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Difference between revisions of "DF2014:Sloth man"
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LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Sloth man to Sloth man: Migrating v50 page (3811/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (3811/4618) (content)) Tag: Removed redirect |
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− | + | {{Quality|Exceptional|19:26, 28 August 2020 (UTC)}} | |
+ | {{Creaturelookup/0}} | ||
+ | {{av}} | ||
+ | {{creaturedesc}} | ||
+ | '''Sloth men''' are [[animal people]] variants of the common [[sloth]], appearing in [[savage]] [[tropical]] [[forest]]s, in groups of 1-5 individuals. Like other sloth-based creatures, sloth men are quite [[gait|slow]], being about half as fast as a dwarf. They are not particularly dangerous, and generally avoid confrontations. | ||
+ | |||
+ | Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]]. | ||
+ | |||
+ | Some dwarves [[Preferences|like]] sloth men for their ''slow movement''. | ||
+ | [[File:sloth_man_preview.png|thumb|260px|center|Takes a while to do things...<br><small>''Art by Gabriel Ramos''</small>]] | ||
+ | {{Translation| dwarven = gäzot udos | elvish = timeba onino | goblin = ongo ngorûg | human = thruque abo}} | ||
+ | |||
+ | {{gamedata}} | ||
+ | {{Creatures}} |
Latest revision as of 03:57, 20 December 2022
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Urist likes sloth men for their slow movement. | |
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Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Cannot be tamed | |
Size | |
Birth: | 3,800 cm3 |
Mid: | 19,000 cm3 |
Max: | 38,000 cm3
|
Age | |
Adult at: | 2 |
Max age: | 60-80 |
Cannot be butchered |
This article is about an older version of DF. |
- A person with the head of a sloth.
Sloth men are animal people variants of the common sloth, appearing in savage tropical forests, in groups of 1-5 individuals. Like other sloth-based creatures, sloth men are quite slow, being about half as fast as a dwarf. They are not particularly dangerous, and generally avoid confrontations.
Like other savage animal people, they can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.
Some dwarves like sloth men for their slow movement.
"Sloth man" in other Languages
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[CREATURE:SLOTH_MAN]
[COPY_TAGS_FROM:SLOTH]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[GO_TO_END]
[SELECT_CASTE:MALE]
[CASTE_NAME:sloth man:sloth men:sloth man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:sloth woman:sloth women:sloth woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:NAIL_SCRATCH_ATTACK]
[APPLY_CREATURE_VARIATION:TOOTH_BITE_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:sloth man:sloth men:sloth man]
[DESCRIPTION:A person with the head of a sloth.]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:5]
[MAXAGE:60:80]
[CREATURE_TILE:'s']
[COLOR:7:0:0]
[GO_TO_TAG:USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] |