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Difference between revisions of "v0.31:Elephant"
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Tame '''Elephants''' are currently bugged, and will die of starvation ''while eating'', because they can't eat enough grass in time. | Tame '''Elephants''' are currently bugged, and will die of starvation ''while eating'', because they can't eat enough grass in time. | ||
− | Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your {{l|military}}. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-{{l|armor}}ed {{l|goblin}}s. Known in past releases as [[ | + | Being the largest land animals besides {{Catlink|Megabeasts|megabeasts}}, they are sure to make a good choice to train and put in your {{l|military}}. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-{{l|armor}}ed {{l|goblin}}s. Known in past releases as [[40d:Elephant|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks that besieged many [[Boatmurdered|a fortress]]. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.) |
{{l|elf|Elven}} {{l|caravan}}s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in {{L|Trap#Cage Trap|cage traps}} and {{l|tame}}d by one of your dwarves without the assistance of a {{L|dungeon master}}, making them an even a greater choice for a war animal. | {{l|elf|Elven}} {{l|caravan}}s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in {{L|Trap#Cage Trap|cage traps}} and {{l|tame}}d by one of your dwarves without the assistance of a {{L|dungeon master}}, making them an even a greater choice for a war animal. |
Revision as of 00:37, 1 August 2011
E | |
Biome | |
---|---|
| |
Pet Attributes | |
Pet value | 500 |
Can be trained for either hunting or for war | |
Size | |
Birth: | 500,000 cm3 |
Mid: | 2,500,000 cm3 |
Max: | 5,000,000 cm3
|
Age | |
Adult at: | 10 |
Max age: | 50-70 |
Butchering returns
(Value multiplier ×5) | |
Food items | |
Meat | 36-190 |
Fat | 13-58 |
Brain | 4-6 |
Heart | 2-3 |
Lungs | 8-12 |
Intestines | 14-19 |
Liver | 4-6 |
Kidneys | 4-6 |
Tripe | 4-6 |
Sweetbread | 2-3 |
Spleen | 2-3 |
Raw materials | |
Bones | 49-67 |
Skull | 1 |
Ivory | 3 |
Skin | Raw hide |
This article is about an older version of DF. |
- A huge, hairless mammal, found grazing in grasslands in groups. It eats plants which it lifts up with its long trunk. When angered, it will attack with its long tusks.
Elephants are trainable into war/hunting elephants at the Template:Ls by a Template:L with the Template:L Template:L enabled.
Tame Elephants are currently bugged, and will die of starvation while eating, because they can't eat enough grass in time.
Being the largest land animals besides megabeasts, they are sure to make a good choice to train and put in your Template:L. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-Template:Led Template:Ls. Known in past releases as a cold, emotionless and highly effective dwarf killing machine, with blood eternally dripping from their ivory tusks that besieged many a fortress. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)
Template:L Template:Ls may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in Template:L and Template:Ld by one of your dwarves without the assistance of a Template:L, making them an even a greater choice for a war animal.
If you plan on breeding elephants note that elephant calfs take a very long time to mature, and pregnant elephants will sometimes give birth to triplets. Also, all, or at least most, elephants will follow the animal trainer who tamed them. This is very effective if you train them into war elephants and make the trainer into a recruit. Wherever the squad would be, a massive army of war elephants would follow, making quick work of any goblin ambushes.
Even in death, elephants are wonderful creatures - once butchered, their products are worth five times as much as those of more boring animals (like Template:Ls), and their great size means that there will be a lot of products.
[CREATURE:ELEPHANT]
[DESCRIPTION:A huge, hairless mammal, found grazing in grasslands in groups. It eats plants which it lifts up with its long trunk. When angered, it will attack with its long tusks.]
[NAME:elephant:elephants:elephant]
[CASTE_NAME:elephant:elephants:elephant]
[CHILD:10][GENERAL_CHILD_NAME:elephant calf:elephant calves]
[CREATURE_TILE:'E'][COLOR:7:0:0]
[PETVALUE:500]
[PET]
[GRAZER:12] don't have browsing trees yet
[MOUNT_EXOTIC]
[TRAINABLE]
[LARGE_ROAMING]
[BIOME:ANY_TROPICAL_FOREST]
[BIOME:SHRUBLAND_TROPICAL]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BENIGN][MEANDERER][NATURAL]
[PREFSTRING:strength]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:TRUNK:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:2TUSKS:GENERIC_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[TISSUE_NAME:ivory:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500000]
[BODY_SIZE:2:0:2500000]
[BODY_SIZE:5:0:5000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:50:70]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:GORE:BODYPART:BY_CATEGORY:TUSK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[DIURNAL]
[HOMEOTHERM:10066]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1:IRIS_EYE_GOLD:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5] |