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DF2014:Release information/0.42.05
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Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
- Here's another one! We're still going to be working through adventure reputation/quest/etc. improvements, so consider this a first stage. Other highlights are the fortress mode sparring and mug-carrying fixes. Enjoy your zombies.
- —Toady One, January 17, 2016
New stuff[edit]
- New hearth orders for killing beasts and fighting outlaws
- Added a hunter reputation and cleaned up reputation system around beast-slaying
- Made citizens understand their relationship to bandits and added reputation for protecting people from them
- A few lizards
Major bug fixes[edit]
- Made drunken dwarves spar properly again
- Stopped dwarves from carrying mugs forever
- Stopped adv goblin performance troupes from attacking strangers while traveling
- Stopped reanimated corpses from being stuck on wrong side of conflicts
- Gave underground populations zone assignments to stop them from erupting outward
- Fixed inconsistent underground vegetation generation (which caused underground site maps to generate inconsistently)
- Fixed various city vegetation clearing routines which were causing holes in the ground above sewers and catacombs
Other bug fixes/tweaks[edit]
- Zombies no longer dodge, parry, block, wrestle or run, and they do charging attacks whenever possible
- Zombies don't get defense adjustments for body part type and they don't find or stop combat opportunities
- Reduced zombie strength bonus (old saves will still be strong)
- Made severing all non-smashed heads put down a zombie (can be reanimated if has working grasp, smashing heads already worked)
- Made severing/smashing any working grasp put down a headless zombie (can be reanimated if has another working grasp)
- Neck gets same combat chance adjustment as head
- Made bandits that run off cancel town harassment goals
- Bandits camps don't immediately send new armies to re-harass towns
- Stopped camp bandits from being placed in trees so often
- Allowed save/load in arena
- Made creature object load bar page properly
- Labeled xml encoding as cp437 instead of utf-8