v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Bat man"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
m
 
(29 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{av}}{{elven}}
+
{{quality|Exceptional|00:46, 11 August 2010 (UTC)}}
{{CreatureInfo v0.31|name=Bat man|symbol=b|color={{COLOR:0:0:1}}
+
{{Creaturelookup/0
|biome=
+
|wiki=no
* {{L|Subterranean}}
+
|contrib=no
 +
|death=nobutcher
 
}}
 
}}
 +
{{av}}
 +
{{creaturedesc}}
  
== Description ==
+
'''Batmen''' are found in underground [[cavern]] systems. They are one of the creatures that appear in hostile or friendly tribes. They wield spears and blowguns which are sometimes coated with [[syndrome|poison]].
"A humanoid with the head of a bat and wings stretching from wrists to ankles."
 
  
http://lparchive.org/LetsPlay/Princess%20Maker%202/Update%208/img-11.png
 
  
== Adventure Mode Information ==
 
Batmen are found in underground cavern systems. They are one of the creatures that appear in hostile or friendly tribes, and will join adventurers. They wield spears and blowguns.
 
  
{{gamedata|[CREATURE:BAT_MAN]
 
[COPY_TAGS_FROM:BAT]
 
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
 
[APPLY_CURRENT_CREATURE_VARIATION]
 
[GO_TO_TAG:BODY]
 
[CV_REMOVE_TAG:BODY]
 
[APPLY_CURRENT_CREATURE_VARIATION]
 
[BODY:HUMANOID_FLIER:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:4TOES:MOUTH:EYELIDS:CHEEKS:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
 
[GO_TO_END]
 
[SELECT_CASTE:MALE]
 
[CASTE_NAME:bat man:bat men:bat man]
 
[SELECT_CASTE:FEMALE]
 
[CASTE_NAME:bat woman:bat women:bat woman]
 
[GO_TO_START]
 
[NAME:bat man:bat men:bat man]
 
[DESCRIPTION:A humanoid with the head of bat and wings stretching from wrist to ankle.]
 
[POPULATION_NUMBER:30:50]
 
[CLUSTER_NUMBER:5:10]
 
[MAXAGE:20:30]
 
[CREATURE_TILE:'b']
 
[COLOR:0:0:1]
 
}}
 
  
 +
 +
 +
{{D for Dwarf}}
 +
 +
''Some things to watch out for when dealing with batmen:''
 +
<br />They show a preference for working individually, paired up with a different birdman of some type or with [[nightwing]]s.
 +
<br />They are most likely to target the dwarf whose "comedian" attribute is at the highest level.
 +
<br />They are exceptional detectives: given enough preparation time, they can defeat any foe.
 +
<br />Their default identities are a secret.  If you turn this off, their chasm will flood your fortress with [[noble]]s instead.
 +
<br />They can breathe in space.
 +
<br />They are '''vengeance'''.  They are '''the night'''.
 +
<br />Their parents are DEEAAAAAAAD!!!
 +
<br />Batmen '''DO NOT''' eat nachos.
 +
 +
{{gamedata}}
 +
{{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v0.31:entity_default.txt|ENTITY|SUBTERRANEAN_ANIMAL_PEOPLES}}}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}
 +
{{Category|Races}}

Latest revision as of 12:56, 5 November 2020

Bat man

b

Biome

Any location

Cannot be tamed

Age
Adult at: Birth
Max age: 20-30
This creature cannot be butchered
This article is about an older version of DF.
A humanoid with the head of a bat and wings stretching from wrist to ankle.

Batmen are found in underground cavern systems. They are one of the creatures that appear in hostile or friendly tribes. They wield spears and blowguns which are sometimes coated with poison.




D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Some things to watch out for when dealing with batmen:
They show a preference for working individually, paired up with a different birdman of some type or with nightwings.
They are most likely to target the dwarf whose "comedian" attribute is at the highest level.
They are exceptional detectives: given enough preparation time, they can defeat any foe.
Their default identities are a secret. If you turn this off, their chasm will flood your fortress with nobles instead.
They can breathe in space.
They are vengeance. They are the night.
Their parents are DEEAAAAAAAD!!!
Batmen DO NOT eat nachos.

Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Outdoor Animals
AlligatorAlpacaBadgerBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlue peafowlBlack bearBonoboBuzzardCapybaraCatCavyCheetahChickenChimpanzeeCougarCowDeerDogDonkeyDuckElephantElkFoxGazelleGiant badgerGiant capybaraGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant mooseGiant platypusGiant tigerGigantic pandaGiraffeGoatGooseGorillaGray gibbonGrimelingGrizzly bearGroundhogGuineafowlHippoHoary marmotHorseIce wolfJaguarLeopardLionLlamaMandrillMooseMountain goatMuleMuskoxOne-humped camelOrangutanPandaPigPileated gibbonPlatypusPolar bearRabbitRaccoonReindeerRhesus macaqueRhinocerosSaltwater crocodileSasquatchSheepSiamangSilvery gibbonStranglerTigerTurkeyTwo-humped camelUnicornVultureWalrusWarthogWater buffaloWhite-browed gibbonWhite-handed gibbonWolfYakYeti
Subterranean Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent