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Difference between revisions of "v0.31:Menu"
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− | {{quality|Exceptional| | + | {{quality|Exceptional|15:16, 18 April 2011 (UTC)}} |
{{av}} | {{av}} | ||
+ | |||
+ | {{Expand Topic}} | ||
+ | |||
+ | The purpose of this page is to help players look up the meaning of user interface elements. See [[Dwarf_fortress_mode#Gameplay_User_Interface|Gameplay User Interface]] for more general information about the UI. | ||
+ | |||
==Main in-game Menu== | ==Main in-game Menu== | ||
− | [[Image: | + | [[Image:MainMenuv0.31.png|right]] |
− | * {{K|a}}: View Announcements - Displays recent | + | * {{K|a}}: View Announcements - Displays recent [[Announcement]]s |
* {{K|b}}: Building - [[#Building Menu|Building Menu]] | * {{K|b}}: Building - [[#Building Menu|Building Menu]] | ||
* {{K|r}}: Reports - [[#Combat reports screen|Combat reports screen]] | * {{K|r}}: Reports - [[#Combat reports screen|Combat reports screen]] | ||
− | * {{K|c}}: View civilizations - Shows | + | * {{K|c}}: View civilizations - Shows [[Civilization]]s that have been met |
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]] | * {{K|d}}: Designations - [[#Designate Menu|Designate Menu]] | ||
− | * {{K|o}}: Set Order - | + | * {{K|o}}: Set Order - [[Standing orders|Orders Menu]] |
* {{K|k}}: Look Around | * {{K|k}}: Look Around | ||
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]] | * {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]] | ||
− | * {{K|m}}: Military - | + | * {{K|m}}: Military - [[Military interface|Military Interface]] |
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]] | * {{K|s}}: Squads - [[#Squads Menu|Squads Menu]] | ||
* {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]] | * {{K|N}}: Points/Routes/Notes - [[#Notes Menu|Notes Menu]] | ||
* {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]] | * {{K|w}}: Define Burrows - [[#Burrows Menu|Burrows Menu]] | ||
* {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]] | * {{K|p}}: Stockpiles - [[#Stockpiles Menu|Stockpiles Menu]] | ||
− | * {{K|i}}: Zones - Place a | + | * {{K|i}}: Zones - Place a [[Activity zone|Zone]] |
* {{K|q}}: Set Building Tasks/Prefs - | * {{K|q}}: Set Building Tasks/Prefs - | ||
− | * {{K|R}}: View Rooms/Buildings - View | + | * {{K|R}}: View Rooms/Buildings - View [[Room]]s and [[Building list|Building List]] |
* {{K|t}}: View Items in Buildings | * {{K|t}}: View Items in Buildings | ||
* {{K|v}}: View Units | * {{K|v}}: View Units | ||
Line 26: | Line 31: | ||
* {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement | * {{K|Tab}}: Move this menu/map - Moves the menu/map into another arrangement | ||
* {{K|?}}: Help - [[#Help Screen|Help Screen]] | * {{K|?}}: Help - [[#Help Screen|Help Screen]] | ||
− | * {{K|Esc}}: Options - Set | + | * {{K|Esc}}: Options - Set [[Dwarf fortress mode#Options Screen|Options]] |
* {{K|;}}: Movies | * {{K|;}}: Movies | ||
− | * {{K|D}}: Depot Access - View whether your | + | * {{K|D}}: Depot Access - View whether your [[Trade depot]]s can be reached by other civs |
* {{K|Space}}: Resume | * {{K|Space}}: Resume | ||
* {{K|.}}: One-Step | * {{K|.}}: One-Step | ||
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[[Image:BuildingMenu2010.png|right]] | [[Image:BuildingMenu2010.png|right]] | ||
:This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set. | :This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set. | ||
− | * Armor Stand ({{K|a}}) - Place a built | + | * Armor Stand ({{K|a}}) - Place a built [[Armor stand]] (req. [[Furniture hauling]]) |
− | * Bed ({{K|b}}) - Place a built | + | * Bed ({{K|b}}) - Place a built [[Bed]] (req. [[Furniture hauling]]) |
− | * Seat ({{K|c}}) - Place a built | + | * Seat ({{K|c}}) - Place a built [[Throne]] (req. [[Furniture hauling]]) |
− | * Burial Receptacle ({{K|n}}) - Place a built | + | * Burial Receptacle ({{K|n}}) - Place a built [[Coffin]] (req. [[Furniture hauling]]) |
− | * Door ({{K|d}}) - Place a built | + | * Door ({{K|d}}) - Place a built [[Door]] (req. [[Furniture hauling]]) |
− | * Floodgate ({{K|x}}) - Place a built | + | * Floodgate ({{K|x}}) - Place a built [[Floodgate]] (req. [[Furniture hauling]]) |
