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Difference between revisions of "v0.31:Cat"

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(updated creatureinfo / rated fine (lack of butchering results))
(confirmed in 0.23 and 0.40, highly unlikely to have changed in between)
 
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{{av}}{{Quality|Fine|15:45, 21 June 2010 (UTC)}}
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{{quality|Exceptional|08:06, 30 June 2010 (UTC)}}
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{{Creaturelookup/0
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|bone=0-4
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|meat=0-7
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|fat=0-6
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|intestine=0-1
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|skin=hide
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|skull=1
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|contrib=no
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}}
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{{av}}
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{{creaturedesc}}
  
{{CreatureInfo v0.31
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'''Cats''' will kill [[vermin]] in and around your fortress. They are fairly weak animals in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion).  They also seem to want to wander every room, hall and mineshaft at least once, perhaps due to some modeling of curiosity.
|name=Cat
 
|symbol=c|color=0:0:1
 
|biome= Common domestic
 
|algin=Neutral <!-- Evil ;) -->
 
|meat=6
 
|fat=4
 
|intestines=1
 
|bones=4
 
|skulls=1
 
|hoofs=none
 
|horns=none
 
|hides=1}}
 
  
:''A small mammalian carnivoreIt is usually domestic and hunts vermin.''
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Cats cannot be assigned as [[pet|pets]]; instead, cats choose [[dwarves]] as owners. Cats will only choose [[dwarf|dwarves]] who have the [[Preferences|preference]] "''admires cats for their aloofness''"If a cat is caged, it will not adopt; however, it may adopt the moment it is taken from the cage (perhaps to be immediately butchered), regardless of who removes it from the cage.
  
'''Cats''' will kill {{L|vermin}} in and around your fortress. They are fairly weak animals in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion). They also seem to want to wander every room, hall and mineshaft at least once, perhaps due to some modeling of curiosity.
+
Cats are useful around the fort to prevent the unhappy thoughts produced by vermin and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, [[:Image:Cat_Meat_Roast.JPG|cats can be butchered]] to provide a small, never-ending trickle of [[skin]], [[bone|bones]] and [[meat]] for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage. (See [[Meat industry#Breeding|Breeding]].)
  
Cats cannot be assigned as {{L|pet|pets}}; instead, cats choose {{L|dwarves}} as owners. Cats randomly choose from all the dwarves on the map, but have a ''much'' higher probability of choosing a {{L|dwarf}} who has the {{L|preferences|preference}} "''admires cats for their aloofness''".  If a cat is caged, it will not adopt; however, it may adopt the moment it is taken from the cage (perhaps to be immediately butchered), regardless of who removes it from the cage.
+
Cats are also infamous for the phenomenon known as [[catsplosion]]. If you are not careful, your cat population may explode causing your [[Frames per second|FPS]] to plummet. This can be hard to resolve due to the fact that [[Trap#Upright_Spear.2FSpike|killing]] [[pet|pets]] causes a strong unhappy [[thought]] to their owners.
  
Cats are useful around the fort to prevent the unhappy thoughts produced by vermin and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, [[:Image:Cat_Meat_Roast.JPG|cats can be butchered]] to provide a small, never-ending trickle of {{L|skin}} (to become {{L|leather}}), {{L|bone|bones}} (for a variety of end-products) and {{L|meat}} for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage. (See {{L|Meat industry#Breeding|Breeding}})
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For those who want to "spay and neuter" their current cat population you can open the raw data file "creature_domestic.txt" in your save directory, find the "Cat" entry, and remove [CHILD:1]. Adding it back will re-enable breeding if your population gets too low. It is not advised to do this to the default files unless you never want more cats than what you embark with.
  
Cats are also infamous for the phenomenon known as {{L|catsplosion}}. If you are not careful, your cat population may explode causing your {{L|Frames per second|FPS}} to plummet. This can be hard to resolve due to the fact that {{L|Trap#Upright_Spear.2FSpike|killing}} {{L|pet|pets}} causes a strong unhappy {{L|thought}} to their owners.
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Kittens can not be butchered for bones: only skulls will be created. Immature adult cats (less than 2 years old) may return about 2 meat, fat & bone, 1 skin, and 1 skull, or may only return a skull, while full adults (> 2 yrs) consistently return about 6-7 meat & fat. Unfortunately there is no in-game way to tell for sure whether a particular animal is an immature or full adult. (Note that other animals also have smaller immature sizes and butchering returns, but most other immature domestics return a more reasonable percentage of adult returns; for example, immature dogs consistently return about 50% of adult returns and include byproducts (e.g. bones & skin), compared to cats' 0-30% and sometimes no byproducts but the skull.)
  
Cats, by nature, will attempt to haul vermin to their owners. Often, the owner will then dismiss the cat, at which point the cat will attempt to bring the vermin remains to an appropriate refuse {{L|stockpile}}.{{verify}}
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If there's a desperate need to maximize cat-butchering returns, one can partly work around the lack of age info by slaughtering one-by-one the first-listed (therefore, usually, oldest) cats in the unit or animal screen until the returns drop to immature-sized returns, then waiting some months or a year for the remaining kitties to <s>stew</s> mature for a while.
 +
 
 +
Cats, by nature, will attempt to haul vermin to their owners. The owner will then dismiss the cat, at which point the cat will drop the remains for a dwarf with [[labor|refuse hauling]] enabled to clean up.
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Animals}}
 
{{Category|Animals}}

Latest revision as of 18:15, 3 October 2014

Cat

c

Biome

Pet Attributes
Pet value 20

Cannot be trained 

Size
Birth: 500 cm3
Mid: 2,000 cm3
Max: 5,000 cm3

Age
Adult at: 1
Max age: 10-20
Butchering returns

Food items

Meat 0-7
Fat 0-6
Intestines 0-1

Raw materials

Bones 0-4
Skull 1
Skin Raw hide

Wikipedia article

This article is about an older version of DF.
A small mammalian carnivore. It is usually domestic and hunts vermin.

Cats will kill vermin in and around your fortress. They are fairly weak animals in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion). They also seem to want to wander every room, hall and mineshaft at least once, perhaps due to some modeling of curiosity.

Cats cannot be assigned as pets; instead, cats choose dwarves as owners. Cats will only choose dwarves who have the preference "admires cats for their aloofness". If a cat is caged, it will not adopt; however, it may adopt the moment it is taken from the cage (perhaps to be immediately butchered), regardless of who removes it from the cage.

Cats are useful around the fort to prevent the unhappy thoughts produced by vermin and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, cats can be butchered to provide a small, never-ending trickle of skin, bones and meat for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage. (See Breeding.)

Cats are also infamous for the phenomenon known as catsplosion. If you are not careful, your cat population may explode causing your FPS to plummet. This can be hard to resolve due to the fact that killing pets causes a strong unhappy thought to their owners.

For those who want to "spay and neuter" their current cat population you can open the raw data file "creature_domestic.txt" in your save directory, find the "Cat" entry, and remove [CHILD:1]. Adding it back will re-enable breeding if your population gets too low. It is not advised to do this to the default files unless you never want more cats than what you embark with.

Kittens can not be butchered for bones: only skulls will be created. Immature adult cats (less than 2 years old) may return about 2 meat, fat & bone, 1 skin, and 1 skull, or may only return a skull, while full adults (> 2 yrs) consistently return about 6-7 meat & fat. Unfortunately there is no in-game way to tell for sure whether a particular animal is an immature or full adult. (Note that other animals also have smaller immature sizes and butchering returns, but most other immature domestics return a more reasonable percentage of adult returns; for example, immature dogs consistently return about 50% of adult returns and include byproducts (e.g. bones & skin), compared to cats' 0-30% and sometimes no byproducts but the skull.)

If there's a desperate need to maximize cat-butchering returns, one can partly work around the lack of age info by slaughtering one-by-one the first-listed (therefore, usually, oldest) cats in the unit or animal screen until the returns drop to immature-sized returns, then waiting some months or a year for the remaining kitties to stew mature for a while.

Cats, by nature, will attempt to haul vermin to their owners. The owner will then dismiss the cat, at which point the cat will drop the remains for a dwarf with refuse hauling enabled to clean up.

Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Outdoor Animals
AlligatorAlpacaBadgerBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlue peafowlBlack bearBonoboBuzzardCapybaraCatCavyCheetahChickenChimpanzeeCougarCowDeerDogDonkeyDuckElephantElkFoxGazelleGiant badgerGiant capybaraGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant mooseGiant platypusGiant tigerGigantic pandaGiraffeGoatGooseGorillaGray gibbonGrimelingGrizzly bearGroundhogGuineafowlHippoHoary marmotHorseIce wolfJaguarLeopardLionLlamaMandrillMooseMountain goatMuleMuskoxOne-humped camelOrangutanPandaPigPileated gibbonPlatypusPolar bearRabbitRaccoonReindeerRhesus macaqueRhinocerosSaltwater crocodileSasquatchSheepSiamangSilvery gibbonStranglerTigerTurkeyTwo-humped camelUnicornVultureWalrusWarthogWater buffaloWhite-browed gibbonWhite-handed gibbonWolfYakYeti
Subterranean Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent