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Difference between revisions of "Category:Modding"
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Modding refers to modifying Dwarf Fortress' files (or, indeed, the files of any other game) to change some element of game play, usually by a third-party developer or the end user. In Dwarf Fortress, this usually refers to changes to the so-called ''raws'', the game files that describe a wide range of elements, ranging from what [[plant]]s can be milled, to what kinds of [[rock]] exist, to how empires are formed. | Modding refers to modifying Dwarf Fortress' files (or, indeed, the files of any other game) to change some element of game play, usually by a third-party developer or the end user. In Dwarf Fortress, this usually refers to changes to the so-called ''raws'', the game files that describe a wide range of elements, ranging from what [[plant]]s can be milled, to what kinds of [[rock]] exist, to how empires are formed. | ||
Revision as of 20:36, 12 September 2009
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Modding refers to modifying Dwarf Fortress' files (or, indeed, the files of any other game) to change some element of game play, usually by a third-party developer or the end user. In Dwarf Fortress, this usually refers to changes to the so-called raws, the game files that describe a wide range of elements, ranging from what plants can be milled, to what kinds of rock exist, to how empires are formed.
Most editing involves adding or removing "tokens" from the raw files. The tokens are the actual parameters for each item.
Subcategories
This category has the following 13 subcategories, out of 13 total.
Pages in category "Modding"
The following 66 pages are in this category, out of 66 total.