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  • ** Dead dwarves' corpses
    4 KB (749 words) - 00:30, 30 June 2012
  • ...of the interaction in play, but if the interaction animates or resurrects corpses, or has an I_SOURCE:EXPERIMENT tag, it can be used in worldgen. Animation a
    49 KB (7,494 words) - 17:59, 10 April 2024
  • #REDIRECT [[Stockpile#Corpses]]
    31 bytes (3 words) - 03:31, 20 December 2022
  • ...rong enough, it can move objects such as dwarves, pets, stones, weapons or corpses.
    11 KB (1,820 words) - 18:26, 31 July 2012
  • ...men. Get the dogs close to a macaque, and you will be rewarded with monkey corpses before you get a flood of canceled job messages.
    2 KB (313 words) - 03:40, 14 December 2011
  • 11 KB (1,979 words) - 20:37, 6 February 2014
  • 7 KB (1,291 words) - 16:00, 27 January 2024
  • 22 KB (3,741 words) - 23:10, 14 May 2024
  • ...[giant snail]]s, some [[forgotten beast]]s) also produce shells when their corpses are processed at a [[butcher's shop]].
    5 KB (888 words) - 03:56, 20 December 2022
  • ...to the metal and clothing resources that can be gathered off of [[goblin]] corpses. Depending on the fortress they may be an important supplement to normally
    2 KB (361 words) - 04:29, 6 October 2013
  • 10 KB (1,585 words) - 04:48, 29 January 2023
  • [[File:Quickstart-custom-stockpile.png|right|thumb|At a minimum keep corpses, refuse, stone and wood out of any "general use" stockpiles. Try to remembe
    4 KB (667 words) - 02:31, 6 August 2014
  • 2 KB (294 words) - 02:33, 19 January 2024
  • * To find a dead dwarf, go under status ({{k|z}}), then select stock>>corpses. Hit tab, and use {{k|z}} to zoom to the particular dwarf to find a hint on
    10 KB (1,793 words) - 03:35, 20 December 2022
  • 9 KB (1,443 words) - 23:27, 8 April 2014
  • ...ures called barrows.{{version|0.47.01}} The tower and barrows will contain corpses, necromancer experiments, traps, and the treasure that the necromancer(s) h
    4 KB (718 words) - 04:04, 20 December 2022
  • ...ually, more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of cour
    3 KB (566 words) - 19:13, 25 July 2023
  • ...and Burial as well - children tend to accumulate bad thoughts when hauling corpses, which can stress them out too. Also, children tend to start playing immedi
    12 KB (1,902 words) - 16:53, 22 February 2024
  • * To find a dead dwarf, go under status ({{k|z}}), then select stock>>corpses. Hit tab, and use {{k|z}} to zoom to the particular dwarf to find a hint on
    10 KB (1,799 words) - 21:51, 26 July 2021
  • 11 KB (1,486 words) - 16:13, 2 April 2024
  • ...(such as bows, arrows, axes, hammers, shields, body armour, severed limbs, corpses, etc.) through the wall, but you cannot climb through them.
    3 KB (515 words) - 00:43, 8 May 2013
  • ..., unable to wash his lip with clean water combined with all of the rotting corpses, succumbs to infection.
    11 KB (1,853 words) - 15:46, 28 July 2021
  • 3 KB (435 words) - 20:53, 25 March 2024
  • ...endly necromancer inadvertently wreaking havoc on your fortress by raising corpses whenever they can.
    26 KB (3,848 words) - 03:22, 20 December 2022
  • ...of the interaction in play, but if the interaction animates or resurrects corpses, or has an I_SOURCE:EXPERIMENT tag, it can be used in worldgen. Animation a
    49 KB (7,523 words) - 03:35, 20 December 2022
  • Corpses can be butchered by moving over them and pressing {{k|a}}. This can be an e
    5 KB (893 words) - 19:10, 16 October 2023
  • 532 bytes (80 words) - 15:53, 8 December 2011
  • * made the corpses of small animals that die out of water stop teleporting
    3 KB (443 words) - 14:56, 13 March 2014
  • * made burning corpses leave behind bones
    3 KB (461 words) - 15:01, 13 March 2014
  • ...tice. Remember to add a lever and a bridge to enable retrieving the goblin corpses and items, and cleaning up the mess you just made. The bridge should connec
    14 KB (2,123 words) - 22:30, 15 July 2023
  • ...a necromancy [[book]] from your [[library]]) and gain the ability to raise corpses.
    9 KB (1,242 words) - 03:57, 20 December 2022
  • 7 KB (966 words) - 13:53, 2 May 2020
  • ...overs, and contain various primitive tools, small amounts of stolen coins, corpses, and the organs of sentient creatures prepared as food.
    1 KB (183 words) - 00:23, 9 April 2014
  • #REDIRECT [[v0.31:Stockpile#Corpses]]
    37 bytes (4 words) - 17:57, 24 February 2012
  • Items and corpses can be found on the floor. If the world has [[cavern]]s present, subterrane
    2 KB (265 words) - 00:45, 21 December 2022
  • It is however satisfying to watch the [[merperson]] corpses pile up in the shallow water.
    5 KB (796 words) - 18:59, 31 July 2012
  • 16 KB (2,760 words) - 16:31, 26 July 2021
  • ...diers into the danger room, getting perforated in the process, and leaving corpses and causing [[thought|unhappy thoughts]]; if there is a refuse stockpile or
    15 KB (2,534 words) - 21:07, 1 February 2023
  • 10 KB (1,298 words) - 03:36, 20 December 2022
  • 2 KB (286 words) - 03:57, 20 December 2022
  • ...ollective are not to be bothered with when there is important work to do. Corpses are to be vaporized or atom-smashed along with all [[pet|other useless mate
    41 KB (7,106 words) - 22:48, 22 February 2016
  • ...placed in the Refuse Stockpile, by a dwarf with Refuse Hauling. If these corpses are unrotten and butcherable, dwarves with Butchery enabled will take them
    8 KB (1,404 words) - 17:21, 8 December 2011
  • 8 KB (1,428 words) - 20:46, 28 May 2014
  • ...lfway-competent [[military]]. As troglodytes are considered sapient, their corpses can cause considerable amounts of stress if they are not disposed of proper
    2 KB (279 words) - 04:04, 20 December 2022
  • ...to butcher its corpse after the fight. However, in DF2014, all butcherable corpses are able to be butchered, as long as the corpse isn't too mangled.
    28 KB (4,610 words) - 03:16, 20 December 2022
  • | Body parts, [[chunk|chunk]]s, vermin corpses, [[bone|bone]], [[shell|shell]], [[skin|skin]]s, [[skull|skull]]s
    39 KB (5,481 words) - 17:52, 27 December 2022
  • ...or more coffins in the middle of the main room. The coffins contain named corpses, unlike the others lying around them. Tombs, if disturbed, may prove to be
    2 KB (391 words) - 00:16, 1 December 2013
  • ...ol]]s in [[savage]] areas. It may be observed in swarms around [[rot]]ting corpses.
    424 bytes (58 words) - 21:47, 18 February 2012
  • 6 KB (994 words) - 14:31, 23 November 2016
  • ...usly sitting upon the tree (e.g. logs from previously felled trees, bolts, corpses, etc.) will fall with standard ''Dwarf Fortress'' lethality.
    9 KB (1,580 words) - 07:07, 20 April 2024
  • ...ge, including cutting down [[tree|trees]] or hauling in items and [[corpse|corpses]] from outdoors. Dwarves will run from invaders, but only ''after'' getting
    11 KB (1,810 words) - 02:51, 21 April 2024
  • **Uses Tier 0 Items: [[Tame animals]], Corpses of untamed non-sentient animals
    7 KB (955 words) - 01:52, 25 July 2014
  • *{{k|y}} Corpses
    13 KB (2,174 words) - 22:39, 8 April 2014
  • 11 KB (1,773 words) - 19:08, 28 January 2024
  • ...rs in the history of the world. Upon entering the labyrinth, the butchered corpses of these fallen adventurers can be found throughout. In worlds with longer
    3 KB (426 words) - 03:43, 20 December 2022
  • 9 KB (1,448 words) - 20:13, 23 June 2017
  • ...hell|shells]], [[hoof|hooves]], [[hair]], and many other pieces. [[Corpse|Corpses]] can be cut up at a [[butcher's shop]], yielding these parts as individual
    640 bytes (98 words) - 20:53, 26 February 2013
  • | Unknown. Possibly adds this creature to the army of zombies (Corpses) that surrounds a necromancer in adventure mode.
    21 KB (3,286 words) - 13:57, 8 December 2021
  • ..._anim.gif|21px]] / {{Tile|Ñ|3:0}} [[Undead|Animated dead]] are the walking corpses and corpse parts that arise in [[evil]] regions or under the thrall of a ne
    6 KB (844 words) - 20:02, 23 April 2024
  • ...many civilizations (like dwarves) consider it unethical to butcher certain corpses{{bug|1180}}. An exception is the stack of bone that can form after a severe
    2 KB (403 words) - 02:29, 18 April 2013
  • 15 KB (2,229 words) - 00:58, 15 March 2024
  • ...e horrible [[cat|slaughterers]] will hunt them down and bring the [[corpse|corpses]] to underground and let them rot in there.
    463 bytes (68 words) - 15:08, 8 December 2011
  • ...other people where piled from wall to wall. The only comfort was that the corpses appeared to be very old. The bones where crumbling and the armor they wore
    118 KB (20,738 words) - 15:56, 13 December 2022
  • the road here and there, swords plunged into their own guts. Corpses
    156 KB (27,608 words) - 08:54, 15 November 2022
  • 993 bytes (162 words) - 14:32, 8 December 2011
  • ...gans produced depend on the type of animal as given in the raws. Mutilated corpses will yield fewer organs depending upon what parts of the corpse are missing
    746 bytes (110 words) - 20:09, 25 July 2012
  • ...one suffering interesting [[evil weather|weather]] phenomena or one where corpses [[undead|reanimate]]. The borders of such evil areas are especially import
    3 KB (532 words) - 01:06, 18 July 2013
  • *{{k|y}} Corpses
    13 KB (2,225 words) - 03:16, 20 December 2022
  • ...nventional weapons. There are reports of hordes of these strangely animate corpses galloping across the bleak and blasted wastes, tearing apart anything which
    40 KB (6,714 words) - 15:29, 27 July 2023
  • 13 KB (2,225 words) - 02:54, 21 April 2024
  • 18 KB (3,101 words) - 16:15, 6 December 2023
  • ...Unnamed strays which die will be treated as ordinary [[refuse]], and their corpses ''cannot'' be [[butcher]]ed, so it is best to [[slaughter]] them before the
    2 KB (288 words) - 21:38, 10 March 2014
  • ...sually more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of cour
    826 bytes (130 words) - 22:47, 15 July 2014
  • #REDIRECT [[DF2012:Stockpile#Corpses]]
    38 bytes (4 words) - 17:56, 24 February 2012
  • 11 KB (1,738 words) - 03:37, 20 December 2022
  • 5 KB (843 words) - 03:23, 20 December 2022
  • *Chimera - Corpses said to be in close proximity to demonic influence or a collection undead s
    26 KB (4,423 words) - 20:49, 23 June 2017
  • ...rong enough, it can move objects such as dwarves, pets, stones, weapons or corpses.
    13 KB (2,276 words) - 14:22, 14 July 2016
  • ...garbage disposal]] mechanism to easily handle [[refuse]] and [[invader]]s' corpses.
    9 KB (1,597 words) - 03:51, 20 December 2022
  • ...of everything of [[value]] in your fortress: basically, everything except corpses and remains, which have absolutely no worth whatsoever. This includes [[sto
    5 KB (857 words) - 05:05, 9 April 2014
  • * Made jobs properly cut away pieces of corpses for use (so that reanimation etc. respects partial use)
    3 KB (462 words) - 19:10, 28 October 2014
  • ...that allows access to the bottom. This enables you to [[reclaim|loot the corpses]] afterwards. It is recommended to place a [[door]] between the landing sq
    13 KB (2,285 words) - 20:07, 23 June 2017
  • ...te their name, all antmen are female. Also, despite being insectoid, their corpses will rot to yield bones and a skull.
    588 bytes (85 words) - 15:36, 8 December 2011
  • * Stopped reanimated corpses from being stuck on wrong side of conflicts
    2 KB (300 words) - 22:10, 17 January 2016
  • ...an unmodified game you can get their [[bone]]s and skulls by leaving their corpses to rot away.
    651 bytes (100 words) - 15:21, 8 December 2011
  • ...an unmodified game you can get their [[bone]]s and skulls by leaving their corpses to rot away.
    644 bytes (100 words) - 15:56, 8 December 2011
  • 1 KB (175 words) - 14:39, 8 December 2011
  • ** Workaround: continual exposure to sentient corpses raises Discipline (along with feelings of horror)
    7 KB (1,073 words) - 03:37, 20 December 2022
  • 2 KB (281 words) - 03:10, 20 December 2022
  • 6 KB (864 words) - 01:25, 8 July 2013
  • ...2}}: Undead reanimate too quickly (and forever) when killed in areas where corpses/etc. reanimate.
    6 KB (905 words) - 01:08, 30 August 2018
  • [[File:Quickstart-custom-stockpile.png|right|thumb|At a minimum keep corpses, refuse, stone and wood out of any "general use" stockpiles. Try to remembe
    4 KB (677 words) - 03:51, 20 December 2022
  • 8 KB (1,200 words) - 12:38, 5 November 2020
  • ...to put them right next to each other. Designate a refuse stockpile taking corpses for the butcher and Fresh raw skin for the tanner. Alternatively, it may be
    6 KB (867 words) - 20:25, 23 June 2017
  • ...(such as bows, arrows, axes, hammers, shields, body armour, severed limbs, corpses, etc.) through a fortification, but you cannot climb through them.
    8 KB (1,247 words) - 03:24, 20 December 2022
  • 13 KB (2,064 words) - 05:05, 9 April 2014
  • When draining the pit, items and corpses will be pushed through fortifications or wall grates by moving water. This
    10 KB (1,833 words) - 22:09, 20 July 2014
  • 3 KB (496 words) - 19:43, 13 August 2020
  • 5 KB (881 words) - 15:10, 12 March 2024
  • ...one suffering interesting [[evil weather|weather]] phenomena or one where corpses [[undead|reanimate]]. The borders of such evil areas are especially import
    3 KB (533 words) - 03:24, 20 December 2022
  • ...onsidering adding this to a fort you may not even ''need'' it very much as corpses already generate discipline.
    27 KB (4,342 words) - 03:17, 20 December 2022
  • ...rong enough, it can move objects such as dwarves, pets, stones, weapons or corpses.
    17 KB (2,946 words) - 04:06, 20 December 2022
  • ...ol]]s in [[savage]] areas. It may be observed in swarms around [[rot]]ting corpses.
    424 bytes (58 words) - 16:29, 8 December 2011
  • ...ls of blood, fleshy remains (skins, chunks, pieces of meat, severed limbs, corpses) lying on the floor or impaled on pikes, abused [[insane]] humanoids tied t
    5 KB (783 words) - 19:27, 18 May 2022
  • ...placed in the Refuse Stockpile, by a dwarf with Refuse Hauling. If these corpses are unrotten and butcherable, dwarves with Butchery enabled will take them
    8 KB (1,443 words) - 20:22, 23 June 2017
  • * deteriorate - Cause corpses, clothes, and/or food to rot away over time.
    10 KB (1,496 words) - 22:40, 28 April 2024
  • [[File:Quickstart-custom-stockpile.png|right|thumb|At a minimum keep corpses, refuse, stone and wood out of any "general use" stockpiles. Try to remembe
    4 KB (677 words) - 00:43, 21 December 2022
  • ...laim the site]] of an abandoned fortress you may see goods, materials, and corpses left from the previous effort. These items will initially be [[forbid|forb
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...ers in the history of the world. Upon entering the labyrinth the butchered corpses of these fallen adventurers can be found throughout the labyrinth.
    2 KB (354 words) - 13:49, 7 September 2013
  • 36 KB (5,948 words) - 09:14, 9 April 2024
  • ...to the metal and clothing resources that can be gathered off of [[goblin]] corpses. Depending on the fortress, they may be an important supplement to normally
    4 KB (579 words) - 08:23, 15 December 2023
  • ...py of the source item, though this will not work for complex items such as corpses or prepared meals.
    64 KB (9,534 words) - 23:14, 1 May 2024
  • ...in ice". The ice wall must be melted or mined in order to regain the items/corpses. Note that due to a bug items that are in walls that melt will still be the
    4 KB (627 words) - 03:24, 20 December 2022
  • ...of everything of [[value]] in your fortress: basically, everything except corpses and remains, which have absolutely no worth whatsoever. This includes [[sto
    7 KB (1,162 words) - 04:06, 20 December 2022
  • ...was discovered they could subsist solely on the spoils of war from goblin corpses. The guard and royal guard numbered 30 dwarves. A 50 dwarf regular military
    14 KB (2,431 words) - 18:58, 6 December 2010
  • ...ven the original 7 were not spared either as they rushed to pick clean the corpses of their would-be allies. On that day, a giant cave spider gained a title
    14 KB (2,548 words) - 13:04, 23 April 2010
  • ...ambush and was settling back to normal, when a lone dwarf, scavenging the corpses of the fallen goblins, glimpsed a distant, menacing figure. Soon, the cry
    19 KB (3,499 words) - 13:04, 23 April 2010
  • ...to butcher its corpse after the fight. However, in DF2014, all butcherable corpses are able to be butchered, as long as the corpse isn't too mangled.
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...e from [[wool]] that in turn is sheared from animals or won from butchered corpses
    2 KB (256 words) - 13:11, 14 July 2014
  • ...se|skeleton]]s. Some chambers contain multiple [[coffin]]s which house the corpses of historical figures, accompanied with grave [[slab]]s marked with informa
    1 KB (166 words) - 00:22, 21 December 2022
  • ...py of the source item, though this will not work for complex items such as corpses or prepared meals.
    48 KB (7,387 words) - 03:52, 20 December 2022
  • ...hunter or just stampeding in on their own. If the ensuing carnage produces corpses, you will have the additional problem of dwarves beelining to strip the bod
    5 KB (876 words) - 21:31, 4 July 2023
  • 12 KB (1,901 words) - 12:03, 5 March 2023
  • This script will [[dump]] a specified rectange of stone, corpses, etc. DF must be windowed to run this script. Invoke while the game is paus
    2 KB (273 words) - 14:55, 8 December 2011
  • * you looted from the corpses of [[ambush|ambushers]] and [[siege|siegers]].
    15 KB (2,563 words) - 17:13, 29 June 2012
  • ...can sometimes wash up on the beach, allowing you to harvest their massive corpses. One single whale can feed a whole fortress for a couple of years.
    821 bytes (118 words) - 12:59, 27 June 2011
  • ...endly necromancer inadvertently wreaking havoc on your fortress by raising corpses whenever it can. [[Berserk]] dwarves are hostile to everyone. [[Vampire]] d
    13 KB (1,829 words) - 18:25, 19 July 2014
  • ...harpened and then used as [[weapon]]s, generally for [[butcher]]ing animal corpses.
    402 bytes (49 words) - 04:42, 3 July 2012
  • ...ngs|savage]] areas. It may be observed in swarms around [[miasma|rotting]] corpses. Unlike regular [[Fly|flies]], [[dwarves]] do not ever [[Hateable|detest]]
    934 bytes (132 words) - 02:51, 20 December 2022
  • 15 KB (2,617 words) - 02:51, 20 December 2022
  • * CORPSE - Also includes pieces of corpses
    12 KB (1,896 words) - 16:27, 6 January 2014
  • ...modvalue''' affects the [[item value|value]] of caged wild animals, animal corpses, body parts, meat, raw fish, chunks, fat, bones, skulls, shells, raw hides,
    2 KB (208 words) - 17:23, 27 March 2012
  • 14 KB (2,417 words) - 20:50, 28 May 2014
  • 2 KB (371 words) - 11:02, 22 September 2021
  • When draining the pit, items and corpses will be pushed through fortifications or wall grates by moving water. This
    10 KB (1,849 words) - 16:29, 1 May 2024
  • ...diers into the danger room, getting perforated in the process, and leaving corpses and causing [[thought|unhappy thoughts]]; if there is a refuse stockpile or
    15 KB (2,533 words) - 03:18, 20 December 2022
  • 7 KB (1,233 words) - 03:25, 20 December 2022
  • ...|| Furniture > Type > Coffins || Yes || 6000 || || Creature/Vermin Corpses/Remains
    13 KB (1,874 words) - 19:20, 10 March 2014
  • * {{Tile|Ñ|3:0}} [[Undead|Animated dead]] are the walking corpses and corpse parts that arise in evil regions or under the thrall of a necrom
    4 KB (554 words) - 19:39, 2 September 2016
  • * {{Tile|Ñ|3:0}} [[Undead|Animated dead]] are the walking corpses and corpse parts that arise in [[evil]] regions or under the thrall of a ne
    5 KB (770 words) - 03:45, 20 December 2022
  • ...hless trinkets when you could be lugging around actual valuables (like the corpses of your enemies), but also don't want to murder literally everybody who has
    31 KB (5,165 words) - 02:51, 20 December 2022
  • 15 KB (2,106 words) - 03:45, 20 December 2022
  • ...lfway-competent [[military]]. As troglodytes are considered sapient, their corpses can cause considerable amounts of stress if they are not disposed of proper
    2 KB (281 words) - 15:40, 28 February 2023
  • 6 KB (847 words) - 01:25, 8 July 2013
  • *Made animated corpses that collapse still count toward putting down ghosts
    2 KB (347 words) - 23:18, 3 March 2014
  • 14 KB (2,188 words) - 04:00, 20 December 2022
  • ...ype > Coffins|furniture=y|solidcap=60000|liquidcap=|stores=Creature/Vermin Corpses/Remains|graphic=[[File:coffin_sprite.png]]|stone=Coffin|wood=Casket|glass=C
    13 KB (2,168 words) - 11:27, 2 December 2023
  • ...ropping llama [[wool]] to dropping a [[cave dragon]] corpse) and number of corpses animated
    12 KB (1,928 words) - 19:22, 24 July 2014
  • ...shrubs with {{k|g}}. The possibilities for killing wolves with the burning corpses of other wolves should not be overlooked. (It should be noted that the {{k|
    8 KB (1,419 words) - 21:54, 9 July 2012
  • 11 KB (1,786 words) - 21:30, 24 April 2024
  • 2 KB (247 words) - 15:45, 18 January 2013
  • Flowing liquids will push items (stones, logs, [[goblin]] corpses) around. This effect depends on item weight, speed of the flow and possibly
    2 KB (400 words) - 20:11, 23 June 2017
  • ...he dwarves dumping the bodies will not have to deal with miasma from other corpses in the dump zone.