− | * Floor Hatch ({{K|H}}) - Place a built | + | * Floor Hatch ({{K|H}}) - Place a built [[Floor hatch]] (req. [[Furniture hauling]]) |
− | * Wall Grate ({{K|W}}) - Place a built | + | * Wall Grate ({{K|W}}) - Place a built [[Wall grate]] (req. [[Furniture hauling]]) |
− | * Floor Grate ({{K|G}}) - Place a built | + | * Floor Grate ({{K|G}}) - Place a built [[Floor grate]] (req. [[Furniture hauling]]) |
− | * Vertical Bars ({{K|B}}) - Place | + | * Vertical Bars ({{K|B}}) - Place [[Vertical bars]] (req. [[Furniture hauling]]) |
− | * Floor Bars ({{K|Alt}}+({{K|b}}) - Place | + | * Floor Bars ({{K|Alt}}+({{K|b}}) - Place [[Floor bars]] (req. [[Furniture hauling]]) |
− | * Cabinet ({{K|f}}) - Place a built | + | * Cabinet ({{K|f}}) - Place a built [[Cabinet]] (req. [[Furniture hauling]]) |
− | * Container ({{K|h}}) - Place a built | + | * Container ({{K|h}}) - Place a built [[Container]] (req. [[Furniture hauling]]) |
− | * Kennels ({{K|k}}) - Construct a | + | * Kennels ({{K|k}}) - Construct a [[Kennel]] (req. [[animal training]], [[small animal dissection]] and/or [[trapping]] labor) |
− | * Farm Plot ({{K|p}}) - Place a | + | * Farm Plot ({{K|p}}) - Place a [[Farm]] (req. [[Farming (fields)]] labor) |
− | * Weapon Rack ({{K|r}}) - Place a built | + | * Weapon Rack ({{K|r}}) - Place a built [[Weapon rack]] (req. [[Furniture hauling]]) |
− | * Statue ({{K|s}}) - Place a built | + | * Statue ({{K|s}}) - Place a built [[Statue]] (req. [[Furniture hauling]]) |
− | * Table ({{K|t}}) - Place a built | + | * Table ({{K|t}}) - Place a built [[Table]] (req. [[Furniture hauling]]) |
− | * Paved Road ({{K|o}}) - Build a | + | * Paved Road ({{K|o}}) - Build a [[Paved road]] (req. [[Architecture]] labor) |
− | * Dirt Road ({{K|O}}) - Build a | + | * Dirt Road ({{K|O}}) - Build a [[Dirt road]] (req. [[Architecture]] labor) |
− | * Bridge ({{K|g}}) - Build a | + | * Bridge ({{K|g}}) - Build a [[Bridge]] (req. [[Architecture]] labor) |
− | * Well ({{K|l}}) - Build a | + | * Well ({{K|l}}) - Build a [[Well]] (req. [[Architecture]] labor) |
* Siege Engines ({{K|i}}) | * Siege Engines ({{K|i}}) | ||
** Ballista ({{K|b}}) | ** Ballista ({{K|b}}) | ||
** Catapult ({{K|c}}) | ** Catapult ({{K|c}}) | ||
− | * Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]] - Menu to build various | + | * Workshops ({{K|w}}) - [[#Workshops Menu|Workshops Menu]] - Menu to build various [[Workshop]]s |
− | * Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]] - Menu to build various | + | * Furnaces ({{K|e}}) - [[#Furnaces Menu|Furnaces Menu]] - Menu to build various [[Furnace]]s |
− | * Glass Window ({{K|y}}) - Place a built | + | * Glass Window ({{K|y}}) - Place a built [[window|Glass window]] (req. [[Furniture hauling]]) |
− | * Gem Window ({{K|Y}}) - Create a | + | * Gem Window ({{K|Y}}) - Create a [[Gem window]] ('''with job''') |
* Wall/Floor/Stairs ({{K|C}}) | * Wall/Floor/Stairs ({{K|C}}) | ||
− | ** Wall ({{K|w}}) - Build a | + | ** Wall ({{K|w}}) - Build a [[Wall]] (req. [[Masonry]]/[[Carpenter]] labor) |
− | ** Floor ({{K|f}}) - Build a | + | ** Floor ({{K|f}}) - Build a [[Floor]] (req. [[Masonry]]/[[Carpenter]] labor) |
− | ** Ramp ({{K|r}}) - Build a | + | ** Ramp ({{K|r}}) - Build a [[Ramp]] (req. [[Masonry]]/[[Carpenter]] labor) |
− | ** Up Stair ({{K|u}}) - Build a | + | ** Up Stair ({{K|u}}) - Build a [[Up stair]] (req. [[Masonry]]/[[Carpenter]] labor) |
− | ** Down Stair ({{K|d}}) - Build a | + | ** Down Stair ({{K|d}}) - Build a [[Down stair]] (req. [[Masonry]]/[[Carpenter]] labor) |
− | ** Up/Down Stair ({{K|x}}) - Build a | + | ** Up/Down Stair ({{K|x}}) - Build a [[Stairs|Up/Down Stair]] (req. [[Masonry]]/[[Carpenter]] labor) |
− | ** Fortification ({{K|F}}) - Build a | + | ** Fortification ({{K|F}}) - Build a [[Fortification]] (req. [[Masonry]]/[[Carpenter]] labor) |
− | * Trade Depot ({{K|D}}) - Construct a | + | * Trade Depot ({{K|D}}) - Construct a [[Trade depot]] |
* Traps/Levers ({{K|T}}) | * Traps/Levers ({{K|T}}) | ||
− | ** Stone-Fall Trap ({{K|s}}) - Build a | + | ** Stone-Fall Trap ({{K|s}}) - Build a [[Trap|Stone-fall trap]] (req. [[Mechanics]] labor) |
− | ** Weapon Trap ({{K|w}}) - Build a | + | ** Weapon Trap ({{K|w}}) - Build a [[Weapon trap]] (req. [[Mechanics]] labor) |
