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Difference between revisions of "Military tactics"
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* Command squads in off-site battles | * Command squads in off-site battles | ||
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| + | * Creativity | ||
| + | * Intuition | ||
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Latest revision as of 17:39, 7 March 2026
| This article was migrated from DF2014:Military tactics and may be inaccurate for the current version of DF (v53.11). See this page for more information. |
v53.11 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
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| Profession | None | |
| Job Title | Tactician | |
| Labor | None | |
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| Workshop | ||
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| Attributes | ||
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Military tactics is a military skill. Along with leader and organizer skills, it affects mission simulations on the world map, giving the side with the better tactician a greater chance of victory.
Military tactics determines a squad's success chance in pillage and raze mission battles. The squad member with the highest skill in military tactics is used. The skill skews rolls in battles in opposition to the opponent's tactician skills. A successful pillaging mission gives 500 points towards the tactician skill for the highest-skilled squad member. If all squad members are equally at zero points (first pillage), the militia captain gains the points.
Military tactics is an available skill at embark. When assigning squad members, military tactician appears as a relevant skill for squad-leading nobles/appointments.
A mission leader can increase this skill in pillage and raze missions when they gain a positional advantage over the enemy.
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