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Difference between revisions of "v0.34:Giraffe"
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{{creaturedesc}} | {{creaturedesc}} | ||
− | '''Giraffes''' require a [[pasture]] to survive. | + | |
+ | '''Giraffes''' are large, long-necked creatures that appear in savannas (warm forests with high drainage), and are a common occurrence there. Tree browsing has yet to be implemented, so giraffes will not deforest your surroundings, but in you manage to capture and [[tame]] some, their grazer value of 30 (equivalent to the largest of domesticated animals, [[water buffalo]]s) will require a large [[pasture]] for them to survive. They tend to flee rather than fight, but if they do fight, their large size can allow them to easily dispatch a lone hunter who ventures too close; in combat, their hooves and mass make a good [[natural weapon]]. | ||
+ | |||
+ | While giraffes can be trained as war giraffes, their military value is questionable due to their high grazing requirements and the fact that their children take ten years to mature. | ||
+ | |||
+ | [[Image:Flickr - Rainbirder - High-rise living.jpg|thumb|left|400px|[[preference|Admired]] for their ''long necks'']] | ||
{{Gamedata}} | {{Gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Latest revision as of 19:08, 28 June 2013
G | |
Urist likes giraffes for their long necks. | |
---|---|
Biome | |
| |
Variations | |
Attributes | |
War animals · Hunting animals · Grazer · Exotic mount · Horn | |
Tamed Attributes | |
Pet value | 500 |
Grazer: | 18x18 |
Trainable: Hunting War | |
Size | |
Birth: | 100,000 cm3 |
Mid: | 500,000 cm3 |
Max: | 1,000,000 cm3
|
Age | |
Adult at: | 10 |
Max age: | 25-30 |
Butchering returns
(Value multiplier ×5) | |
Food items | |
Meat | 30 |
Fat | 13 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 3 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Eyes | 2 |
Spleen | 1 |
Raw materials | |
Bones | 25 |
Skull | 1 |
Horns | 2 |
Skin | Raw hide |
This article is about an older version of DF. |
- A huge leaf-eating mammal. It has an extremely long neck. Its skin has a distinctive brown and white pattern.
Giraffes are large, long-necked creatures that appear in savannas (warm forests with high drainage), and are a common occurrence there. Tree browsing has yet to be implemented, so giraffes will not deforest your surroundings, but in you manage to capture and tame some, their grazer value of 30 (equivalent to the largest of domesticated animals, water buffalos) will require a large pasture for them to survive. They tend to flee rather than fight, but if they do fight, their large size can allow them to easily dispatch a lone hunter who ventures too close; in combat, their hooves and mass make a good natural weapon.
While giraffes can be trained as war giraffes, their military value is questionable due to their high grazing requirements and the fact that their children take ten years to mature.
[CREATURE:GIRAFFE]
[DESCRIPTION:A huge leaf-eating mammal. It has an extremely long neck. Its skin has a distinctive brown and white pattern.]
[NAME:giraffe:giraffes:giraffe]
[CASTE_NAME:giraffe:giraffes:giraffe]
[CHILD:10][GENERAL_CHILD_NAME:giraffe calf:giraffe calves]
[CREATURE_TILE:'G'][COLOR:6:0:0]
[PETVALUE:500]
[PET_EXOTIC]
[MOUNT_EXOTIC]
[GRAZER:60] no tree browsing yet
[TRAINABLE]
[LARGE_ROAMING]
[BIOME:SAVANNA_TROPICAL]
[BIOME:SHRUBLAND_TROPICAL]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BENIGN][MEANDERER][NATURAL]
[PREFSTRING:long necks]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:NECK_SPINE:SPINE:BRAIN:SKULL:MOUTH:TONGUE:GENERIC_TEETH:RIBCAGE:2HEAD_HORN]
[RELSIZE:BY_CATEGORY:NECK:1000]
[RELSIZE:BY_CATEGORY:HEAD:150]
[RELSIZE:BY_CATEGORY:HORN:30]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:100000]
[BODY_SIZE:2:0:500000]
[BODY_SIZE:5:0:1000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:25:30]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[DIURNAL]
[HOMEOTHERM:10066]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:STRIPES_BROWN_WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1:IRIS_EYE_GOLD:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5] |