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Difference between revisions of "23a:Sheriff"

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The '''sheriff''' arrives with the [[Manager]], who arrives once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves.  Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating. Having a weak sheriff is a good thing - a sheriff with good strength could heavily injure or kill a "criminal" whose "crime" was not being able to make an [[obsidian]] item because you hadn't yet reached the [[magma flow]].
 
The '''sheriff''' arrives with the [[Manager]], who arrives once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves.  Without a [[jail]], the sheriff will have no choice but to issue summary [[justice]] in the form of a beating. Having a weak sheriff is a good thing - a sheriff with good strength could heavily injure or kill a "criminal" whose "crime" was not being able to make an [[obsidian]] item because you hadn't yet reached the [[magma flow]].
  

Revision as of 21:07, 16 April 2012

Sheriff
Room requirements  
Office Modest Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 20 population
Function
This article is about an older version of DF.

The sheriff arrives with the Manager, who arrives once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of a beating. Having a weak sheriff is a good thing - a sheriff with good strength could heavily injure or kill a "criminal" whose "crime" was not being able to make an obsidian item because you hadn't yet reached the magma flow.

When your fortress reaches 50 dwarves, the sheriff will be promoted to Captain of the guard.

Economy
Trade
Wealth
Justice
Guilds
Cults
Nobility
Other
Foreign