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Difference between revisions of "No Stun"
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LethosorBot (talk | contribs) (Tagging v50 page (3045/4888)) |
m (Giant desert scorpions no longer exist.) |
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*[[Forgotten beast]]s | *[[Forgotten beast]]s | ||
*[[Gabbro man|Gabbro men]] | *[[Gabbro man|Gabbro men]] | ||
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*[[Grimeling]]s | *[[Grimeling]]s | ||
*[[Hydra]]s | *[[Hydra]]s |
Latest revision as of 22:42, 28 September 2024
This article was migrated from DF2014:No Stun and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Creatures with the [NOSTUN]
creature token cannot be stunned. These creatures can fall multiple z-levels, suffer great pain, or be injected with stunning venom without the momentary vulnerability of becoming stunned. Creatures with this token will attack relentlessly in combat until they are killed. Luckily creatures with this token are rare.
Interestingly, this protection does not extend to large webs; webbed creatures will still pause and trigger any traps in their current tile.
Creatures who cannot be stunned[edit]
The following creatures possess the [NOSTUN]
token.
- Amethyst men
- Angels
- Bark scorpions
- Blood men
- Bogeymen
- Bronze colossuses
- Brown recluse spiders
- Cave blobs
- Cave floaters
- Cave spiders
- Demons
- Ettins
- Experiments
- Fire men
- Flesh balls
- Floating guts
- Forgotten beasts
- Gabbro men
- Grimelings
- Hydras
- Infected ghouls
- Iron men
- Jumping spiders
- Magma men
- Mud men
- Mummies
- Nightmares
- Night trolls
- Nightwings
- Undead
- Titans
- Vampires
- Werebeasts