− | ** Lever ({{K|l}}) - Build a | + | ** Lever ({{K|l}}) - Build a [[Lever]] (req. [[Mechanics]] labor) |
− | ** Pressure Plate ({{K|p}}) - Build a | + | ** Pressure Plate ({{K|p}}) - Build a [[Pressure plate]] (req. [[Mechanics]] labor) |
− | ** Cage Trap ({{K|c}}) - Build a | + | ** Cage Trap ({{K|c}}) - Build a [[Cage trap]] (req. [[Mechanics]] labor) |
− | ** Upright Spear/Spike ({{K|S}}) - Build a | + | ** Upright Spear/Spike ({{K|S}}) - Build a [[Trap|Upright Spear/Spike]] (req. [[Mechanics]] labor) |
* Machine Components ({{K|M}}) | * Machine Components ({{K|M}}) | ||
− | ** Screw Pump ({{K|s}}) - Build a | + | ** Screw Pump ({{K|s}}) - Build a [[Screw pump]] (req. [[Mechanics]] labor) |
− | ** Water Wheel ({{K|w}}) - Build a | + | ** Water Wheel ({{K|w}}) - Build a [[Water wheel]] (req. [[Mechanics]] labor) |
− | ** Windmill ({{K|m}}) - Build a | + | ** Windmill ({{K|m}}) - Build a [[Windmill]] (req. [[Mechanics]] labor) |
− | ** Gear Assembly ({{K|g}}) - Build a | + | ** Gear Assembly ({{K|g}}) - Build a [[Gear assembly]] (req. [[Mechanics]] labor) |
− | ** Horizontal Axle ({{K|h}}) - Build a | + | ** Horizontal Axle ({{K|h}}) - Build a [[axle|Horizontal axle]] (req. [[Mechanics]] labor) |
− | ** Vertical Axle ({{K|v}}) - Build a | + | ** Vertical Axle ({{K|v}}) - Build a [[axle|Vertical axle]] (req. [[Mechanics]] labor) |
− | * Support ({{K|S}}) - Construct a | + | * Support ({{K|S}}) - Construct a [[Support]] (req. [[Architecture]] labor) |
− | * Animal Trap ({{K|m}}) - Place an | + | * Animal Trap ({{K|m}}) - Place an [[Animal trap]] (with hauling) |
− | * Restraint ({{K|v}}) - Place a | + | * Restraint ({{K|v}}) - Place a [[Restraint]] (req. [[Furniture hauling]]) |
− | * Cage ({{K|j}}) - Place a built | + | * Cage ({{K|j}}) - Place a built [[Cage]] (req. [[Furniture hauling]]) |
− | * Archery Target ({{K|A}}) - Build an | + | * Archery Target ({{K|A}}) - Build an [[Archery target]] (req. [[Architecture]] labor) |
− | * Traction Bench ({{K|R}}) - Place a | + | * Traction Bench ({{K|R}}) - Place a [[Traction bench]] (req. [[Furniture hauling]]) |
==== Workshops Menu ==== | ==== Workshops Menu ==== | ||
[[Image:Workshops Menu.png|right]] | [[Image:Workshops Menu.png|right]] | ||
− | *Leather works ({{K|e}}) - Build a | + | *Leather works ({{K|e}}) - Build a [[Leather works]] (req. [[Leatherworking]] labor) |
− | *Quern ({{K|q}}) - Build a | + | *Quern ({{K|q}}) - Build a [[Quern]] (req. [[Milling]] labor) |
− | *Millstone ({{K|M}}) - Build a | + | *Millstone ({{K|M}}) - Build a [[Millstone]] (req. [[Mechanics]] labor) |
− | *Loom ({{K|o}}) - Build a | + | *Loom ({{K|o}}) - Build a [[Loom]] (req. [[Weaving]] labor) |
− | *Clothier's Shop ({{K|k}}) - Build a | + | *Clothier's Shop ({{K|k}}) - Build a [[Clothier's shop]] (req. [[Clothesmaking]] labor) |
− | *Bowyer's Workshop ({{K|b}}) - Build a | + | *Bowyer's Workshop ({{K|b}}) - Build a [[Bowyer's workshop]] (req. [[Crossbow-making]] labor) |
− | *Carpenter's Workshop ({{K|c}}) - Build a | + | *Carpenter's Workshop ({{K|c}}) - Build a [[Carpenter's workshop]] (req. [[Carpentry]] labor) |
− | *Metalsmith's Forge ({{K|f}}) - Build a | + | *Metalsmith's Forge ({{K|f}}) - Build a [[Metalsmith's forge]] (req. [[Weaponsmithing]]/[[Armoring]]/[[Blacksmithing]]/[[Metalcrafting]] labor) |
− | *Magma Forge ({{K|v}}) - Build a | + | *Magma Forge ({{K|v}}) - Build a [[Magma forge]] (req. [[Weaponsmithing]]/[[Armoring]]/[[Blacksmithing]]/[[Metalcrafting]] labor) |
− | *Jeweler's Workshop ({{K|j}}) - Build a | + | *Jeweler's Workshop ({{K|j}}) - Build a [[Jeweler's workshop]] (req. [[Gem cutting]] or [[Gem setting]] labor) |
− | *Mason's Workshop ({{K|m}}) - Build a | + | *Mason's Workshop ({{K|m}}) - Build a [[Mason's workshop]] (req. [[Masonry]] labor) |
− | *Butcher's Shop ({{K|u}}) - Build a | + | *Butcher's Shop ({{K|u}}) - Build a [[Butcher's shop]] (req. [[Butchery]] labor) |
− | *Tanner's Shop ({{K|n}}) - Build a | + | *Tanner's Shop ({{K|n}}) - Build a [[Tanner's shop]] (req. [[Tanning]] labor) |
− | *Craftsdwarf's Workshop ({{K|r}}) - Build a | + | *Craftsdwarf's Workshop ({{K|r}}) - Build a [[Craftsdwarf's workshop]] (req. [[Woodcrafting]]/[[Bone carving]]/[[Stonecrafting]] labor) |
− | *Siege Workshop ({{K|s}}) - Build a | + | *Siege Workshop ({{K|s}}) - Build a [[Siege workshop]] (req. [[Siege engineering]] labor) |
− | *Mechanic's Workshop ({{K|t}}) - Build a | + | *Mechanic's Workshop ({{K|t}}) - Build a [[Mechanic's workshop]] (req. [[Mechanics]] labor) |
− | *Still ({{K|l}}) - Build a | + | *Still ({{K|l}}) - Build a [[Still]] (req. [[Brewing]] labor) |
− | *Farmer's Workshop ({{K|w}}) - Build a | + | *Farmer's Workshop ({{K|w}}) - Build a [[Farmer's workshop]] (req. [[Plant processing]]/[[Milking]]/[[Cheese making]] labor) |
− | *Kitchen ({{K|z}}) - Build a | + | *Kitchen ({{K|z}}) - Build a [[Kitchen]] (req. [[Cooking]] labor) |
− | *Fishery ({{K|h}}) - Build a | + | *Fishery ({{K|h}}) - Build a [[Fishery]] (req. [[Fishing]]/[[Fish cleaning]] labor) |
− | *Ashery ({{K|y}}) - Build an | + | *Ashery ({{K|y}}) - Build an [[Ashery]] (req. [[Potash making]] or [[Lye making]] labor) |
− | *Dyer's Shop ({{K|d}}) - Build a | + | *Dyer's Shop ({{K|d}}) - Build a [[Dyer's shop]] (req. [[Dyeing]] labor) |
− | *Soap Maker's Workshop ({{K|S}}) - Build a | + | *Soap Maker's Workshop ({{K|S}}) - Build a [[Soap maker's workshop]] (req. [[Soap making]] labor) |
{{-}} | {{-}} | ||
==== Furnaces Menu ==== | ==== Furnaces Menu ==== | ||
[[Image:FurnacesMenu.png|right]] | [[Image:FurnacesMenu.png|right]] | ||
− | *Wood Furnce ({{K|w}}) - Build a | + | *Wood Furnce ({{K|w}}) - Build a [[Wood furnace]] (req. [[Architecture]] labor) |
− | *Smelter ({{K|s}}) - Build a | + | *Smelter ({{K|s}}) - Build a [[Smelter]] (req. [[Architecture]] and [[Masonry]] labor) |
− | *Glass Furnace ({{K|g}}) - Build a | + | *Glass Furnace ({{K|g}}) - Build a [[Glass furnace]] (req. [[Architecture]] and [[Masonry]]/[[Metalsmithing]] labor) |
− | *Kiln ({{K|k}}) - Build a | + | *Kiln ({{K|k}}) - Build a [[Kiln]] (req. [[Architecture]] and [[Masonry]] labor) |
− | *Magma Smelter ({{K|l}}) - Build a | + | *Magma Smelter ({{K|l}}) - Build a [[Magma smelter]] (req. [[Architecture]] and [[Masonry]] labor) |
− | *Magma Glass Furnace ({{K|a}}) - Build a | + | *Magma Glass Furnace ({{K|a}}) - Build a [[Magma glass furnace]] (req. [[Architecture]] and [[Masonry]]/[[Metalsmithing]] labor) |
− | *Magma Kiln ({{K|n}}) - Build a | + | *Magma Kiln ({{K|n}}) - Build a [[Magma kiln]] (req. [[Architecture]] and [[Masonry]] labor) |
{{-}} | {{-}} | ||
=== Combat reports Screen=== | === Combat reports Screen=== | ||
[[Image:CombatReportsScreen2010.png|right]] | [[Image:CombatReportsScreen2010.png|right]] | ||
+ | Hit r to enter the report screen then go through the listing until you find the desired victim. | ||
+ | |||
=== Designations Menu === | === Designations Menu === | ||
[[Image:DesignateMenu2010.png|right]] | [[Image:DesignateMenu2010.png|right]] | ||
Line 206: | Line 213: | ||
*{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}}) | *{{K|c}}: Customer Stockpile - Build custom stockpile (define with {{K|t}}) | ||
*{{K|t}}: Custom Settings - Define custom stockpile | *{{K|t}}: Custom Settings - Define custom stockpile | ||
− | *{{K|/}}{{K|*}}: Reserved Barrels - | + | *{{K|/}}{{K|*}}: Reserved Barrels - Set the number of barrels that will be reserved for workshop use (such as the [[Still]]). |
− | *{{K|-}}:{{K|+}}: Reserved Bins - | + | *{{K|-}}:{{K|+}}: Reserved Bins - Set the number of bins that will be reserved for workshop use. |
*{{K|x}}: Remove Designation - Remove stockpiles | *{{K|x}}: Remove Designation - Remove stockpiles | ||
*{{K|Enter}}: Select - Place start/end corner of stockpile. | *{{K|Enter}}: Select - Place start/end corner of stockpile. | ||
+ | |||
=== Hot Keys Menu === | === Hot Keys Menu === | ||
[[Image:HotKeysMenu2010.png|right]] | [[Image:HotKeysMenu2010.png|right]] | ||
Line 220: | Line 228: | ||
=== Nobles Screen === | === Nobles Screen === | ||
[[Image:NoblesScreen2010.png|right|480px|225px]] | [[Image:NoblesScreen2010.png|right|480px|225px]] | ||
− | :In this screen various | + | :In this screen various [[nobles]] can be assigned/removed. See the [[nobles]] article for details on nobles, their requirements/demands/mandates. |
*{{K|Enter}}: View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit. | *{{K|Enter}}: View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit. | ||
*{{K|r}}: Replace - Replace the current position if possible, or place if empty. | *{{K|r}}: Replace - Replace the current position if possible, or place if empty. | ||
− | *{{K|s}}: Settings - Only available for the | + | *{{K|s}}: Settings - Only available for the [[broker]] |
{{-}} | {{-}} | ||
=== Status Screen === | === Status Screen === | ||
Line 234: | Line 242: | ||
*E - [[#Health Screen|Health]] | *E - [[#Health Screen|Health]] | ||
*F - [[#Justice Screen|Justice]] | *F - [[#Justice Screen|Justice]] | ||
− | *G - Date - Day Month, Year, Early/Middle/Late Season - | + | *G - Date - Day Month, Year, Early/Middle/Late Season - [[Trade]] caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn |
− | *H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of | + | *H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of [[immigrants]], and [[siege]]s. The wealth of unground structures you can't see is listed here. “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet. |
*I: How much wealth you have acquired through trade, or traded away (Import/Export) | *I: How much wealth you have acquired through trade, or traded away (Import/Export) | ||
*J: How much food you have. Other contains prepared meals, as well as some inedible plants. | *J: How much food you have. Other contains prepared meals, as well as some inedible plants. | ||
Line 274: | Line 282: | ||
:This screen lists every item in your fortress. | :This screen lists every item in your fortress. | ||
*A: General item grouping | *A: General item grouping | ||
− | *B: Count of each general type “?” at the end of a value means you haven't had your | + | *B: Count of each general type. The white number counts usable items, the red number (if any) counts items that cannot be used, including those which belong to others (such as a caravan) and those which have been forbidden. A “?” at the end of a value means you haven't had your bookkeeper maintain records precise enough to know the exact value yet. |
− | *C: individual kinds of items. Items of the same kind but different | + | *C: individual kinds of items. Items of the same kind but different [[quality]] are grouped together unless {{K|Tab}} is pressed. |
*{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together. | *{{K|tab}}: Mode - Changes between listing single items, and grouping items of different quality but same type together. | ||
*{{K|z}}: Zoom - only available after pressing {{K|tab}}, zooms screen to selected item. | *{{K|z}}: Zoom - only available after pressing {{K|tab}}, zooms screen to selected item. | ||
Line 284: | Line 292: | ||
*{{K|h}}: Hide - Marks/unmarks item or group to be hidden | *{{K|h}}: Hide - Marks/unmarks item or group to be hidden | ||
{{-}} | {{-}} | ||
+ | |||
==== Health Screen ==== | ==== Health Screen ==== | ||
[[Image:HealthScreen2010.png|right|480px]] | [[Image:HealthScreen2010.png|right|480px]] | ||
− | :Lists all types of | + | :''Main article: [[Health screen]]'' |
+ | |||
+ | :Lists all types of [[Healthcare]] information about tamed animals and dwarves in your fortress. Only visible if you have appointed a [[Chief medical dwarf]]. | ||
{{-}} | {{-}} | ||
==== Justice Screen ==== | ==== Justice Screen ==== | ||
[[Image:JusticeScreen2010.png|right|480px]] | [[Image:JusticeScreen2010.png|right|480px]] | ||
− | :Lists information about | + | :Lists information about Justice at your fortress. |
+ | |||
+ | * A - Any criminals currently wanted or being punished are listed here | ||
+ | * B - Shows details about the currently selected criminal - crimes committed, punishment sentenced, and the officer currently assigned to carry out punishments. | ||
+ | * C - This lists the number of cages and chains marked for jailing criminals. | ||
{{-}} | {{-}} | ||
+ | |||
=== Help Screen === | === Help Screen === | ||
[[Image:HelpScreen2010.png|right|480px]] | [[Image:HelpScreen2010.png|right|480px]] | ||
{{-}} | {{-}} | ||
+ | {{Category|Interface}} |
Latest revision as of 05:07, 17 February 2012
This article is about an older version of DF. |
This article is a stub. You can improve the article by expanding it. |
The purpose of this page is to help players look up the meaning of user interface elements. See Gameplay User Interface for more general information about the UI.
Main in-game Menu[edit]
- a: View Announcements - Displays recent Announcements
- b: Building - Building Menu
- r: Reports - Combat reports screen
- c: View civilizations - Shows Civilizations that have been met
- d: Designations - Designate Menu
- o: Set Order - Orders Menu
- k: Look Around
- j: Job List - Jobs Screen
- m: Military - Military Interface
- s: Squads - Squads Menu
- N: Points/Routes/Notes - Notes Menu
- w: Define Burrows - Burrows Menu
- p: Stockpiles - Stockpiles Menu
- i: Zones - Place a Zone
- q: Set Building Tasks/Prefs -
- R: View Rooms/Buildings - View Rooms and Building List
- t: View Items in Buildings
- v: View Units
- h: Hot Keys - Hot Keys Menu
- n: Nobles and Administrators - Nobles Screen
- z: Status - Status Screen
- Tab: Move this menu/map - Moves the menu/map into another arrangement
- ?: Help - Help Screen
- Esc: Options - Set Options
- ;: Movies
- D: Depot Access - View whether your Trade depots can be reached by other civs
- Space: Resume
- .: One-Step
- u: Units Screen - Not displayed on Menu.
Building Menu[edit]
- This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.
- Armor Stand (a) - Place a built Armor stand (req. Furniture hauling)
- Bed (b) - Place a built Bed (req. Furniture hauling)
- Seat (c) - Place a built Throne (req. Furniture hauling)
- Burial Receptacle (n) - Place a built Coffin (req. Furniture hauling)
- Door (d) - Place a built Door (req. Furniture hauling)
- Floodgate (x) - Place a built Floodgate (req. Furniture hauling)
- Floor Hatch (H) - Place a built Floor hatch (req. Furniture hauling)
- Wall Grate (W) - Place a built Wall grate (req. Furniture hauling)
- Floor Grate (G) - Place a built Floor grate (req. Furniture hauling)
- Vertical Bars (B) - Place Vertical bars (req. Furniture hauling)
- Floor Bars (Alt+(b) - Place Floor bars (req. Furniture hauling)
- Cabinet (f) - Place a built Cabinet (req. Furniture hauling)
- Container (h) - Place a built Container (req. Furniture hauling)
- Kennels (k) - Construct a Kennel (req. animal training, small animal dissection and/or trapping labor)
- Farm Plot (p) - Place a Farm (req. Farming (fields) labor)
- Weapon Rack (r) - Place a built Weapon rack (req. Furniture hauling)
- Statue (s) - Place a built Statue (req. Furniture hauling)
- Table (t) - Place a built Table (req. Furniture hauling)
- Paved Road (o) - Build a Paved road (req. Architecture labor)
- Dirt Road (O) - Build a Dirt road (req. Architecture labor)
- Bridge (g) - Build a Bridge (req. Architecture labor)
- Well (l) - Build a Well (req. Architecture labor)
- Siege Engines (i)
- Ballista (b)
- Catapult (c)
- Workshops (w) - Workshops Menu - Menu to build various Workshops
- Furnaces (e) - Furnaces Menu - Menu to build various Furnaces
- Glass Window (y) - Place a built Glass window (req. Furniture hauling)
- Gem Window (Y) - Create a Gem window (with job)
- Wall/Floor/Stairs (C)
- Wall (w) - Build a Wall (req. Masonry/Carpenter labor)
- Floor (f) - Build a Floor (req. Masonry/Carpenter labor)
- Ramp (r) - Build a Ramp (req. Masonry/Carpenter labor)
- Up Stair (u) - Build a Up stair (req. Masonry/Carpenter labor)
- Down Stair (d) - Build a Down stair (req. Masonry/Carpenter labor)
- Up/Down Stair (x) - Build a Up/Down Stair (req. Masonry/Carpenter labor)
- Fortification (F) - Build a Fortification (req. Masonry/Carpenter labor)
- Trade Depot (D) - Construct a Trade depot
- Traps/Levers (T)
- Stone-Fall Trap (s) - Build a Stone-fall trap (req. Mechanics labor)
- Weapon Trap (w) - Build a Weapon trap (req. Mechanics labor)
- Lever (l) - Build a Lever (req. Mechanics labor)
- Pressure Plate (p) - Build a Pressure plate (req. Mechanics labor)
- Cage Trap (c) - Build a Cage trap (req. Mechanics labor)
- Upright Spear/Spike (S) - Build a Upright Spear/Spike (req. Mechanics labor)
- Machine Components (M)
- Screw Pump (s) - Build a Screw pump (req. Mechanics labor)
- Water Wheel (w) - Build a Water wheel (req. Mechanics labor)
- Windmill (m) - Build a Windmill (req. Mechanics labor)
- Gear Assembly (g) - Build a Gear assembly (req. Mechanics labor)
- Horizontal Axle (h) - Build a Horizontal axle (req. Mechanics labor)
- Vertical Axle (v) - Build a Vertical axle (req. Mechanics labor)
- Support (S) - Construct a Support (req. Architecture labor)
- Animal Trap (m) - Place an Animal trap (with hauling)
