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Difference between revisions of "v0.31:Millstone"
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{{Quality|Exceptional|21:54, 28 June 2010 (UTC)}} | {{Quality|Exceptional|21:54, 28 June 2010 (UTC)}} | ||
− | {{Workshop|name=Millstone|key=M|job= | + | {{Workshop|name=Millstone|key=M|job=[[Miller|Milling]] |
|construction= | |construction= | ||
− | * Millstone | + | * [[Furniture|Millstone]] |
− | * | + | * [[Mechanism]] |
|construction_job= | |construction_job= | ||
− | * | + | * [[Mechanic]] |
|use= | |use= | ||
− | * | + | * [[Blade weed]] |
− | * | + | * [[Cave wheat]] |
− | * | + | * [[Dimple cup]] |
− | * | + | * [[Hide root]] |
− | * | + | * [[Longland grass]] |
− | * | + | * [[Quarry bush|Rock nut]] |
− | * | + | * [[Sliver barb]] |
− | * | + | * [[Sweet pod]] |
− | * An empty | + | * [[Whip vine]] |
+ | * An empty [[bag]] | ||
|production= | |production= | ||
− | * | + | * [[Emerald dye]] |
− | * | + | * [[Flour|Dwarven wheat flour]] |
− | * | + | * [[Dimple dye]] |
− | * | + | * [[Redroot dye]] |
− | * | + | * [[Flour|Longland flour]] |
− | * | + | * [[Quarry bush|Rock nut paste]] |
− | * | + | * [[Sliver dye]] |
− | * | + | * [[Dwarven sugar]] |
− | }} | + | * [[Whip vine flour]] |
+ | }}{{av}} | ||
− | A '''millstone''' is used to grind up certain | + | A '''millstone''' is used to grind up certain [[plants]] to make [[sugar]], [[flour]] and [[dye]]. Each [[milling]] job requires an empty [[bag]]. To operate, it needs to be connected to a mechanical [[power]] source such as a [[water wheel]] or [[windmill]] that supplies it with 10 power units. If none is available, a [[quern]] can be used instead, although millstones process plants much faster than querns. Before they can be placed as a building, you must first construct the millstone at a [[Mason's workshop]]. |
If the power to the millstone is interrupted, any jobs must be requeued when power is returned. Therefore it is best to have uninterrupted power or at least the ability to run it for a long period of time. | If the power to the millstone is interrupted, any jobs must be requeued when power is returned. Therefore it is best to have uninterrupted power or at least the ability to run it for a long period of time. | ||
+ | |||
+ | A millstone can be placed in a hanging state, however, it will not actually be constructed as the builder needs to be able to stand on the square on which it is being built. Because of this, a millstone must be powered from above or from the side, not from below in order to be able to complete construction. | ||
==An Example Setup== | ==An Example Setup== | ||
Line 65: | Line 68: | ||
Note that version 1 only works if the windmill is built first, and version 2 only works if the millstone is built first. | Note that version 1 only works if the windmill is built first, and version 2 only works if the millstone is built first. | ||
− | ''For a basic overview of how the different machine parts work and work together, see | + | ''For a basic overview of how the different machine parts work and work together, see [[machinery]].'' |
{{Workshops}} | {{Workshops}} | ||
+ | {{buildings}} |
Latest revision as of 17:11, 8 December 2011
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This article is about an older version of DF. |
A millstone is used to grind up certain plants to make sugar, flour and dye. Each milling job requires an empty bag. To operate, it needs to be connected to a mechanical power source such as a water wheel or windmill that supplies it with 10 power units. If none is available, a quern can be used instead, although millstones process plants much faster than querns. Before they can be placed as a building, you must first construct the millstone at a Mason's workshop.
If the power to the millstone is interrupted, any jobs must be requeued when power is returned. Therefore it is best to have uninterrupted power or at least the ability to run it for a long period of time.
A millstone can be placed in a hanging state, however, it will not actually be constructed as the builder needs to be able to stand on the square on which it is being built. Because of this, a millstone must be powered from above or from the side, not from below in order to be able to complete construction.
An Example Setup[edit]
As it is most efficient to set up workshops near their materials sources, usually by putting stockpiles next to them, it's common for millstones to be set up near farm plots. Putting a millstone just under the surface lets it be powered by a windmill on the surface, like so:
Side view - = - - = - * * 1 2
Note that version 1 only works if the windmill is built first, and version 2 only works if the millstone is built first.
For a basic overview of how the different machine parts work and work together, see machinery.
Workshops | |
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Furnaces | |
Related articles |
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |