34.01.
- 03:26, 9 March 2012 diff hist +126 v0.34 Talk:Color
- 03:22, 5 March 2012 diff hist +148 v0.34:Adventurer mode →Talking
- 06:24, 27 February 2012 diff hist -5 v0.34:Wagon
- 23:59, 22 February 2012 diff hist +177 User talk:Putnam →Updates current
- 05:52, 20 February 2012 diff hist +61 v0.34 Talk:Syndrome →Out of date?
- 05:51, 20 February 2012 diff hist +128 v0.34 Talk:Syndrome →Out of date?
- 05:08, 20 February 2012 diff hist +423 N v0.34 Talk:Syndrome Created page with "==Out of date?== This article is mostly out of date for DF2012—especially considering how much the syndrome system has been expanded. As of now, syndromes are pretty much the m..."
- 05:02, 20 February 2012 diff hist +37 v0.34:Interaction token
- 05:01, 20 February 2012 diff hist +87 v0.34:Interaction token
- 04:56, 20 February 2012 diff hist +359 v0.34:Syndrome