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Difference between revisions of "Blacksmith"

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m (LethosorBot moved page DF2014:Blacksmith to Blacksmith: Migrating v50 page (248/4618) (content))
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{{Quality|Exceptional|00:23, 12 June 2010 (UTC)}}
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{{Quality|Exceptional}}
{{Skill
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{{v50_skill
 
| color      = 0:1
 
| color      = 0:1
| skill      = Metalsmith
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| graphic    = [[File:metal_sprite_icon.png]]
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| graphicmargin = 106px
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| skill      = Blacksmith
 
| specialty  = Blacksmith
 
| specialty  = Blacksmith
 
| profession = [[Metalsmith]]
 
| profession = [[Metalsmith]]
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* Construct [[pipe section]]
 
* Construct [[pipe section]]
 
* Construct [[anvil]]
 
* Construct [[anvil]]
* Build metal [[building]]s
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* Build certain metal [[building]]s
 
| workshop =  
 
| workshop =  
 
* [[Metalsmith's forge]]
 
* [[Metalsmith's forge]]
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}}
 
}}
 
{{av}}{{Buggy}}
 
{{av}}{{Buggy}}
:''Not to be confused with the [[Metalsmith]] category profession.''
 
  
The '''metalsmith''' [[skill]] is used to make [[furniture]], [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]].
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The '''blacksmith''' [[skill]] is used to make [[furniture]] (including placed [[tools]] such as [[bookcase]]s), [[bucket]]s, [[bin]]s, [[block]]s, [[cage]]s, and [[anvil]]s at a [[metalsmith's forge]]. It is also used for constructing metal buildings which use material-dependent labors, such as [[trade depot]]s. Despite both being under the "furniture" menu of a [[forge]], [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s. [[Mechanism]]s can also be made at the [[metalsmith's forge]] out of metal bars but it uses the [[mechanic]] skill.  
  
The [[labor]] that corresponds to the metalsmith skill is called '''blacksmithing'''. A dwarf whose highest skill is "metalsmith" will have the '''Blacksmith''' profession. Confusingly, "[[metalsmith]]" is also the [[profession]]al title given for the whole class of metalworking skills, so an equally skillful [[furnace operator]] and [[weaponsmith]] may gain a professional label of "metalsmith", despite having no "metalsmithing" (blacksmithing) skill at all.
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While not an essential skill for a new embark, as your fortress gets more established blacksmithing becomes extremely important. You will eventually want to start making furniture out of metal bars vs stone to increase room values for [[nobles]] and [[guildhall]]s. For example, a masterfully crafted throne made out of common stone has a value of 50 (10 base value * 1 for common stone * 2 for masterful + 30 bonus for masterful) while a masterfully crafted throne made out of platinum would have a value of 830 (10 base * 40 platinum * 2 + 30). Even items made out of mid-tier value metals such as [[brass]] with the lowest quality level will have much more value than any masterfully crafted items made out of stone (not including artifacts of course!)
  
Despite both being under the "furniture" menu of a [[forge]], [[chain]]s are made by [[metal crafter]]s, and [[animal trap]]s are made by [[trapper]]s.
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Skilling up your blacksmith is fairly straightforward. Get them to forge items that use the blacksmith skill over and over. The most optimal item to train on is metal buckets as a dwarf gets 60xp per bucket and then the bucket can be melted back down into bars to get 100% of your material back. If you have access to a magma forge you can do this repeatedly without using any fuel. Be careful not to melt any masterwork buckets your blacksmith might make as it can cause a negative thought, it's recommended to put your masterwork items in a separate stockpile so you don't accidentally melt them. A dwarf with no skill in blacksmithing needs to forge exactly 300 metal buckets to get to legendary skill level. You can also set up a blacksmith's guildhall which can increase the rate that your dwarves can learn the blacksmithing skill by watching demonstrations.  
  
 
[[File:dwarf_blacksmith.gif|thumb|340px|center|If only he knew how many goblin heads would be sliced with that thing.<br><small>''Art by vertibirdo''</small>]]
 
[[File:dwarf_blacksmith.gif|thumb|340px|center|If only he knew how many goblin heads would be sliced with that thing.<br><small>''Art by vertibirdo''</small>]]
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==Bugs==
 
==Bugs==
* Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only check and raise Metalsmithing, not any other qualifying skill (e.g. weaponsmithing). The [[quality]] of any such buildings is based off this skill alone. {{Bug|4899}}
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* Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only check and raise Blacksmithing, not any other qualifying skill (e.g. weaponsmithing). The [[quality]] of any such buildings is based off this skill alone. {{Bug|4899}} {{verify|is this still true for the "blacksmith" skill?}}
  
 
{{Translation| dwarven = udir-eshtân | elvish = opa-macame | goblin = ogur-am | human = oth-semod}}
 
{{Translation| dwarven = udir-eshtân | elvish = opa-macame | goblin = ogur-am | human = oth-semod}}

Latest revision as of 22:23, 16 August 2024

Skill: Blacksmith
Sprite(s)
Metal sprite icon.png
Association  
Profession Metalsmith
Job Title Blacksmith
Labor Blacksmithing
Tasks
Workshop
Attributes
  • Strength
  • Agility
  • Endurance
  • Creativity
  • Spatial Sense
  • Kinesthetic Sense
This article is about the current version of DF.
Note that some content may still need to be updated.

The blacksmith skill is used to make furniture (including placed tools such as bookcases), buckets, bins, blocks, cages, and anvils at a metalsmith's forge. It is also used for constructing metal buildings which use material-dependent labors, such as trade depots. Despite both being under the "furniture" menu of a forge, chains are made by metal crafters, and animal traps are made by trappers. Mechanisms can also be made at the metalsmith's forge out of metal bars but it uses the mechanic skill.

While not an essential skill for a new embark, as your fortress gets more established blacksmithing becomes extremely important. You will eventually want to start making furniture out of metal bars vs stone to increase room values for nobles and guildhalls. For example, a masterfully crafted throne made out of common stone has a value of 50 (10 base value * 1 for common stone * 2 for masterful + 30 bonus for masterful) while a masterfully crafted throne made out of platinum would have a value of 830 (10 base * 40 platinum * 2 + 30). Even items made out of mid-tier value metals such as brass with the lowest quality level will have much more value than any masterfully crafted items made out of stone (not including artifacts of course!)

Skilling up your blacksmith is fairly straightforward. Get them to forge items that use the blacksmith skill over and over. The most optimal item to train on is metal buckets as a dwarf gets 60xp per bucket and then the bucket can be melted back down into bars to get 100% of your material back. If you have access to a magma forge you can do this repeatedly without using any fuel. Be careful not to melt any masterwork buckets your blacksmith might make as it can cause a negative thought, it's recommended to put your masterwork items in a separate stockpile so you don't accidentally melt them. A dwarf with no skill in blacksmithing needs to forge exactly 300 metal buckets to get to legendary skill level. You can also set up a blacksmith's guildhall which can increase the rate that your dwarves can learn the blacksmithing skill by watching demonstrations.

If only he knew how many goblin heads would be sliced with that thing.
Art by vertibirdo


Bugs[edit]

  • Buildings which are built using material-dependent labors (e.g. a trade depot) may require "any metalsmithing skill," but will only check and raise Blacksmithing, not any other qualifying skill (e.g. weaponsmithing). The quality of any such buildings is based off this skill alone. Bug:4899[Verify]
"Blacksmith" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: udir-eshtân
Elven: opa-macame
Goblin: ogur-am
Human: oth-semod
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused