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Difference between revisions of "Tileset repository"

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:''You may be looking for general information on [[tilesets]] or the [[List of user graphics sets|Graphics set repository]].''
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{{migrated article}}
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{{For/see|user-created graphic sets|[[Graphics set repository]]}}
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{{av}}
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{{Mod}}
  
----
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A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
  
A '''character set''', or simply '''tileset''', is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics.
+
==Background==
 +
 
 +
The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
  
 
==Installation==
 
==Installation==
To install any of these tilesets, follow these steps:
+
{{TipBox|#fb0|float=center|'''Currently{{version|50.11}}, using some tilesets can cause the lower and right edges of the screen to not react to the mouse.''' This is dependent on size; the 8×12 and 10×12 that come with the game are fine, but the 16×16 is not. Maximizing the window or [[Settings|setting]] the game to fullscreen may avoid this.}}
 +
Other issues that can appear when using a different tileset:
 +
* In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not.
 +
* In graphics mode, using a tileset with a different aspect ratio will stretch UI elements.
 +
* In graphics mode, some UI elements do not scale to the tileset.
 +
* In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the [[Noble#Menu|Nobles menu]] especially.
  
# Download the tileset via right-click-save-as on the the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[Main:List of user character sets|here]])
+
To use a specific tileset with ''Dwarf Fortress'', you must perform the following steps:
# Convert it into a 24-bit BMP file<sup>V0.28.181.40d</sup> file or PNG file<sup>v0.31.06</sup>. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 
# Put it in the data/art directory of your Dwarf Fortress installation.
 
# Open data/init/init.txt
 
# If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
 
# It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.
 
# Save the .txt file, then you're ready to play!
 
  
== Square tilesets ==
+
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.)
 +
# If necessary, convert the tileset to the correct image format for the version of DF you are using:
 +
## Do '''not''' just change the extension to .bmp or .png; you must use a program like MS paint to save it properly.
 +
## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format.
 +
## For ''[[v0.31:Release information/0.31.01|DF 0.31.01]] or newer:'' open the file in an image editor and save it as a '''PNG'''  with ''transparency'' if it isn't already in that format.
 +
# Move or copy the file to the DF art directory ({{tt|.../data/art}}).
 +
# Edit the initialization configuration file ({{tt|.../data/init/init_default.txt}}) to specify the tileset file to use. There are three lines that can be changed:
 +
## '''[FONT:''<filename>'']''' — the tileset for a windowed display.
 +
## '''[FULLFONT:''<filename>'']''' — the tileset for a full-screen display.
 +
## '''[BASIC_FONT:''<filename>'']''' — the tileset for initial loading and menu display.
 +
## All three can be set to the same file. In fact, setting them to different files can give unexpected results
 +
## Once you have made the changes you need to remember to save the file.
 +
# If the selected tileset requires modifications to the [[Raw]]s, you will have to make those edits.  What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to {{tt|d_init.txt}}, such as {{tt|[PILLAR_TILE:255]}}, but those options no longer exist.
  
These are all the character sets with square tiles, except for the character sets with 16&times;16 tiles. Those are listed [[List_of_user_character_sets#16.C3.9716_tilesets|below]]. Text in square tilesets (as opposed to tilesets with shorter width) is usually more difficult to read, but the map is not distorted.
+
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
 
 
=== Anikki ===
 
 
 
[[Image:df_anikki_2.png|thumb|right]]
 
{{Tileset|
 
|image=[[Image:Anikki_square_8x8.png]]
 
|author=[[User:Anikki|Anikki]]
 
|dated=2008-7-27
 
|size=8&times;8
 
|resolution=640&times;200 native.
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
 
  
There is also an upscaled [[#Anikki_2|16x16 version]] of this set available for fullscreen use below.
+
=Square tilesets=
}}
 
  
 +
==1&times;1==
  
[[Image:df_anikki_1.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_10x10.png]]
+
|image=[[Image:Monoscii_Lite.png]]
|author=[[User:Anikki|Anikki]]
+
|author=Loud Whispers
|dated=2008-7-27
+
|dated=2015-03-30
|size=10&times;10
+
|size=1&times;1
|resolution=800&times;250 native.
+
|resolution=80&times;25
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
+
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])
(Note: The up and down ramps are reversed.)
+
|demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
 
}}
 
}}
  
 +
==5&times;5==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_20x20.png]]
+
|filename=Kein_400x125.png
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Kein|Kein]]
|dated=2008-7-27
+
|dated=2008-8-7
|size=20&times;20
+
|size=5&times;5
|resolution=1600&times;500 native.
+
|resolution=400&times;125
|comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
+
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.
(Note: The up and down ramps are reversed.)
+
|demo=[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]
 
}}
 
}}
 
=== Alloy ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Alloy_curses_12x12.png]]
+
|filename=Zaratustra_custom_5x5.png
|author=[[User:Alloy|Alloy]]
+
|author=[[User:Zaratustra|Zaratustra]]
|dated=2010-12-3 - v1.1
+
|dated=2008-11-20
|size=12&times;12
+
|size=5&times;5
|resolution=960&times;300 native.
+
|resolution=400&times;125, 800&times;250, 800&times;500
|comments=Much like [http://df.magmawiki.com/index.php/Tileset_repository#Hanuman Hanuman's] conversion, this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
+
|comments=
 
}}
 
}}
  
=== Bisasam ===
+
==6&times;6==
 
 
[[Image:Bisasam_20x20_preview.png|thumb|right]]
 
[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_20x20.png]]
+
|filename=Geti_custom_6x6.png
|author=Bisasam
+
|author=[[User:Geti|Geti]]
|dated=2010-05-15
+
|dated=2010-08-04
|size=20&times;20
+
|size=6&times;6
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
+
|resolution=480&times;150, 960times;300
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
+
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.
 
}}
 
}}
 
[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]
 
[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_20x20_ascii.png]]
+
|filename=Lord Nightmare 6x6font01.png
|author=Bisasam
+
|author=Lord Nightmare
|dated=2010-05-15
+
|dated=2007-11-5
|size=20&times;20
+
|size=6&times;6
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
+
|resolution=480&times;150
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
+
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&times;6, with a separator column.
 
}}
 
}}
 
[[Image:Bisasam_24x24_preview.png|thumb|right]]
 
[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Bisasam_24x24.png|Not shown due to size]]
+
|filename=Lord Nightmare 6x6font02.png
|author=Bisasam
+
|author=Lord Nightmare
|dated=2010-01-01
+
|dated=2007-11-12
|size=24&times;24
+
|size=6&times;6
|resolution=1920&times;600 (80x25 grid size); 1920&times;1200 (80x50 grid size)
+
|resolution=480&times;150
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
+
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
 +
|demo=[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]
 
}}
 
}}
 
=== Cheepicus ===
 
 
[[Image:cheepicus_12x12_ss.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:cheepicus_12x12.png]]
+
|filename=Mkv_curses_480x150.png
|author=[[User:Cheepicus|Cheepicus]]
+
|author=[[User:Markavian|Markavian]]
|dated=2010-8-4
+
|dated=2007-10-30
|size=12&times;12
+
|size=6&times;6
|resolution=960&times;300
+
|resolution=480&times;150
|comments=I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.
+
|comments=The first version of the tiny tileset, superseded by the version below.
 
 
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
 
 
}}
 
}}
 
[[Image:cheepicus_15x15_ss1.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:cheepicus_15x15.png]]
+
|filename=Mkv_curses_480x150_v2.png
|author=[[User:Cheepicus|Cheepicus]]
+
|author=[[User:Markavian|Markavian]]
|dated=2012-5-6
+
|dated=2007-10-30
|size=15&times;15
+
|size=6&times;6
|resolution=1200&times;375
+
|resolution=480&times;150
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init.
+
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
 
+
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6&times;6 v2.zip].
 +
|demo=[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]
 
}}
 
}}
 
=== Ddw ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:ddw.png]]
+
|filename=nobbins6x6.png
|author=[[User:Ddw|Ddw]]
+
|author=[[User:Nobbins|Nobbins]]
|dated=2011-03-10
+
|dated=2010-01-10
|size=10&times;10
+
|size=6&times;6
|resolution=800&times;250 native
+
|resolution=480&times;150, 960&times;300
|comments=Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]
+
|comments=Tiny tileset for small screens, with experimental colour blending and pseudo-curved walls.
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].
 
 
}}
 
}}
 
=== DDR ===
 
 
[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Unknown curses 12x12 & Markvii Walls.png]]
+
|filename=nobbin_ts_v2.png
|author=DDR & Others
+
|author=[[User:Nobbins|Nobbins]]
|dated=2010-9-3
+
|dated=2010-06-28
|size=12&times;12
+
|size=6&times;6
|resolution=960&times;300 native
+
|resolution=480&times;150, 960&times;300
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
+
|comments=Tiny tileset for small screens/large projects, using slightly Monaco-styled serifs. Transparency-supporting version needed. [http://www.bay12games.com/forum/index.php?topic=47680 Forum thread.]
 
}}
 
}}
  
=== Dorten ===
+
==7&times;7==
 
 
[[Image:Snap.PNG|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:720x225_SmoothWalls.PNG]]
+
filename=Herrbdog_7x7_tileset.gif
|author=[[User:Dorten|Dorten]]
+
|author=[[User:herrbdog|herrbdog]]
|dated=2009-2-13
+
|dated=2007-10-30
|size=9&times;9
+
|size=7&times;7
|resolution=720&times;225
+
|resolution=560&times;175
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
+
|comments=
 +
|demo=[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:720x225_SmoothWalls7.png]]
+
|filename=terbert_7x7.png
|author=[[User:Dorten|Dorten]]
+
|author=[[User:Terbert|Terbert]]
|dated=2009-2-13
+
|dated=2009-6-30
|size=9&times;9
+
|size=7&times;7
|resolution=720&times;225
+
|resolution=560&times;175
|comments=Minor tweak so the 7's don't look like question marks.
+
|comments=This is a 7x7 tileset made for overseeing large constructions
}}
 
 
 
[[Image:DortenSolidex1.png|thumb|right]]
 
{{Tileset|
 
|image=[[Image:DortenSolid.png]]
 
|author=[[User:Qjet|Qjet]]
 
|dated=2009-2-13
 
|size=9&times;9
 
|resolution=720&times;225
 
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 
 
}}
 
}}
  
=== Gekz ===
+
==8&times;8==
 
 
[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:terminus.png]]
+
|filename=Anikki_square_8x8.png
|author=[[User:Gekz|Gekz]]
+
|author=[[User:Anikki|Anikki]]
|dated=2010-1-08
+
|dated=2008-7-27
|size=11&times;11
+
|size=8&times;8
|resolution=880&times;275
+
|resolution=640&times;200 native.
|comments=This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the [http://www.is-vn.bg/hamster/ Terminus font] converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.
+
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
  
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.
+
There is also an upscaled [[#Anikki_square_16x16.png|16x16 version]] of this set available for fullscreen use below.
 +
|demo=[[Image:df_anikki_2.png|thumb|right]]
 
}}
 
}}
 
=== Hanuman ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DB_curses_12x12.PNG]]
+
|title=cheepicus_8x8
|author=[[User:Hanuman|Hanuman]]
+
|filename=cheepicus_8x8.png
|dated=2008-7-23
+
|author=[[User:Cheepicus|Cheepicus]]
|size=12&times;12
+
|dated=2014-4-3
|resolution=900&times;300
+
|size=8&times;8
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]
+
|resolution=640&times;200
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.
+
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
}}
+
|demo=[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]
 
 
=== Haowan ===
 
 
 
{{Tileset|
 
|image=[[Image:Haowan_Curses_1440x450.png]]
 
|author=Haowan
 
|dated=2007-11-2
 
|size=18&times;18
 
|resolution=1440&times;450
 
|comments=An enlarged version of a square version of the default set.
 
 
}}
 
}}
 
=== Herrbdog ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Herrbdog_144.png]]
+
|filename=Jdpage_8x8.png
|author=Herrbdog
 
|dated=2007-10-30
 
|size=12&times;12
 
|resolution=960&times;300
 
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].
 
}}
 
 
 
=== Jdpage ===
 
 
 
{{Tileset|
 
|image=[[Image:Jdpage_8x8.png]]
 
 
|author=[[User:Jdpage|Jdpage]]
 
|author=[[User:Jdpage|Jdpage]]
 
|dated=2010-09-15
 
|dated=2010-09-15
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200 native.
 
|resolution=640&times;200 native.
|comments=Modified version of the [[#Anikki|Anikki]] 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
+
|comments=Modified version of the [[#Anikki_square_8x8.png|Anikki 8x8 tileset]]. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
}}
 
 
 
=== Lord Dullard ===
 
 
 
{{Tileset|
 
|image=[[Image:Dullard_Exponent_12x12.png]]
 
|author=Lord Dullard/Exponent
 
|dated=2009-3-30
 
|size=12&times;12
 
|resolution=960&times;300 native
 
|comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight].
 
 
}}
 
}}
 
=== Lord Nightmare ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CGA8x8thick.png]]
+
|filename=CGA8x8thick.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 271: Line 202:
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
}}
 
}}
 
[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CGA8x8thin.png]]
+
|filename=CGA8x8thin.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2008-6-6
 
|dated=2008-6-6
Line 281: Line 210:
 
|resolution=640&times;400
 
|resolution=640&times;400
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 +
|demo=[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:LN_EGA8x8.png]]
+
|filename=LN_EGA8x8.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 292: Line 222:
 
}}
 
}}
  
=== Maus ===
+
{{Tileset|
 +
|filename=RDE_8x8.png
 +
|author=[[User:RedDeadElite|RedDeadElite]]
 +
|dated=2018-08-17
 +
|size=8&times;8
 +
|resolution=640&times;200
 +
|comments=Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.
 +
|demo=[[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Nostalgia_720x225.png]]
+
|filename=Pastiche_8x8.png
|author=[[User:Maus|maus]]
+
|author=[[User:Tejón|tejón]]
|dated=2007-10-30
+
|dated=2012-6-12
|size=9&times;9
+
|size=8&times;8
|resolution=720&times;225
+
|resolution=640&times;200 @ 80&times;25.
|comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
+
|comments=A mishmash of the CGA, Acorn and C64 character fonts (and just a hint of Fixedsys), with a few pixels nudged here and there and several symbols shifted to make world maps look nicer.
 