- Restraint (v) - Place a Restraint (req. Furniture hauling)
- Cage (j) - Place a built Cage (req. Furniture hauling)
- Archery Target (A) - Build an Archery target (req. Architecture labor)
- Traction Bench (R) - Place a Traction bench (req. Furniture hauling)
Workshops Menu[edit]
- Leather works (e) - Build a Leather works (req. Leatherworking labor)
- Quern (q) - Build a Quern (req. Milling labor)
- Millstone (M) - Build a Millstone (req. Mechanics labor)
- Loom (o) - Build a Loom (req. Weaving labor)
- Clothier's Shop (k) - Build a Clothier's shop (req. Clothesmaking labor)
- Bowyer's Workshop (b) - Build a Bowyer's workshop (req. Crossbow-making labor)
- Carpenter's Workshop (c) - Build a Carpenter's workshop (req. Carpentry labor)
- Metalsmith's Forge (f) - Build a Metalsmith's forge (req. Weaponsmithing/Armoring/Blacksmithing/Metalcrafting labor)
- Magma Forge (v) - Build a Magma forge (req. Weaponsmithing/Armoring/Blacksmithing/Metalcrafting labor)
- Jeweler's Workshop (j) - Build a Jeweler's workshop (req. Gem cutting or Gem setting labor)
- Mason's Workshop (m) - Build a Mason's workshop (req. Masonry labor)
- Butcher's Shop (u) - Build a Butcher's shop (req. Butchery labor)
- Tanner's Shop (n) - Build a Tanner's shop (req. Tanning labor)
- Craftsdwarf's Workshop (r) - Build a Craftsdwarf's workshop (req. Woodcrafting/Bone carving/Stonecrafting labor)
- Siege Workshop (s) - Build a Siege workshop (req. Siege engineering labor)
- Mechanic's Workshop (t) - Build a Mechanic's workshop (req. Mechanics labor)
- Still (l) - Build a Still (req. Brewing labor)
- Farmer's Workshop (w) - Build a Farmer's workshop (req. Plant processing/Milking/Cheese making labor)
- Kitchen (z) - Build a Kitchen (req. Cooking labor)
- Fishery (h) - Build a Fishery (req. Fishing/Fish cleaning labor)
- Ashery (y) - Build an Ashery (req. Potash making or Lye making labor)
- Dyer's Shop (d) - Build a Dyer's shop (req. Dyeing labor)
- Soap Maker's Workshop (S) - Build a Soap maker's workshop (req. Soap making labor)
Furnaces Menu[edit]
- Wood Furnce (w) - Build a Wood furnace (req. Architecture labor)
- Smelter (s) - Build a Smelter (req. Architecture and Masonry labor)
- Glass Furnace (g) - Build a Glass furnace (req. Architecture and Masonry/Metalsmithing labor)
- Kiln (k) - Build a Kiln (req. Architecture and Masonry labor)
- Magma Smelter (l) - Build a Magma smelter (req. Architecture and Masonry labor)
- Magma Glass Furnace (a) - Build a Magma glass furnace (req. Architecture and Masonry/Metalsmithing labor)
- Magma Kiln (n) - Build a Magma kiln (req. Architecture and Masonry labor)
Combat reports Screen[edit]
Hit r to enter the report screen then go through the listing until you find the desired victim.
Designations Menu[edit]
The Designations Menu (accessed by d provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.
Jobs Screen[edit]
Squads Menu[edit]
- This menu allows you to manage your squads
Notes Menu[edit]
- Allows the placement of notes, also referred to as “points”. Required to create patrol routes, often used to label levers so you can remember what they are connected to.
- p: Place - Places a note on the cursor
- d: Delete - Deletes notes on the cursor
- n: Name - Name/label the note placed at this point
- t: Note text - Add additional information for the note
- c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
- s: Adopt selected symbol - Makes all future notes use the selected options .
- +- */ - Modify currently selected (using c) part of the symbol
- r:Routes – #Routes Menu allows linking of Notes/points together to form routes for patrols.
Routes Menu[edit]
- a: Add route - Create a new route.
- e: Edit waypts - Edit points that make up the route.
- a: Add waypt - Add current point to route.
- d: Add waypt - Delete current point from route.
- p: Add waypt - Finish editing route.
- d: Del route - Delete currently selected route.
- n: Name route - Name current route
- c: Center - Center on route.
- +- */ - Select different routes
- p: Back to points/notes - Return to Notes menu
Burrows Menu[edit]
- This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
- a: Add new burrow - Create a new burrow
- d: Delete - Delete currently selected burrow
- +- */: Change selection - Switch burrows
- Enter: Define this burrow - Select areas that make up burrow, multiple areas can be created.
