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Difference between revisions of "v0.31:Rhesus macaque"
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− | '''Rhesus macaques''' are not cute little chimps that wear tiny tuxedos and dance to calypso music. They are larger, meaner, and considerably more likely to leave teeth marks in the neck of any working dwarf foolish enough to get in their way. If they exist on a map, they ''will'' be trouble at one point or another. Fortunately, they are dispatched without too much trouble, and will often flee when faced with even the most ludicrously under-powered militia. They are known for stealing pretty much everything, including | + | '''Rhesus macaques''' are not cute little chimps that wear tiny tuxedos and dance to calypso music. They are larger, meaner, and considerably more likely to leave teeth marks in the neck of any working dwarf foolish enough to get in their way. If they exist on a map, they ''will'' be trouble at one point or another. Fortunately, they are dispatched without too much trouble, and will often flee when faced with even the most ludicrously under-powered militia. They are known for stealing pretty much everything, including [[food|food]], [[Finished goods|items]], [[Weapon|weapons]], [[Armor|armor]], and [[Legendary artifact|artifacts]]. |
− | They can be tamed, but only by a | + | They can be tamed, but only by a [[dungeon master]]. They cannot be trained to be hunting/war animals. |
− | They are | + | They are [[butcher|edible]], but almost never exist in the numbers required for a sustainable food source. They generally run in small- to medium-sized packs. If you receive a message about goods having been stolen, a macaque has successfully taken the item and left the map. |
− | Rhesus macaques can be | + | Rhesus macaques can be [[hunter|hunted]] or captured in [[cage trap]]s. However, this cannot be relied upon to eliminate a troop in a timely manner. They will show up as valid targets on the military screen. They have no organization, and are usually easily dispatched by even a single shoddily equipped and unskilled militiadwarf. |
War dogs are especially good for defending your innocent fishermen. Get the dogs close to a macaque, and you will be rewarded with monkey corpses before you get a flood of canceled job messages. | War dogs are especially good for defending your innocent fishermen. Get the dogs close to a macaque, and you will be rewarded with monkey corpses before you get a flood of canceled job messages. | ||
{{D for Dwarf}} | {{D for Dwarf}} | ||
− | It has been suggested by some that diced Rhesus Macaque meat cooked with | + | It has been suggested by some that diced Rhesus Macaque meat cooked with [[dwarven syrup]] is used for a tasty dwarven candy, or Rhesus Pieces. [http://www.bay12games.com/forum/index.php?topic=46408.msg922819#msg922819] |
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Latest revision as of 03:40, 14 December 2011
m | |
Biome | |
---|---|
| |
Pet Attributes | |
Pet value | 50 |
Cannot be trained | |
Exotic - cannot be tamed | |
Size | |
Birth: | 500 cm3 |
Mid: | 2,500 cm3 |
Max: | 5,000 cm3
|
Age | |
Adult at: | 3 |
Max age: | 30-40 |
Butchering returns | |
Food items | |
Meat | 6 |
Fat | 6 |
Intestines | 1 |
Raw materials | |
Bones | 4 |
Skull | 1 |
Skin | Raw hide |
This article is about an older version of DF. |
- A medium-sized monkey found in woods and grassland. It usually lives on roots and insects but can become a pest in civilized areas, roaming in large groups and begging for scraps.
Rhesus macaques are not cute little chimps that wear tiny tuxedos and dance to calypso music. They are larger, meaner, and considerably more likely to leave teeth marks in the neck of any working dwarf foolish enough to get in their way. If they exist on a map, they will be trouble at one point or another. Fortunately, they are dispatched without too much trouble, and will often flee when faced with even the most ludicrously under-powered militia. They are known for stealing pretty much everything, including food, items, weapons, armor, and artifacts.
They can be tamed, but only by a dungeon master. They cannot be trained to be hunting/war animals.
They are edible, but almost never exist in the numbers required for a sustainable food source. They generally run in small- to medium-sized packs. If you receive a message about goods having been stolen, a macaque has successfully taken the item and left the map.
Rhesus macaques can be hunted or captured in cage traps. However, this cannot be relied upon to eliminate a troop in a timely manner. They will show up as valid targets on the military screen. They have no organization, and are usually easily dispatched by even a single shoddily equipped and unskilled militiadwarf.
War dogs are especially good for defending your innocent fishermen. Get the dogs close to a macaque, and you will be rewarded with monkey corpses before you get a flood of canceled job messages.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
It has been suggested by some that diced Rhesus Macaque meat cooked with dwarven syrup is used for a tasty dwarven candy, or Rhesus Pieces. [1]
[CREATURE:MACAQUE_RHESUS]
[DESCRIPTION:A medium-sized monkey found in woods and grassland. It usually lives on roots and insects but can become a pest in civilized areas, roaming in large groups and begging for scraps.]
[NAME:rhesus macaque:rhesus macaques:rhesus macaque]
[CASTE_NAME:rhesus macaque:rhesus macaques:rhesus macaque]
[CREATURE_TILE:'m'][COLOR:7:0:0]
[NATURAL]
[PETVALUE:50]
[PET_EXOTIC]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_ITEM]
[GRASSTRAMPLE:0]
[LARGE_ROAMING][FREQUENCY:10]
[POPULATION_NUMBER:20:50]
[CLUSTER_NUMBER:5:10][LOOSE_CLUSTERS]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:GRASSLAND_TEMPERATE]
[PREFSTRING:mischief]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:5TOES_FQ_FINGERS:5TOES_RQ_ANON:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE:FACIAL_FEATURES]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500]
[BODY_SIZE:1:0:2500]
[BODY_SIZE:2:0:5000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:30:40]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[CHILD:3]
[DIURNAL]
[HOMEOTHERM:10069]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1]
[TLCM_NOUN:eyes:PLURAL] |