}}
 
}}
  
=== Markavian ===
+
{{Tileset|
 +
|filename=Potash_8x8.png
 +
|author=[[User:Tejón|tejón]]
 +
|dated=2012-6-12
 +
|size=8&times;8
 +
|resolution=640&times;200 @ 80&times;25.
 +
|comments=I like packing as much on the screen as I can, but 8&times;8 is just too crowded for 1920&times;1080 fullscreen. I intended to make a 10&times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of ''Dwarf Fortress'' should you happen to find yourself stuck in 1985.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:mkv_solidcurses_stairs_960x300.png]]
+
|filename=Acorntileset8x8.png
|author=[[User:Markavian|Markavian]]
+
|author=[[User:Xenomorph|Xenomorph]]
|dated=2007-12-4
+
|dated=2008-8-9
|size=12&times;12
+
|size=8&times;8
|resolution=960&times;300
+
|resolution=640&times;200
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].
+
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.bay12games.com/file.php?id=407 Download the BMP.]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_solidcurses_960x300.png]]
+
|filename=yayo_c64_640x200.png
|author=[[User:Markavian|Markavian]]
+
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|dated=2007-10-30
|size=12&times;12
+
|size=8&times;8
|resolution=960&times;300
+
|resolution=640&times;200
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br>
+
|comments=Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_c64_1280x400_83b157.png|below]]. :)
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].
+
|demo=[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
 
}}
 
}}
  
=== Nagidal ===
+
{{Tileset|
 +
|filename=Zaratustra_msx.png
 +
|author=[[User:Zaratustra|Zaratustra]]
 +
|dated=2007-10-30
 +
|size=8&times;8
 +
|resolution=640&times;200 or 640&times;400
 +
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
 +
|demo=[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
 +
}}
  
[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&times;24 tileset]]
+
==9&times;9==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Nagidal24x24shade.png]]
+
|filename=720x225_SmoothWalls.PNG
|author=[[User:Nagidal|Nagidal]]
+
|author=[[User:Dorten|Dorten]]
|dated=2012-06-07
+
|dated=2009-2-13
|size=24&times;24
+
|size=9&times;9
|resolution=1920&times;600 (80&times;25 grid size); 1920&times;1080 (80&times;45 grid size)
+
|resolution=720&times;225
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]].
+
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657 this forum thread].}}
+
|demo=[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]
 +
}}
  
=== Paul ===
+
{{Tileset|
 +
|filename=720x225_SmoothWalls7.png
 +
|author=[[User:Dorten|Dorten]]
 +
|dated=2009-2-13
 +
|size=9&times;9
 +
|resolution=720&times;225
 +
|comments=Minor tweak so the 7's don't look like question marks.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Paul_10x10.png]]
+
|filename=Nostalgia_720x225.png
|author=[[User:Paul|Paul]]
+
|author=[[User:Maus|maus]]
|dated=2008-9-5
+
|dated=2007-10-30
|size=10&times;10
+
|size=9&times;9
|resolution=800&times;250 for 80&times;25 grid size, others just multiply grid by 10.
+
|resolution=720&times;225
|comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
+
|comments=Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
 
}}
 
}}
  
=== Savok ===
+
{{Tileset|
 
+
|filename=DortenSolid.png
[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset]]
+
|author=[[User:Qjet|Qjet]]
 +
|dated=2009-2-13
 +
|size=9&times;9
 +
|resolution=720&times;225
 +
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 +
|demo=[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Curses_720x225_8d6752.png]]
+
|filename=Curses_720x225_8d6752.png
 
|author=[[User:Savok|Savok]]
 
|author=[[User:Savok|Savok]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=9&times;9
 
|size=9&times;9
 
|resolution=720&times;225
 
|resolution=720&times;225
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[List_of_user_character_sets#Dorten|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
+
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[#720x225_SmoothWalls.PNG|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
 +
|demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]
 
}}
 
}}
  
=== Sir Henry ===
+
==10&times;10==
  
 
{{Tileset|
 
{{Tileset|
|image=[[:Image:Sir_Henry%27s_32x32.png|Not shown due to size]]
+
|filename=Anikki_square_10x10.png
|author=Sir Henry
+
|author=[[User:Anikki|Anikki]]
|dated=2009-8-19
+
|dated=2008-7-27
|size=32&times;32
+
|size=10&times;10
|resolution=2560&times;800
+
|resolution=800&times;250 native.
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.  
+
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
 +
(Note: The up and down ramps are reversed.)
 +
|demo=[[Image:df_anikki_1.png|thumb|right]]
 
}}
 
}}
  
=== Taffer ===
+
{{Tileset|
 +
|filename=buddy.png
 +
|author=buddy
 +
|dated=2014-07-12
 +
|size=10&times;10
 +
|comments=I wanted every character in this set to be the very best text symbol it could possibly be, while still looking good in-game.
 +
 
 +
A hidden feature of this tileset is that the border around the white tile only has its red color-component changed, which means that a nice clear grid shows up over (brown) designations, while (blue) ice walls still look perfectly smooth.
 +
 
 +
[PILLAR_TILE:10]
 +
}}
  
[[Image:Taffer.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Taffer 10x10.png]]
+
|filename=buddy--graphical.png
|author=[[User:Taffer|Taffer]]
+
|author=buddy
|dated=2012-03-07
+
|dated=2014-07-16
 
|size=10&times;10
 
|size=10&times;10
|resolution=800&times;250 native, 800&times;500 for fullscreen. Looks decent at almost any resolution.
+
|comments=The graphical version of my tileset.
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding the odd graphical oddities.  I find the cumulative differences from the ASCII add quite a bit to the game.  An alternate version with solid walls is available on my [http://dwarffortresswiki.org/index.php/User:Taffer user page]. Larger versions are also linked there.  If you like it or have suggestions, feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note].
+
 
 +
data/init/d_init.txt:<br/>
 +
[PILLAR_TILE:10]<br/>
 +
[TREE_BRANCHES:171]
 +
 
 +
raw/objects/creature_standard.txt:<br/>
 +
[CREATURE:GOBLIN] ... [CREATURE_TILE:255]
 
}}
 
}}
  
===Talryth===
+
{{Tileset|
 +
|filename=ddw.png
 +
|author=[[User:Ddw|Ddw]]
 +
|dated=2011-03-10
 +
|size=10&times;10
 +
|resolution=800&times;250 native
 +
|comments=Based on [[#Anikki_square_10x10.png|Anikki]], with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]
 +
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Talryth_square_15x15.png]]
+
|filename=Paul_10x10.png
|author=[[User:Talryth|Talryth]]
+
|author=[[User:Paul|Paul]]
|dated=2010-06-18
+
|dated=2008-9-5
|size=15&times;15
+
|size=10&times;10
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)
+
|resolution=800&times;250 for 80&times;25 grid size, others just multiply grid by 10.
|comments=Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
+
|comments=Custom tileset I made for my own use when the adjustable grid sizes were released for DF. Some accented letters cut slightly to allow for larger letter display. Contains several of Tocky's tiles (barrels, some trees, dimple cups, coins, slightly modified armor stand). Others are either made by me or adjusted from curses_800x600 tiles.
 
}}
 
}}
  
===Teeto_K===
+
{{Tileset|
 +
|filename=Potash_10x10.png
 +
|author=[[User:Tejón|tejón]]
 +
|dated=2012-6-12
 +
|size=10&times;10
 +
|resolution=800&times;250 @ 80&times;25.
 +
|comments=The "full size" version of Potash. I insist on using a square font to maintain sanity when judging sizes and distances, but I'm not a fan of how text usually looks with square glyphs -- the letters are either too wide, or spaced too far apart. I've tried balance those two flaws against each other as much as possible, and I think this font is very readable as a result. Nearly all the 10&times;10 glyphs have empty borders on all four sides, to prevent confusing (or just ugly) connections between adjacent tiles.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Teeto_K_18x18.PNG]]
+
|filename=Taffer 10x10.png
|author=[[User:Teeto_K|Teeto_K]]
+
|author=[[User:Taffer|Taffer]]
|dated=2008-10-24
+
|dated=2017-01-10
|size=18&times;18
+
|size=10&times;10
|resolution=1440&times;450
+
|resolution=Looks decent at almost any resolution.
|comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.
+
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 +
|demo=[[Image:Taffer.png|thumb|right]]
 
}}
 
}}
 
=== Terbert ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Terbert_10x10.png]]
+
|filename=Terbert_10x10.png
 
|author=[[User:Terbert|Terbert]]
 
|author=[[User:Terbert|Terbert]]
 
|dated=2009-6-30
 
|dated=2009-6-30
Line 417: Line 416:
 
}}
 
}}
  
=== Tocky ===
 
 
[[Image:Df_tock10_1.PNG|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tocky_square_10x10.png]]
+
|filename=Tocky_square_10x10.png
 
|author=[[User:Tocky|Tocky]]
 
|author=[[User:Tocky|Tocky]]
 
|dated=2007-11-15
 
|dated=2007-11-15
 
|size=10&times;10
 
|size=10&times;10
 
|resolution=800&times;250 native, 800&times;500 for fullscreen.
 
|resolution=800&times;250 native, 800&times;500 for fullscreen.
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.  
+
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.
 +
|demo=[[Image:Df_tock10_1.PNG|thumb|right]]
 +
}}
 +
 
 +
==11&times;11==
 +
 
 +
{{Tileset|
 +
|filename=terminus.png
 +
|author=[[User:Gekz|Gekz]]
 +
|dated=2010-1-08
 +
|size=11&times;11
 +
|resolution=880&times;275
 +
|comments=This works great on my EeePCs shoddy resolution of 1024x600, and this is why I made it. This is basically the [http://www.is-vn.bg/hamster/ Terminus font] converted for use on DF. I chose this font due to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a look out for an updated version that I'll add below.
 +
 
 +
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.
 +
|demo=[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]
 +
}}
 +
 
 +
==12&times;12==
 +
 
 +
{{Tileset|
 +
|filename=Alloy_curses_12x12.png
 +
|author=[[User:Alloy|Alloy]]
 +
|dated=2010-12-3 - v1.1
 +
|size=12&times;12
 +
|resolution=960&times;300 native.
 +
|comments=Much like [[Tileset_repository#Hanuman|Hanuman's conversion]], this is based on the default curses_640x300 tileset, converted to 12x12. There are no significant modifications to the tiles, smoothing, etc - just some cosmetic changes mostly to take advantage of 4 extra horizontal pixels. For people who like the original tileset's look and size but want a square version of it.
 +
}}
 +
 
 +
{{Tileset|
 +
|title=cheepicus_12x12
 +
|filename=cheepicus_12x12.png
 +
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2010-8-4
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=I wanted a 12x12 ASCII graphics set, sharp, with pleasant text, so I wound up making one myself from scratch. It's a little influenced by Guybrush, which I love, but after awhile the blurriness got to me.
 +
 
 +
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
 +
|demo=[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Unknown curses 12x12 & Markvii Walls.png
 +
|author=DDR & Others
 +
|dated=2010-9-3
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
 +
|demo=[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Haberdash_curses_12x12.png
 +
|author=[[User:Haberdash|Haberdash]]
 +
|dated=2014-07-24
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=Similar to [[Tileset_repository#Alloy|Alloy's conversion]], this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=DB_curses_12x12.PNG
 +
|author=[[User:Hanuman|Hanuman]]
 +
|dated=2008-7-23
 +
|size=12&times;12
 +
|resolution=900&times;300
 +
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]
 +
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.
 
}}
 
}}
  
=== Turnip ===
+
{{Tileset|
 +
|filename=Herrbdog_144.png
 +
|author=Herrbdog
 +
|dated=2007-10-30
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=A larger version of this tileset is available [[#Herrbdog_16x16_tileset.gif|below]].
 +
}}
  
[[Image:Rev7.PNG|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Markvii.png]]
+
|filename=Dullard_Exponent_12x12.png
 +
|author=Lord Dullard/Exponent
 +
|dated=2009-3-30
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments=Adjusted by Exponent, and with new dwarf characters added. A version of the Unknown 12×12 tileset with smoothed walls. Example: [http://mkv25.net/dfma/map-5243-wiltedblight Wiltedblight].
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=mkv_solidcurses_stairs_960x300.png
 +
|author=[[User:Markavian|Markavian]]
 +
|dated=2007-12-4
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=This revision is designed to work with DF version 0.27.169.33a with special tiles for [[stair]]s and [[ramp]]s, as well as the changes present in the earlier version such as bones, walls, trees and swords.<br> Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-1329-axegear Axegear].
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Mkv_solidcurses_960x300.png
 +
|author=[[User:Markavian|Markavian]]
 +
|dated=2007-10-30
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=An older revision of my square tileset, featuring more detailed symbols, with alterations to certain text characters to look more like ingame items. The walls are infilled now.<br>
 +
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6x6 v2.zip]. As seen in the fortress of [http://mkv25.net/dfma/map-800-inflew. Inkflew].
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Markvii.png
 
|author=[[User:Turnip|Turnip]]
 
|author=[[User:Turnip|Turnip]]
 
|dated=2009-7-9
 
|dated=2009-7-9
Line 439: Line 537:
 
|resolution=960&times;300
 
|resolution=960&times;300
 
|comments=My revision of Markavian's tileset, made to be more "curvy"
 
|comments=My revision of Markavian's tileset, made to be more "curvy"
 +
|demo=[[Image:Rev7.PNG|thumb|right]]
 
}}
 
}}
 
=== Unknown ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tileset_unknown_960x300_02.png]]
+
|filename=Tileset_unknown_960x300_02.png
 
|author=Unknown
 
|author=Unknown
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 452: Line 549:
 
}}
 
}}
  
[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Unknown_curses_12x12.png]]
+
|filename=Unknown_curses_12x12.png
 
|author=Unknown
 
|author=Unknown
 
|dated=2007-11-24
 
|dated=2007-11-24
Line 460: Line 556:
 
|resolution=960&times;300
 
|resolution=960&times;300
 
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
 
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
 +
|demo=[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
 
}}
 
}}
  
===Vidumec===
 
 
 
[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:nice_curses_12x12.png]]
+
|filename=nice_curses_12x12.png
 
|author=[[User:Vidumec|Vidumec]]
 
|author=[[User:Vidumec|Vidumec]]
 
|dated=2013-01-30
 
|dated=2013-01-30
Line 473: Line 566:
 
|resolution=960&times;300 native
 
|resolution=960&times;300 native
 
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
 
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
 +
|demo=[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]
 
}}
 
}}
  
[[Image:Df_screen1.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Vidumec_15x15.png]]
+
|filename=zesty_curses_12x12.png
|author=[[User:Vidumec|Vidumec]]
+
|author=[[User:ZesT|ZesT]]
|dated=2011-09-05
+
|dated=2022-11-3
|size=15&times;15
+
|size=12&times;12
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)<br/>Actually looks good on any resolution
+
|resolution=960&times;300 native
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
+
|comments= A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.<br>A [[Tileset repository#zesty_curses_24x24.png|24x24 version]] is available.
 
}}
 
}}
  
=== Xenomorph ===
+
==13&times;13==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Acorntileset8x8.png]]
+
|filename=Kren_13x13.png
|author=[[User:Xenomorph|Xenomorph]]
+
|author=[[User:Krenshala|krenshala]]
|dated=2008-8-9
+
|dated=2015-12-27 (Updated 2017-08-27)
|size=8&times;8
+
|size=13&times;13
|resolution=640&times;200
+
|comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366&times;768), but still be clearly legibleI think I have succeeded in that goalOn a 1680&times;1050 display the resolution is 129&times;80 with this tileset.
|comments=This is the tileset used by Acorn computers, starting with the BBC MicroThis version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437)It also looks nice at double resolution. [http://dffd.wimbli.com/file.php?id=407 Download the BMP.]
 
 
}}
 
}}
 
=== Yayo ===
 
 
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:yayo_c64_640x200.png]]
+
|filename=yayo_tunur_1040x325.png
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|size=8&times;8
 
|resolution=640&times;200
 
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_2|below]]. :)
 
}}
 
 
 
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
 
 
 
{{Tileset|
 
|image=[[Image:yayo_tunur_1040x325.png]]
 
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 518: Line 595:
 
|resolution=1040&times;325
 
|resolution=1040&times;325
 
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
 
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
 +
|demo=[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
 
}}
 
}}
  
[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]
+
==14&times;14==
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Oreslam_1920x1200_20x20.png]]
+
|title=cheepicus_14x14
|author=[[User:Yayo|Yayo]]
+
|filename=cheepicus_14x14.png
|dated=2009-09-12
+
|author=[[User:Cheepicus|Cheepicus]]
|size=20&times;20
+
|dated=2018-11-28
|resolution=1920&times;1200
+
|size=14&times;14
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.}}
+
|resolution=1120&times;350
 +
|comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.
 +
|demo=[[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]]
 +
|demo2=[[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]]
 +
}}
  
=== Zaratustra ===
+
==15&times;15==
 
 
[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_msx.png]]
+
|title=cheepicus_15x15
|author=[[User:Zaratustra|Zaratustra]]
+
|filename=cheepicus_15x15.png
|dated=2007-10-30
+
|author=[[User:Cheepicus|Cheepicus]]
|size=8&times;8
+
|dated=2012-5-6
|resolution=640&times;200 or 640&times;400
+
|size=15&times;15
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
+
|resolution=1200&times;375
 +
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.
 +
|demo=[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]
 
}}
 
}}
 
 
== Square tilesets for edited raws ==
 
:''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.''
 
 
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
 
 
===Crazy 8x8s===
 
 
[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Crazy 8x8s.png]]
+
|filename=Talryth_square_15x15.png
|author=PigtailLlama
+
|author=[[User:Talryth|Talryth]]
|dated=2012-6-14
+
|dated=2010-06-18
|size=8&times;8
+
|size=15&times;15
|resolution=640&times;200 or 640&times;400
+
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
+
|comments=Built from scratch, this ASCII tileset is made with two common 16:10 resolutions in mind. The odd tile size fills the above resolutions without artifacts and it gives an advantage in design, making for sharp features and equal spacing between characters. The manual anti-aliasing gives the set a nice and clean look. Transparent PNG support is needed for this one.
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''
 
 
}}
 
}}
 
===Grim Fortress===
 
 
[[Image:Grim Fortress Logo.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:Grim Fortress sample tileset.png]]
+
|filename=Vidumec_15x15.png
|author=Lightrow
+
|author=[[User:Vidumec|Vidumec]]
|dated=2013-2-3
+
|dated=2011-09-05
|size=12&times;12 (also available in 9&times;12
+
|size=15&times;15
|resolution=1024&times;768
+
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)<br/>Actually looks good on any resolution
|comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.
+
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
:''See  [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.''
+
|demo=[[Image:Df_screen1.png|thumb|right]]
 
}}
 
}}
  
===Jolly Bastion ===
+
==16&times;16==
 
 
[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Jollyb2-2.jpg]]
+
|filename=Anno_16x16.png
|author=Alexander Ocias
+
|author=[[User:AbuDhabi|AbuDhabi]]
|dated=2012-3-11
+
|dated=2011-03-19
|size=12&times;12 (also available in 9&times;12)
+
|size=16&times;16
|resolution=1024&times;768
+
|resolution=1280&times;400 native.
|comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D}}
+
|comments=Based on [[#Anikki_square_16x16.png|Anikki's 16x16 tileset]], but smoothed/enhanced and with the dwarf images reworked.
:''See  [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.''
 
 
}}
 
}}
 
== 16&times;16 tilesets ==
 
 
The 16&times;16 tilesets are a subset of square character sets. 16&times;16 is a frequently used size, as shown by the number of tilesets in this section. This is probably because all of the best creature graphics sets use 16&times;16 tiles. Those alternate sets for creatures can be found at [[graphics sets]]. '''If your screen is too small for these, turn on BLACK_SPACE!'''
 
 
=== Aesomatica ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Aesomatica_16x16.png]]
+
|filename=Aesomatica_16x16.png
 
|author=[[User:Aesomatica|Aesomatica]]
 
|author=[[User:Aesomatica|Aesomatica]]
 
|dated=2008-11-29
 
|dated=2008-11-29
Line 606: Line 664:
 
}}
 
}}
  
=== Anikki ===
+
{{Tileset|
 +
|filename=LCD_Tileset.png
 +
|author=[[User:Agm|Agm]]
 +
|dated=2020-02-07
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=Semi-graphical ASCII tileset, original work. Font used is Kelora. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
 +
}}
  
[[Image:df_anikki_2.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_16x16.png]]
+
|filename=16x16-RogueYun-AgmEdit.png
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Agm|Agm]]
|dated=2008-7-27
+
|dated=2017-10-21
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;400 native.
+
|resolution=1280&times;400
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
+
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
 
}}
 
}}
 
=== Anno ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anno_16x16.png]]
+
|filename=Anikki_square_16x16.png
|author=[[User:AbuDhabi|AbuDhabi]]
+
|author=[[User:Anikki|Anikki]]
|dated=2011-03-19
+
|dated=2008-7-27
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
|comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
+
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
 +
|demo=[[Image:df_anikki_2.png|thumb|right]]
 
}}
 
}}
 
=== Bisasam ===
 
 
[[Image:Bisasam_16x16_preview.png|thumb|right]]
 