- c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
- +- */ - Modify currently selected (using c) part of the symbol
- c: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
- z: Center on burrow
- Esc: Done
Stockpiles Menu[edit]
- Creates stockpiles, dwarves will place items in the appropriate stockpile if they have the correct hauling labor.
- a: Animal - Stores animals in cages/traps, empty cages/traps
- f: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/ect.)
- u: Furniture Storage - Stores furniture and siege ammo
- y: Graveyard - Stores dead dwarves
- r: Refuse - Stores garbage/dead animals/bones/skulls/shells
- s: Stone - Stores stone/ore
- w: Wood - Stores wood
- e: Gem - Stores rough/cut gems
- b: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glass)
- h: Cloth - Stores cloth/thread
- l: Leather - Stores leather
- z: Ammo - Stores Bolts/Arrows/Blowdarts
- n: Coins - Stores coins
- g: Finished Goods - Stores finished goods (chains/crafts/clothing (not armor)/splints/crutches/more)
- p: Weapons - Stores weapons/trap components
- d: Armor - Stores armor
- c: Customer Stockpile - Build custom stockpile (define with t)
- t: Custom Settings - Define custom stockpile
- / *: Reserved Barrels - Set the number of barrels that will be reserved for workshop use (such as the Still).
- -:+: Reserved Bins - Set the number of bins that will be reserved for workshop use.
- x: Remove Designation - Remove stockpiles
- Enter: Select - Place start/end corner of stockpile.
Hot Keys Menu[edit]
- Allows the editing of hotkeys. Pressing a hotkey, F1-F8 or Shift F1-F8 zooms to that location.
- F#: Select line F#
- Shift+F#: Select line Shift+F#
- n: Change Name - Name this hotkey
- z: Zoom Here - Set screen to zoom the the current location when selected hotkey is pressed.
Nobles Screen[edit]
- In this screen various nobles can be assigned/removed. See the nobles article for details on nobles, their requirements/demands/mandates.
- Enter: View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
- r: Replace - Replace the current position if possible, or place if empty.
- s: Settings - Only available for the broker
Status Screen[edit]
- Shows basic Fortress status.
- A - Animals
- B - Kitchen
- C - Stone
- D - Stocks
- E - Health
- F - Justice
- G - Date - Day Month, Year, Early/Middle/Late Season - Trade caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn
- H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of immigrants, and sieges. The wealth of unground structures you can't see is listed here. “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
- I: How much wealth you have acquired through trade, or traded away (Import/Export)
- J: How much food you have. Other contains prepared meals, as well as some inedible plants.
- ←→ - Move sub-menu
- Enter - Select sub-menu
Animals Screen[edit]
- This shows information about all tame animals at your fortress.
- A: Animal type. Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.
- B: Gender: Amulet is Female, Bag (circle with arrow) is male.
- C: Who owns the animal. Animals marked unavailable can't be adopted. Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher's shop. Cats are marked as Uninterested and can't be set as available, cats will adopt dwarves themselves.
- ↓↑ - Move between animals
- Enter - Toggle pet availability (not possible on untamed or cats)
- b - Slaughter
Kitchen Screen[edit]
- This screen allows you to control what food is processed in which manner.
- A: Type of food
- B: Count for that food. “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
- C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No
- D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No
- ↓↑ - Move between food items
- c - Toggle cook.
- b - Toggle brew.
Stone Screen[edit]
- This screen lets you restrict usage of stone to specific tasks. All possible stones are listed here.
- A: Type of Stone/ore/bar.
- B: Various reactions that this item is a part of (these can be selected for more information)
- Enter - Mark stone economic/non-economic
Stocks Screen[edit]
- This screen lists every item in your fortress.
- A: General item grouping
- B: Count of each general type. The white number counts usable items, the red number (if any) counts items that cannot be used, including those which belong to others (such as a caravan) and those which have been forbidden. A “?” at the end of a value means you haven't had your bookkeeper maintain records precise enough to know the exact value yet.
- C: individual kinds of items. Items of the same kind but different quality are grouped together unless Tab is pressed.
- tab: Mode - Changes between listing single items, and grouping items of different quality but same type together.
- z: Zoom - only available after pressing tab, zooms screen to selected item.
- v: View - only available after pressing tab, views information on selected item.
- m: Melt - Marks/unmarks item or group to be melted
- f: Forbid - Marks/unmarks item or group to be forbiden
- d: Dump - Marks/unmarks item or group to be dumped
- h: Hide - Marks/unmarks item or group to be hidden
Health Screen[edit]
- Main article: Health screen
- Lists all types of Healthcare information about tamed animals and dwarves in your fortress. Only visible if you have appointed a Chief medical dwarf.
Justice Screen[edit]
- Lists information about Justice at your fortress.
- A - Any criminals currently wanted or being punished are listed here
- B - Shows details about the currently selected criminal - crimes committed, punishment sentenced, and the officer currently assigned to carry out punishments.
- C - This lists the number of cages and chains marked for jailing criminals.
Help Screen[edit]