    11 KB (1,807 words) - 15:09, 28 July 2021
  • 512 bytes (66 words) - 15:38, 8 December 2011
  • ...ype > Coffins|furniture=y|solidcap=60000|liquidcap=|stores=Creature/Vermin Corpses/Remains|stone=Coffin|wood=Casket|glass=Coffin|metal=Sarcophagus|cloth=n|lea
    13 KB (2,085 words) - 11:41, 2 December 2023
  • 4 KB (585 words) - 01:22, 21 March 2024
  • ...placed in the Refuse Stockpile, by a dwarf with Refuse Hauling. If these corpses are unrotten and butcherable, dwarves with Butchery enabled will take them
    8 KB (1,409 words) - 03:53, 20 December 2022
  • ...to put them right next to each other. Designate a refuse stockpile taking Corpses for the butcher and Fresh Raw Hides for the tanner. Alternatively, it may b
    3 KB (524 words) - 01:34, 31 July 2014
  • * '''Care'''. Take care to promptly butcher your hunter's returned corpses before they rot, to prepare your raw fish and have it packed into barrels b
    11 KB (1,958 words) - 22:57, 5 November 2012
  • ...diers into the danger room, getting perforated in the process, and leaving corpses and causing [[thought|unhappy thoughts]]; if there is a refuse stockpile or
    13 KB (2,134 words) - 12:33, 6 October 2015
  • ...will produce bones along with several other products. This applies to full corpses, severed body parts, and even fully [[wear|decomposed]] skeletons. Alternat
    7 KB (1,089 words) - 13:13, 8 May 2024
  • ...tice. Remember to add a lever and a bridge to enable retrieving the goblin corpses and items, and cleaning up the mess you just made. The bridge should connec
    14 KB (2,124 words) - 00:38, 21 December 2022
  • ...tun|cannot be stunned]]. [[Weapon]]s cannot get stuck on grimelings, their corpses do not produce [[miasma]] and they cannot be [[butcher]]ed even though they
    2 KB (243 words) - 03:32, 20 December 2022
  • ...ignated to accept any specific type(s) of refuse-type item, such as animal corpses or bones, and then are randomly filled by haulers as the items become avail
    13 KB (2,336 words) - 19:05, 30 August 2021
  • You can also sell things to traders. Bones, corpses, body parts and rocks are not valuable, no matter how attached you are to a
    74 KB (13,058 words) - 16:34, 13 October 2021
  • ...(such as bows, arrows, axes, hammers, shields, body armour, severed limbs, corpses, etc.) through a fortification, but you cannot climb through them.
    8 KB (1,298 words) - 05:08, 19 March 2023
  • * To find a dead dwarf, go under status ({{k|z}}), then select stock>>corpses. Hit tab, and use {{k|z}} to zoom to the particular dwarf to find a hint on
    8 KB (1,419 words) - 20:14, 23 June 2017
  • ...usly sitting upon the tree (e.g. logs from previously felled trees, bolts, corpses, etc.) will fall with standard ''Dwarf Fortress'' lethality.
    9 KB (1,578 words) - 04:08, 20 December 2022
  • ...placed in the Refuse Stockpile, by a dwarf with Refuse Hauling. If these corpses are unrotten and butcherable, dwarves with Butchery enabled will take them
    8 KB (1,419 words) - 23:31, 2 January 2023
  • 11 KB (1,824 words) - 20:28, 23 June 2017
  • ...d are incredibly nonthreatening. However, this shell may be left over from corpses that are allowed to rot out of doors.
    469 bytes (61 words) - 17:26, 8 December 2011
  • | Body parts, [[chunk]]s, vermin corpses, [[bone]], [[shell]], [[skin]]s, [[skull]]s
    35 KB (4,907 words) - 20:27, 23 June 2017
  • *{{K|b}} toggles whether butcherable corpses will have butcher tasks automatically generated at [[butcher's shop]]s
    4 KB (708 words) - 23:50, 8 November 2023

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