[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_16x16.png]]
+
|filename=Bisasam_16x16.png
 
|author=Bisasam
 
|author=Bisasam
 
|dated=2010-01-11
 
|dated=2010-01-11
Line 641: Line 699:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
 
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
 +
|demo=[[Image:Bisasam_16x16_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]
 
}}
 
}}
  
=== Cooz ===
+
{{Tileset|
 +
|title=cheepicus_8x8x2
 +
|filename=cheepicus_8x8x2.png
 +
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2014-4-3
 +
|size=16&times;16 (doubled 8x8)
 +
|resolution=1280&times;400 native.
 +
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel.  Hand-made, mostly ASCII.
 +
|demo=[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]
 +
}}
  
[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Cooz_curses_square_16x16.png]]
+
|title=cheepicus_16x16
 +
|filename=cheepicus_16x16.png
 +
|author=[[User:Cheepicus|Cheepicus]]
 +
|dated=2014-5-10
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
 +
|demo=[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]]
 +
|demo2=[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Cooz_curses_square_16x16.png
 
|author=[[User:Cooz|Cooz]]
 
|author=[[User:Cooz|Cooz]]
 
|dated=2009-2-28
 
|dated=2009-2-28
Line 653: Line 733:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].
 
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].
 +
|demo=[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]
 
}}
 
}}
 
=== Guybrush ===
 
 
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
 
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]
 
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:Guybrush_square_16x16.png]]
+
filename=Guybrush_square_16x16.png
 
|author=[[User:Guybrush|Guybrush]]
 
|author=[[User:Guybrush|Guybrush]]
 
|dated=2007-11-15
 
|dated=2007-11-15
Line 668: Line 744:
 
|comments=A 16&times;16 tileset based on the very nice Herrbdog's one, and for use with the superb [[40d:Graphics_set_repository#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.
 
|comments=A 16&times;16 tileset based on the very nice Herrbdog's one, and for use with the superb [[40d:Graphics_set_repository#Dystopian_Rhetoric|Dystopian Rhetoric objects]]. A slightly modified version of Herrbdog's tileset is available below if you want to keep the original ASCII symbols for some objects (just do some cut & paste). It's just a little brighter and with some very slight changes. The tileset shown is a tileset with graphic objects added, for use with Fortress Mode.
  
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].}}
+
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].
 +
|demo=[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
 +
|demo2=[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:GuybrushASCII_curses_square_16x16.png]]
+
filename=GuybrushASCII_curses_square_16x16.png
 
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]
 
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 678: Line 757:
 
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
 
|comments=Here is the slightly modified version of Herrbdog's tileset which still has all the ASCII characters intact
 
}}
 
}}
 
=== Herrbdog ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Herrbdog_16x16_tileset.gif]]
+
|filename=Herrbdog_16x16_tileset.gif
 
|author=Herrbdog
 
|author=Herrbdog
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 690: Line 767:
 
}}
 
}}
  
=== Inquisitor Saturn ===
+
{{Tileset|
 +
|filename=Oddball_16x16.png
 +
|author=[[User:HexaBlu|HexaBlu]]
 +
|title=Oddball-16
 +
|dated=2021-07-05
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments="A silly and whimsical 16x16 Tileset focused on unique graphics, Made completely from scratch. The font is designed off of my bad handwriting. "[http://www.bay12forums.com/smf/index.php?topic=178707 Forum Page]
 +
|demo=[[Image:Oddball_16x16_Gameplay.png|thumb|right|A screenshot of what the landscape looks like using Oddball-16.]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:MRC_square_16x16.png]]
+
|filename=MRC_square_16x16.png
 
|author=Inquisitor Saturn
 
|author=Inquisitor Saturn
 
|dated=2008-5-18
 
|dated=2008-5-18
Line 701: Line 787:
 
}}
 
}}
  
=== Kaishaku ===
+
{{Tileset|
 +
filename=Redjack17.png
 +
|author=[[User:Jackard|Jackard]]
 +
|dated=2008-7-22
 +
|size=16x16
 +
|resolution=1280x400
 +
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look.  ''Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile.  [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.''
 +
 
 +
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kai-1280x400-v2 7512b5.png]]
+
|filename=Kai-1280x400-v2 7512b5.png
 
|author=Kaishaku
 
|author=Kaishaku
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 711: Line 806:
 
|comments=A square 1280&times;400 font. Simple and legible. Converted from roarl's 16&times;16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].
 
|comments=A square 1280&times;400 font. Simple and legible. Converted from roarl's 16&times;16 nethack font, on top of super foul egg's template, extended manually and with ideas from lucida console. This is version 1, created in one morning. Screenshots available [http://kaishaku.org/dwarfort here].
 
}}
 
}}
 
=== Kelora ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kelora_16x16_diagonal.png]]
+
|filename=Kelora_16x16_diagonal.png
 
|author=[[User:Kelora|Kelora]]
 
|author=[[User:Kelora|Kelora]]
 
|dated=2009-7-26
 
|dated=2009-7-26
Line 725: Line 818:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kelora_16x16_diagonal-clouds.png]]
+
|filename=Kelora_16x16_diagonal-clouds.png
 
|author=[[User:Kelora|Kelora]]
 
|author=[[User:Kelora|Kelora]]
 
|size=16&times;16
 
|size=16&times;16
Line 733: Line 826:
 
}}
 
}}
  
=== Klokjammer ===
+
{{Tileset|
 +
|filename=Kenran.png
 +
|author=[[User:Kenran|Kenran]]
 +
|size=16&times;16
 +
|resolution=
 +
|comments=This tileset is for the most part identical to the great one by Kelora above. I fixed an error with the single lines and curves (used for instance for rivers on the world map) where two tiles didn't connect correctly. I also adjusted the diagonal walls a bit.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kjammer square 16x16 v02.png]]
+
|filename=Kjammer square 16x16 v02.png
 
|author=[[User:Klokjammer|Klokjammer]]
 
|author=[[User:Klokjammer|Klokjammer]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 745: Line 844:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kjammer square 16x16 v00.png]]
+
|filename=Kjammer square 16x16 v00.png
 
|author=[[User:Klokjammer|Klokjammer]]
 
|author=[[User:Klokjammer|Klokjammer]]
 
|dated=2007-10-31
 
|dated=2007-10-31
Line 752: Line 851:
 
|comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
 
|comments=A "clean" version of the above set, one without any fancy tiles (except for the dwarves).
 
}}
 
}}
 
=== Marble Dice ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Md_curses_16x16.png]]
+
|filename=Md_curses_16x16.png
 
|author=[[User:Marble Dice|Marble Dice]]
 
|author=[[User:Marble Dice|Marble Dice]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.
+
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many roguelikes without sacrificing the distinctive character.
 
}}
 
}}
 
=== Nordic Curses ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DF-Nordic_v1.png]]
+
|filename=Runeset_16x16.png
|author=[[User:Techhead|Techhead]]
+
|author=monkeyfritz
|dated=2009-3-26
+
|dated=2018-3-23
 
|size=16&times;16
 
|size=16&times;16
|resolution=1280&times;400
+
|resolution=256&times;256
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
+
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 +
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 
}}
 
}}
 
=== PTTG ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:PTTGV2tiles.png]]
+
|filename=PTTGV2tiles.png
 
|author=[[User:PTTG|PTTG]]
 
|author=[[User:PTTG|PTTG]]
 
|dated=2007-11-21
 
|dated=2007-11-21
Line 786: Line 880:
 
}}
 
}}
  
=== Random832 ===
+
{{Tileset|
 +
|filename=Fnord 16x16.png
 +
|author=PopTart
 +
|dated=2016-5-08
 +
|size=16&times;16
 +
|resolution=1280&times;400 native.
 +
|comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]
 +
|demo=[[Image:Fnordgameplay.png|thumb|right]]
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Msgothic.png]]
+
|filename=Msgothic.png
 
|author=[[User:Random832]]
 
|author=[[User:Random832]]
 
|dated=2009-4-22
 
|dated=2009-4-22
Line 796: Line 898:
 
|comments=Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.
 
|comments=Based on the MS ゴシック (MS Gothic) japanese font, with some gaps filled in from the VGA 8x16 font, and some other characters tweaked by hand.
 
}}
 
}}
 
=== Raving ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Raving_1280x400.png]]
+
|filename=Raving_1280x400.png
 
|author=[[User:RavingManiac|RavingManiac]]
 
|author=[[User:RavingManiac|RavingManiac]]
 
|dated=2010-3-13
 
|dated=2010-3-13
Line 809: Line 909:
 
}}
 
}}
  
===Red Jack===
 
 
{{Tileset|
 
{{Tileset|
image=[[Image:Redjack17.png]]
+
|filename=16x16_sm.png
|author=[[User:Jackard|Jackard]]
+
|author=[[User:RogueYun|Rogue Yun]]
|dated=2008-7-22
+
|dated=2015-06-09
|size=16x16
+
|size=16&times;16
|resolution=1280x400
+
|resolution=1280&times;400
|comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. ''Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile. [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.''
+
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread].
 +
}}
  
[http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.]}}
 
  
=== Sappho ===
+
{{Tileset|
 +
|filename=16x16_sb_ascii.png
 +
|author=[[User:RogueYun|Rogue Yun]]
 +
|dated=2018-11-04
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=A good solid ASCII Tileset. See the [http://www.bay12forums.com/smf/index.php?topic=172536.0 Something Boxy] thread for more information and updates.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Sapphos_square_16x16.png]]
+
|filename=Sapphos_square_16x16.png
 
|author=Sappho
 
|author=Sappho
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 830: Line 936:
 
|comments=Another square font, target resolution 1280&times;400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
 
|comments=Another square font, target resolution 1280&times;400. This one is exactly the same as the default font except it has been made square, painstakingly edited to ensure that nothing looks squished.
 
}}
 
}}
 
=== Savok ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Savok_curses_1280x400_517caa.png]]
+
|filename=Savok_curses_1280x400_517caa.png
 
|author=[[User:Savok|Savok]]
 
|author=[[User:Savok|Savok]]
 
|dated=2008-6-16
 
|dated=2008-6-16
Line 841: Line 945:
 
|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist.
 
|comments=Unsatisfied with any existing tileset, I decided to go about creating my own. Since I can't create from scratch, I had to take tiles from other tilesets and modify them, in an evolution-like manner, until they became how I wanted them. Since most are dramatically different from the tileset I took them from, I believe I can call them original.<br>In the raws, change the tag [TILE:'U'] for humans to [TILE:172]. This changes both the image and corpse of humans to a unique image, which creature graphics cannot do. The elves also get a different tile, [TILE:171]. I plan to make a separate goblin symbol.<br>If you use it and like it, please leave a message for at [[User talk:Savok|my talk page]] or at [http://dffd.wimbli.com/file.php?id=201 the DFFD page]. This will greatly speed progress, since I won't be doing it just for myself.<br>Note: The [http://dffd.wimbli.com/file.php?id=201 DFFD version] is updated more frequently and has the changelist.
 
}}
 
}}
 
=== Super Foul Egg ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:SFE_Curses_square_16x16.png]]
+
|filename=SFE_Curses_square_16x16.png
 
|author=Super Foul Egg
 
|author=Super Foul Egg
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 852: Line 954:
 
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]
 
|comments=The font is rough as hell and some of the characters still need attention, but it'll do for now. Since this tileset is for graphics mode I'd rather wait for more complete object support than hack in pictures and gum up the UI. Uppercase from [http://www.zee-3.com/pickfordbros/archive/bitmapfonts.php this site]
 
}}
 
}}
 
=== Tahin ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tahin_16x16_rounded.png]]
+
|filename=Tahin_16x16_rounded.png
 
|author=[[User:Tahin|Tahin]]
 
|author=[[User:Tahin|Tahin]]
 
|dated=2007-12-28
 
|dated=2007-12-28
Line 864: Line 964:
 
}}
 
}}
  
=== Tyrving ===
+
{{Tileset|
 +
|filename=DF-Nordic_v1.png
 +
|author=[[User:Techhead|Techhead]]
 +
|dated=2009-3-26
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered.
 +
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tyr_1280x400.PNG]]
+
|filename=Markx.png
 +
|author=[[User:TurnipII|TurnipII]]
 +
|dated=2018-8-2
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Tyr_1280x400.PNG
 
|author=[[User:Tyrving|Tyrving]]
 
|author=[[User:Tyrving|Tyrving]]
 
|dated=2008-2-15
 
|dated=2008-2-15
Line 874: Line 990:
 
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
 
|comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it.
 
}}
 
}}
 
=== Winterwing ===
 
 
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Winterwing_Curses_16x16_lucon.png]]
+
|filename=Winterwing_Curses_16x16_lucon.png
 
|author=[[User:Winterwing|Winterwing]]
 
|author=[[User:Winterwing|Winterwing]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 886: Line 998:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Like usual, lucida console with cleartype. Creative, huh. :)
 
|comments=Like usual, lucida console with cleartype. Creative, huh. :)
 +
|demo=[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]
 
}}
 
}}
 
=== Yayo ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Yayo_c64_1280x400_83b157.png]]
+
|filename=Yayo_c64_1280x400_83b157.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 898: Line 1,009:
 
|comments=Name: Yayo's C64; The 16&times;16 version of Yayo's tileset.
 
|comments=Name: Yayo's C64; The 16&times;16 version of Yayo's tileset.
 
