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Difference between revisions of "DF2014:Stoat man"
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LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Stoat man to Stoat man: Migrating v50 page (3984/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (3984/4618) (content)) Tag: Removed redirect |
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− | + | {{Quality|Fine|12:16, 18 May 2015 (UTC)}} | |
+ | {{Creaturelookup/0}} | ||
+ | {{av}} | ||
+ | {{creaturedesc}} | ||
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+ | '''Stoat men''' are humanoid versions of the common [[stoat]] and a [[Creature|species]] of unremarkable [[animal people]], found in [[savage]] [[taiga]]s and [[tundra]]s. They are a little over half the size of [[dwarf|dwarves]] when adults and spawn in groups of 1-5 individuals. They should pose no threat unless provoked. | ||
+ | |||
+ | Like other savage animal people, stoat men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]]. | ||
+ | |||
+ | Some dwarves [[Preferences|like]] stoat men for their ''ability to take down large prey''. | ||
+ | |||
+ | {{D for Dwarf}} | ||
+ | Known to prey on unassuming [[hare man|hare men]] with mind control techniques, robbing them of their boots. | ||
+ | [[File:stoat_man.png|thumb|300px|center|Hates when people call them weasels.<br><small>''Art by Snawpee''</small>]] | ||
+ | {{gamedata}} | ||
+ | {{Creatures}} |
Latest revision as of 04:00, 20 December 2022
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Urist likes stoat men for their ability to take down large prey. | |
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Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Cannot be tamed | |
Size | |
Birth: | 3,517.5 cm3 |
Mid: | 17,587.5 cm3 |
Max: | 35,175 cm3
|
Age | |
Adult at: | 1 |
Max age: | 60-80 |
Cannot be butchered |
This article is about an older version of DF. |
- A long-bodied person with the head of a stoat.
Stoat men are humanoid versions of the common stoat and a species of unremarkable animal people, found in savage taigas and tundras. They are a little over half the size of dwarves when adults and spawn in groups of 1-5 individuals. They should pose no threat unless provoked.
Like other savage animal people, stoat men may occasionally join civilizations, becoming full-fledged citizens who may appear in your fortress as visitors or be playable in adventurer mode.
Some dwarves like stoat men for their ability to take down large prey.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Known to prey on unassuming hare men with mind control techniques, robbing them of their boots.
[CREATURE:STOAT_MAN]
[COPY_TAGS_FROM:STOAT]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:stoat man:stoat men:stoat man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:stoat woman:stoat women:stoat woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:NAIL_SCRATCH_ATTACK]
[APPLY_CREATURE_VARIATION:TOOTH_BITE_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:stoat man:stoat men:stoat man]
[DESCRIPTION:A long-bodied person with the head of a stoat.]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:5]
[MAXAGE:60:80]
[CREATURE_TILE:'s']
[COLOR:6:0:0]
[GO_TO_TAG:USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] |