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Difference between revisions of "v0.31:Fire imp"

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{{Quality|Fine|07:27, 27 July 2010 (UTC)}}
 
{{Quality|Fine|07:27, 27 July 2010 (UTC)}}
{{CreatureInfo v0.31
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{{Creaturelookup/0
|name=Fire imp
 
|symbol=i|color=6:0:1
 
|biome=
 
* {{L|Cavern|Subterranean magma pipes}}<br />(Depth 0 - 3)
 
* {{L|Magma sea|Subterranean magma seas}}<br />(Depth 4 - 5)
 
 
|wiki=no
 
|wiki=no
|contrib=no
+
|contrib=no}}
|valm=3}}  
 
 
{{av}}
 
{{av}}
 
{{creaturedesc}}
 
{{creaturedesc}}
  
'''Fire imps''' are small demonic creatures straight from the magma sea. They are able to spit small firebolts and can ignite whole landscapes. Trying to drown them is futile because they don't breathe. {{L|Trap|Take measures}} when you spot some in a near magmapipe.
+
[[File:Fire_imp.png|thumb|left|Admired for its terrifying features.]]
  
In an amusing example of the intricacies of Dwarf Fortress, Fire imps can not get {{L|syndrome|fevers}}. This is not likely to affect gameplay unless you are playing with dwarves {{L|modding|modded}} to breathe fever-causing gas.
+
'''Fire imps''' are small demonic creatures straight from the magma sea. They are able to spit small firebolts and can ignite whole landscapes. Trying to drown them is futile because they don't breathe. [[Trap|Take measures]] when you spot some in a near magmapipe.
 +
 
 +
In an amusing example of the intricacies of Dwarf Fortress, Fire imps can not get [[syndrome|fevers]]. This is not likely to affect gameplay unless you are playing with dwarves [[modding|modded]] to breathe fever-causing gas.
  
 
==Defense Strategies==
 
==Defense Strategies==
To avoid unwanted {{L|fun}} when dealing with Fire Imps and other nasty Magma-dwelling creatures, you can have a narrow channel leading between your source and the point you want to send it to, then put in a Magma-safe {{L|grate}} or set of {{L|bars}} ({{L|fortification}}s are useless when submerged, as creatures can swim through them). Beware, though, that {{L|magma man|magma men}} and {{L|fire man|fire men}} can and will {{L|building destroyer|destroy}} such barriers.
+
To avoid unwanted [[fun]] when dealing with Fire Imps and other nasty Magma-dwelling creatures, you can have a narrow channel leading between your source and the point you want to send it to, then put in a Magma-safe [[grate]] or set of [[bars]] ([[fortification]]s are useless when submerged, as creatures can swim through them). Beware, though, that [[magma man|magma men]] and [[fire man|fire men]] can and will [[building destroyer|destroy]] such barriers.
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

Latest revision as of 16:32, 22 December 2011

Fire imp

i

Biome

  • Magma Sea
  • Underground Depth: 0-4
Cannot be tamed 
Size
Max: 6,000 cm3

Age
Adult at: Birth
Max age: Immortal
Butchering returns

(Value multiplier ×3)

Food items

Raw materials

This article is about an older version of DF.
A small humanoid surrounded by fire which they can hurl at their enemies.
Admired for its terrifying features.

Fire imps are small demonic creatures straight from the magma sea. They are able to spit small firebolts and can ignite whole landscapes. Trying to drown them is futile because they don't breathe. Take measures when you spot some in a near magmapipe.

In an amusing example of the intricacies of Dwarf Fortress, Fire imps can not get fevers. This is not likely to affect gameplay unless you are playing with dwarves modded to breathe fever-causing gas.

Defense Strategies[edit]

To avoid unwanted fun when dealing with Fire Imps and other nasty Magma-dwelling creatures, you can have a narrow channel leading between your source and the point you want to send it to, then put in a Magma-safe grate or set of bars (fortifications are useless when submerged, as creatures can swim through them). Beware, though, that magma men and fire men can and will destroy such barriers.

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