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Miner

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Skill: Miner
Sprite(s)
Miner sprite icon.png
Association  
Profession Miner
Job Title Miner
Labor Mining
Tasks
Workshop
None
Attributes
  • Strength
  • Toughness
  • Endurance
  • Willpower
  • Spatial Sense
  • Kinesthetic Sense
This article is about the current version of DF.
Note that some content may still need to be updated.

Miner is the skill associated with both the mining labor and its associated profession. Miners are necessary to build any kind of fortress that is underground or involves stone. They are required to dig tunnels, channels, stairs and ramps, as well as remove said stairs and ramps. Miners require a pick to do any work. As of 53.07, digging speed is affected by the material and quality of the pick. There is a 20% boost per quality level up to double (100% boost)[1] at masterwork/artifact quality.

Miners gain experience for every tile mined, which means they gain experience faster in easier-to-dig soil and slower in stone. Due to the constant demand, straightforward work and fast experience curve, miners level-up to legendary skill faster than any other profession. Most players will have one or two legendary miners within thirty minutes of gameplay.

Mining skill affects only the speed at which stone is mined, not the chance of acquiring resources from mining. Normal rocks and ore deposits drop an average of 1 boulder for every 4 squares mined; in compensation, one ore gives 4 bars of metal (although some types of ore sometimes give 1-4 extra bars of another metal) and one stone boulder yields 4 blocks. Gem clusters drop rough gems 100% of the time. Graphically, miners will often wear light grey tunics to resemble their occupation.

In order for any mining to be done, the Ui m.pngmining designation must be used.

Mining behavior[edit]

Main article: Mining

If a large area is designated for mining (with the same mining priority), miners will start clearing out the area starting from the accessible designated mining area which is nearest to them (when they decide to mine, eg. take the first mining spot, but, if the dwarf does not have a pickaxe in inventory, the decision where to mine is done after picking up a pickaxe), here nearest means whichever location is nearest to them in the maximum norm (actual pathing distance to get to the spot is irrelevant).

Once mining, a dwarf will automatically continue on to mine any connected tiles (on the same level) designated for mining, even diagonally, rather than shift to mine a discontinuous tile. But once all such tiles (which were designated for mining) have been mined the dwarf will pick any tile designated for mining (which is not already tagged by another miner as the next mining spot) with the minimum distance (in the maximum norm) from the position the miner is currently at, which might just be a tile one z-level above or below the current dwarf's position (even if the actual pathing distance is much longer than the actual pathing distance to the next tile, designated for mining, on the current z-level). If more than one tile has the same minimum distance than it is more or less random, which tile is picked next.

Mining speed[edit]

A zero-skill Miner takes 20 job ticks (5 per 'wear' on the wall being dug - a soil tile would just be 5) at about 11 frames per tick, for a total of about 215 frames to mine a single tile. A Proficient miner, however, did the same work in only 60% of the time (12 job ticks, 3 per wear level). A Legendary miner did the job in 20% of the time (4 job ticks, 1 per wear level).

If you're doing a lot of digging, starting with a semi-skilled Miner can save you a lot of time.

Combat[edit]

The miner skill is also used when fighting with a pickaxe. Pickaxes are brutally effective weapons, combining a piercing and a slashing attack, and make really good weapons for adventurers. Immigrants can come to the fort with low-quality copper or bronze pickaxes, so consider replacing them with better-quality materials, like iron made by skilled weaponsmiths. Despite their effectiveness, however, a miner who is attacked when they're busy mining will not generally use their pick in combat, unless they are forced to.

He's got his sights on some native platinum.
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused