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Difference between revisions of "Category:Modding"
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− | + | '''Modding''' refers to modifying Dwarf Fortress's files (or, indeed, the files of any other game) to change some element of gameplay, usually by a third-party developer or the end user. In ''Dwarf Fortress'', this usually refers to changes to the so-called ''raws'', the game files that describe a wide range of elements, ranging from what [[plant]]s can be milled, to what kinds of [[rock]] exist, to how empires are formed. | |
− | <!-- Ok, that's about all I know. let's see if we can start getting the | + | |
+ | Most editing involves adding or removing "tokens" from the raw files. The [[token]]s are the actual parameters for each item, and that article is a good place to start. | ||
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+ | <!-- Ok, that's about all I know. let's see if we can start getting the token list back together. --> | ||
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+ | [[Category:game]] |
Latest revision as of 08:31, 23 December 2022
Modding refers to modifying Dwarf Fortress's files (or, indeed, the files of any other game) to change some element of gameplay, usually by a third-party developer or the end user. In Dwarf Fortress, this usually refers to changes to the so-called raws, the game files that describe a wide range of elements, ranging from what plants can be milled, to what kinds of rock exist, to how empires are formed.
Most editing involves adding or removing "tokens" from the raw files. The tokens are the actual parameters for each item, and that article is a good place to start.
Subcategories
This category has the following 13 subcategories, out of 13 total.
Pages in category "Modding"
The following 66 pages are in this category, out of 66 total.