|This article is about the current version of DF.|
A Lair is the hideout of a monster. There are three types of lairs: burrow, mound and wilderness location. Burrows and mounds are marked as
• on world map, while wilderness locations are marked as
A burrow is a default type of lair. Most beasts will settle in them, including predatory animals, werebeasts, certain megabeasts, and some night trolls. A burrow typically consists of two small underground chambers connected through narrow tunnels. Lairs of megabeasts contain all the items stolen by them. Burrows of night trolls have the entrance covered by a hatch cover and contain some furniture and vermin remains.
The entrance of a burrow may be difficult to spot in adventurer mode; the directions in the upper left corner of the screen will navigate you to it.
 Wilderness location
A wilderness location is a place inhabited by a roc. Its appearance doesn't differ from the surrounding terrain, except it contains items stolen by the beast. The beasts which choose a wilderness location to settle, often settle in a cave instead. Roc dwellings typically feature a number of nest boxes for them to use.
 See also:
|General|| World Generation (Basic / Advanced / Rejections) |
Climate - Surroundings - Map legend - Civilization - Calendar - World activities
|Biomes|| Chasm - Desert - Forest - Glacier - Grassland - Lake - Mountain |
Murky pool - Ocean - River - Savanna - Shrubland - Tundra - Wetland
|Underground||Cavern - Magma sea - Underworld|
|Features|| Aquifer - Brook - Deep pit - Island - Magma pool |
Passage - Road - Tunnel - Volcano - Waterfall
|Sites|| Camp - Cave - Dark fortress - Dark pit - Forest retreat - Fortress - Hamlet - Hillock |
Labyrinth - Lair - Mountain halls - Ruins - Shrine - Tomb - Tower - Town - Vault
|Structures|| Catacombs - Dungeon - Keep - Library - Market - Mead hall |
Sewer - Tavern - Temple - Tomb - Underworld spire