}}
 
}}
 
=== Zaratustra ===
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_16x16.png]]
+
|filename=Zaratustra_16x16.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-11-10
 
|dated=2007-11-10
Line 910: Line 1,019:
 
}}
 
}}
  
== 16&times;16 tilesets for edited raws==
+
{{Tileset|
:''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.''
+
|filename=Zilk_16x16.png
 +
|author=[[User:Zilk|Zilk]]
 +
|dated=2015-7-15
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
 +
|demo=[[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]]
 +
}}
 +
 
 +
==18&times;18==
 +
 
 +
{{Tileset|
 +
|filename=Haowan_Curses_1440x450.png
 +
|author=Haowan
 +
|dated=2007-11-2
 +
|size=18&times;18
 +
|resolution=1440&times;450
 +
|comments=An enlarged version of a square version of the default set.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Teeto_K_18x18.PNG
 +
|author=[[User:Teeto_K|Teeto_K]]
 +
|dated=2008-10-24
 +
|size=18&times;18
 +
|resolution=1440&times;450
 +
|comments=A tileset based on [[:Image:Nostalgia_1440x450_3e4a08.png|Maus's 18x18 version of his "Nostalgia" tileset]], however, it has been heavily revised. The entire font has been "smoothed over", and many of the symbols changed to more "graphical" representations of the items they represent. An attempt to fill the void of "graphic heavy" tilesets in the 18x18 tile-size. A special emphasis is placed on maximizing the text's readability, while still providing a "graphics enhanced" play area. Special thanks to Maus for the font, and Guybrush for the inspiration.
 +
}}
 +
 
 +
==20&times;20==
 +
 
 +
{{Tileset|
 +
|filename=Anikki_square_20x20.png
 +
|author=[[User:Anikki|Anikki]]
 +
|dated=2008-7-27
 +
|size=20&times;20
 +
|resolution=1600&times;500 native.
 +
|comments=Based primarily on Tocky and Plac1d. This is a scaled-up version of [[#Anikki_square_10x10.png|the 10x10 tileset]] for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
 +
(Note: The up and down ramps are reversed.)
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Bisasam_20x20.png
 +
|author=Bisasam
 +
|dated=2010-05-15
 +
|size=20&times;20
 +
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 +
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
 +
|demo=[[Image:Bisasam_20x20_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Bisasam_20x20_ascii.png
 +
|author=Bisasam
 +
|dated=2010-05-15
 +
|size=20&times;20
 +
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 +
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
 +
|demo=[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Rose_20x20.png
 +
|author=[[User:Japa|Rose]]
 +
|dated=2019-04-29
 +
|size=20&times;20
 +
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 +
|comments=This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to give as similar a feel to the original as possible, while still being square and larger, without any resizing artifacts.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Taffer_20x20.png
 +
|author=[[User:Taffer|Taffer]]
 +
|dated=2017-01-10
 +
|size=20&times;20
 +
|resolution=Looks best at high resolutions, or on very large monitors.
 +
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Oreslam_1920x1200_20x20.png
 +
|author=[[User:Yayo|Yayo]]
 +
|dated=2009-09-12
 +
|size=20&times;20
 +
|resolution=1920&times;1200
 +
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.
 +
|demo=[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Bisasam_20x20_mod_T.png
 +
|author=yobbo
 +
|dated=2014-07-13
 +
|size=20&times;20
 +
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 +
|comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.
 +
|demo=[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]]
 +
}}
 +
 
 +
==24&times;24==
 +
 
 +
{{Tileset|
 +
|filename=Curses square 24.png
 +
|author=DragonDePlatino
 +
|dated=2015-06-01
 +
|size=24&times;24
 +
|resolution=1920&times;600
 +
|comments=A larger hand-drawn version of curses_square_16. This was created to be as faithful as possible to the original tileset while taking advantage of the larger resolution.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Bisasam_24x24.png
 +
|author=Bisasam
 +
|dated=2010-01-01
 +
|size=24&times;24
 +
|resolution=1920&times;600 (80x25 grid size); 1920&times;1200 (80x50 grid size)
 +
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
 +
|demo=[[Image:Bisasam_24x24_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Nagidal24x24shade.png
 +
|author=[[User:Nagidal|Nagidal]]
 +
|dated=2012-06-07
 +
|size=24&times;24
 +
|resolution=1920&times;600 (80&times;25 grid size); 1920&times;1080 (80&times;45 grid size)
 +
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]].
 +
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].
 +
|demo=[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&times;24 tileset]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Runeset_24x24.png
 +
|author=monkeyfritz
 +
|dated=2018-3-23
 +
|size=24&times;24
 +
|resolution=384&times;384
 +
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 +
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 +
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=zesty_curses_24x24.png
 +
|author=[[User:ZesT|ZesT]]
 +
|dated=2022-11-3
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments= An upscaled alternative to [[Tileset_repository#zesty_curses_12x12.png|my 12x12 tileset]].<br>'''Original description:''' A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.
 +
}}
 +
 
 +
==32&times;32==
 +
 
 +
{{Tileset|
 +
|filename=Runeset_32x32.png
 +
|image=[[:Image:Runeset_32x32.png|Not shown due to size]]
 +
|author=monkeyfritz
 +
|dated=2018-3-23
 +
|size=32&times;32
 +
|resolution=512&times;512
 +
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 +
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 +
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Sir_Henry's_32x32.png
 +
|image=[[:Image:Sir_Henry's_32x32.png|Not shown due to size]]
 +
|author=Sir Henry
 +
|dated=2009-8-19
 +
|size=32&times;32
 +
|resolution=2560&times;800
 +
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this.
 +
}}
 +
 
 +
==48&times;48==
 +
 
 +
{{Tileset|
 +
|filename=RDE_vector_48x48.png
 +
|image=[[:Image:RDE_vector_48x48.png|Not shown due to size]]
 +
|author=[[User:RedDeadElite|RedDeadElite]]
 +
|dated=2021-04-21
 +
|size=48&times;48
 +
|resolution=3840&times;1200
 +
|comments=A render of a vectorized version of [[:File:RDE_8x8.png|RDE_8x8]], with ASCII smileys substituting bearded dwarves.</br>Original vector image and additional renders available at the [https://dffd.bay12games.com/file.php?id=15509 DF File Depot].
 +
}}
 +
 
 +
==64&times;64==
 +
 
 +
{{Tileset|
 +
|filename=hack_square_64x64.png
 +
|image=[[:Image:hack_square_64x64.png|Not shown due to size]]
 +
|author=Taywee
 +
|dated=2016-06-21
 +
|size=64&times;64
 +
|resolution=1024&times;1024
 +
|comments=Built this from the fantastic [https://github.com/chrissimpkins/Hack Hack] font, as I have a high-dpi monitor and wanted a good-looking text tileset of a decent resolution.
 +
}}
 +
 
 +
=Square tilesets for edited raws=
 +
 
 +
:''If you cannot find the altered raws of a tileset for your version of ''Dwarf Fortress'' have a look at the [[Raw tile selector]] tool.''
  
 
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
 
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
  
=== Belal ===
+
==8&times;8==
 +
 
 +
{{Tileset|
 +
|filename=Crazy 8x8s.png
 +
|author=PigtailLlama
 +
|dated=2012-6-14
 +
|size=8&times;8
 +
|resolution=640&times;200 or 640&times;400
 +
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set!
 +
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.''
 +
|demo=[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]]
 +
}}
 +
 
 +
==12&times;12==
 +
 
 +
{{Tileset|
 +
|filename=Jolly12x12.png
 +
|author=Alexander Ocias
 +
|dated=2012-3-11
 +
|size=12&times;12 (also available in 9&times;12)
 +
|resolution=1024&times;768
 +
|comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D
 +
:''See  [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.''
 +
|demo=[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]]
 +
}}
  
[[Image:Belal_Example.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Belal_Smooth_Walls.png]]
+
|filename=Grim Fortress sample tileset.png
 +
|author=Lightrow
 +
|dated=2013-2-3
 +
|size=12&times;12 (also available in 9&times;12
 +
|resolution=1024&times;768
 +
|comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So