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Latest revision as of 01:44, 15 March 2024
This article is about an older version of DF. |
This page contains information only relevant to DF 0.47.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
This article is a stub. You can improve the article by expanding it. |
A monastery is a type of religious site, taking up a 3×3 square of tiles on an embark map. They are built by monastic orders, which are headed by an abbot.
They always have one each of the following structures: a dormitory which will be lined with beds, a canteen which will contain two rows of tables and chairs of wildly-varying materials, a warehouse consisting of a few empty rooms, and a temple, a religious site in the shape of a multi-floor rectangular building with engraved walls and statues scattered about. The engravings and statues are predominantly religious in nature, featuring the object of worship and the ascension of custom-named priests. On the bottommost floor, pedestals are kept for storing artifacts.
In addition to the main four structures, there will be a number of shrines, statues standing outside, surrounded with varying patterns in the earth. There is a maximum of five shrines to a monastery, though it is currently unknown if the minimum number is 1 or 0. These shrines will sometimes have small altars beside them, which will sometimes contain divination dice.
Monasteries may be the destinations of pilgrims, who travel there to see the site, or stop there on the way to a more prominent holy place. They are also populated by prophets.
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