|Urist likes crundles for their nervous energy.|
Not hunting/war trainable
|This article is about the current version of DF.|
- A tiny underground monster with large claws and horns. It walks on two legs and is dangerous when encountered in large numbers.
The crundle is a small, imp-like, reptilian creature that roams the caverns in great packs under the earth. They tend to arrive at a fort in large groups and are very common, probably more common than any other type of underground wildlife except possibly elk birds. All crundles are born adults and possess Legendary skill in climbing.
They tend to be rather weak and cowardly even in packs, and are not especially aggressive. They CAN however maim or even kill an unarmed dwarf on a lucky hit, but are generally the least dangerous of all underground creatures. They are still annoying because they will often interrupt your dwarves who perform useful jobs down in the caverns. Thanks to their numbers, wild crundles can be useful for training your military.
If you rely on traps to defend your fortress, it should be noted that pit traps are fairly ineffective against crundles. They require a long fall to be killed on impact. Unless, of course, the ground is flooded with poison, spikes, or best of all, magma. They can be caught in cage traps and weapon traps with basic weapons are generally enough to severely injure or kill them.
Crundles can be trained, and are rather prolific egg-layers, making them viable for egg production. They can also be bred for meat, although there are better animals around since crundles do not provide leather, and without a tag, crundle offspring can never be tamed. Trained crundles can be used in fortress defense designs, but they should only be used as meatshields and/or distractions because they are very poor fighters. Overall crundles are poor choices for training (but provide good experience for your animal trainers since they need frequent retraining) when there are many more interesting creatures in the caverns.
Some dwarves like crundles for their nervous energy.
[CREATURE:CRUNDLE] [ARENA_RESTRICTED] [DESCRIPTION:A tiny underground monster with large claws and horns. It walks on two legs and is dangerous when encountered in large numbers.] [NAME:crundle:crundles:crundle] [CASTE_NAME:crundle:crundles:crundle] [CREATURE_TILE:'c'][COLOR:4:0:0] [PETVALUE:50] [PET_EXOTIC] [LARGE_ROAMING] [BIOME:SUBTERRANEAN_WATER] [BIOME:SUBTERRANEAN_CHASM] [UNDERGROUND_DEPTH:2:3] [FREQUENCY:100] [POPULATION_NUMBER:150:300] [CLUSTER_NUMBER:15:20] [CARNIVORE] [PREFSTRING:nervous energy] [BODY:HUMANOID_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:4TOES:MOUTH:TONGUE:2HEAD_HORN] [BODY_DETAIL_PLAN:STANDARD_MATERIALS] [REMOVE_MATERIAL:HAIR] [REMOVE_MATERIAL:SKIN] [REMOVE_MATERIAL:LEATHER] [REMOVE_MATERIAL:PARCHMENT] [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE] [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE] [USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE] [STATE_NAME:ALL_SOLID:ivory] [STATE_ADJ:ALL_SOLID:ivory] [BODY_DETAIL_PLAN:STANDARD_TISSUES] [REMOVE_TISSUE:HAIR] [REMOVE_TISSUE:SKIN] [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE] [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] [USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE] [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE] [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] [TL_RELATIVE_THICKNESS:10] [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] [BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS] [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT] [TL_MAJOR_ARTERIES] [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] [HAS_NERVES] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] [CREATURE_CLASS:GENERAL_POISON] [GETS_WOUND_INFECTIONS] [GETS_INFECTIONS_FROM_ROT] [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE] [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID] [BODY_SIZE:0:0:50] [BODY_SIZE:1:168:1000] [BODY_SIZE:2:0:10000] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [MAXAGE:10:20] [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:CLAW] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:scratch:scratches] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK_PRIORITY:MAIN] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:100] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:100] [ATTACK_PREPARE_AND_RECOVER:4:4] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ATTACK_FLAG_BAD_MULTIATTACK] [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] [ATTACK_SKILL:BITE] [ATTACK_VERB:bite:bites] [ATTACK_CONTACT_PERC:100] [ATTACK_PREPARE_AND_RECOVER:3:3] [ATTACK_PRIORITY:MAIN] [ATTACK_FLAG_CANLATCH] [ALL_ACTIVE] [LOW_LIGHT_VISION:10000] [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:750:600:439:1900:2900] 20 kph [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph [NATURAL_SKILL:CLIMBING:15] [SWIMS_INNATE] [HOMEOTHERM:10040] [CASTE:FEMALE] [FEMALE] [LAYS_EGGS] [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID] [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID] [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID] [EGG_SIZE:60] [CLUTCH_SIZE:5:20] [CASTE:MALE] [MALE] [SELECT_CASTE:ALL] [SET_TL_GROUP:BY_CATEGORY:ALL:SCALE] [TL_COLOR_MODIFIER:CRIMSON:1] [TLCM_NOUN:scales:PLURAL] [SET_TL_GROUP:BY_CATEGORY:EYE:EYE] [TL_COLOR_MODIFIER:BLACK:1] [TLCM_NOUN:eyes:PLURAL]