|This article is about the current version of DF.|
Lair is the hideout of a monster. There are three types of lairs: burrow, mound and wilderness location. Burrows and mounds are marked as
• on world map, while wilderness locations are marked as
A burrow is a default type of a lair. Most beasts will settle in them, including predatory animals, werebeasts, certain megabeasts, and some night trolls. A burrow typically consists of two small underground chambers connected through narrow tunnels. Lairs of megabeasts contain all the items stolen by them. Burrows of night trolls have the entrance covered by a hatch cover and contain some furniture and vermin remains.
The entrance of a burrow may be difficult to spot in adventurer mode; the directions in the upper left corner of the screen will navigate you to it.
 Wilderness location
A wilderness location is a place inhabited by a roc. Its appearance doesn't differ from the surrounding terrain, except it contains items stolen by the beast. The beasts which choose a wilderness location to settle, often settle in a cave instead.
 See also:
|General|| World Generation (Basic / Advanced / Rejections) |
Climate - Surroundings - Map legend - Civilizations - Calendar - World activities
|Features||Aquifer - Brook - Island - Tunnel - Road - Volcano - Waterfall|
|Biomes|| Chasm/Caverns - Desert - Forest - Glacier - Grassland - Lake - Mountain |
Murky pool - Ocean - River - Savanna - Shrubland - Tundra - Wetland
|Sites|| Fortress - Mountain halls - Hillock |
Hamlet - Town (Catacombs - Dungeon - Sewer)
Dark fortress - Dark pit - Forest retreat
Cave - Camp - Labyrinth - Lair - Shrine - Ruins - Tomb - Tower
Hell - Underworld spire - Vault