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Difference between revisions of "v0.34:Human"

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{{creaturedesc}}
 
{{creaturedesc}}
  
'''Humans''' are intelligent {{Catlink|Humanoids|humanoid}} [[creatures]] that live in cities on the [[biome#Plains|plains]]. They are one of the races playable in [[adventurer mode]]. Their buildings are made entirely of [[wood]] (or in the case of towers and castles, [[stone]]), and usually include several houses and [[shop]]s, and a tavern. Their metal-working technology specializes in [[bronze]], though they also make use of [[copper]], [[iron]], and [[silver]]. The typical lifespan of a human ranges between 60 and 120 years.
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'''Humans''' are intelligent {{Catlink|Humanoids|humanoid}} [[creatures]] that live in cities on the [[biome#Plains|plains]]. They are one of the races playable in [[adventurer mode]]. Their buildings are made entirely of [[wood]] (or in the case of towers and castles, [[stone]]), and usually include several houses and [[shop]]s, and a [[tavern]]. Their metal-working technology specializes in [[bronze]], though they also make use of [[copper]], [[iron]], and [[silver]]. The typical lifespan of a human ranges between 60 and 120 years.
  
 
In [[fortress mode]], they are primarily interested in [[trade]], and generally send large [[caravan]]s in [[Calendar|summer]]. Humans usually bring overworld food stuffs, [[cloth]], [[leather]], extra-large clothing and bronze items.  If their caravans are destroyed or if their [[diplomat]] is killed, regardless of cause, they will eventually send a [[siege]] force to your fortress.
 
In [[fortress mode]], they are primarily interested in [[trade]], and generally send large [[caravan]]s in [[Calendar|summer]]. Humans usually bring overworld food stuffs, [[cloth]], [[leather]], extra-large clothing and bronze items.  If their caravans are destroyed or if their [[diplomat]] is killed, regardless of cause, they will eventually send a [[siege]] force to your fortress.
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===Ethics===
 
===Ethics===
  
In-game humans have a system of [[ethics]] similar to real-life humans of past times. Through world generation, humans will almost always become friendly with [[dwarf|dwarves]], most likely become enemies with [[goblin|goblins]] and [[elf|elves]], and may possibly become enemies with [[kobold|kobolds]] and animal-people. The devouring of sapient beings and of dead enemy combatants are the two most horrific crimes to humans, who see them as unthinkable acts; this puts them at odds with both elves and goblins, who are more lenient. Humans routinely use torture to extract information and to set an example, but find torture for sport appalling and shun the torture of animals. In stark contrast to the ethics of elves, kobolds and animal-people, humans find keeping trophies of animals, sapient beings and of other humans perfectly acceptable. Like dwarves, humans find killing animals, enemies and plants acceptable. However, humans can avoid punishment for killing other humans if the killing had been done for good reason, unlike dwarves who sentence murderers to death regardless of whether they can provide justification. Humans find the killing of neutral beings acceptable so long as there are no repercussions. Human ethics regarding crime are the same as dwarven ethics (where assault, theft, trespassing and vandalism are seriously punished while some crimes such as breaking oaths and treason are punishable by death) with the one exception being that slavery is considered acceptable.
+
In-game humans have a system of [[ethics]] similar to real-life humans of past times. Through world generation, humans will almost always become friendly with [[dwarf|dwarves]], most likely become enemies with [[goblin|goblins]] and [[elf|elves]], and may possibly become enemies with [[kobold|kobolds]] and animal-people.  
 +
 
 +
The devouring of sapient beings and of dead enemy combatants are the two most horrific crimes to humans, who see them as unthinkable acts; this puts them at odds with both elves and goblins, who are more lenient. Humans routinely use torture to extract information and to set an example, but find torture for sport appalling and shun the torture of animals.  
 +
 
 +
In stark contrast to the ethics of elves, kobolds and animal-people, humans find keeping trophies of animals, sapient beings and of other humans perfectly acceptable. Like dwarves, humans find killing animals, enemies and plants acceptable. However, humans can avoid punishment for killing other humans if the killing had been done for good reason, unlike dwarves who sentence murderers to death regardless of whether they can provide justification. Humans find the killing of neutral beings acceptable so long as there are no repercussions.  
 +
 
 +
Human ethics regarding crime are the same as dwarven ethics (where assault, theft, trespassing and vandalism are seriously punished while some crimes such as breaking oaths and treason are punishable by death) with the one exception being that slavery is considered acceptable.
  
 
{{gamedata}}
 
{{gamedata}}

Revision as of 01:03, 29 September 2013

Human

U

Urist likes humans for their stature.
Biome

Any location

Attributes

· Learns · Humanoid

Cannot be tamed 
Size
Birth: 4,000 cm3
Mid: 17,500 cm3
Max: 70,000 cm3

Age
Child at: 1
Adult at: 12
Max age: 60-120
Cannot be butchered

Wikipedia article

This article is about an older version of DF.
A medium-sized creature prone to great ambition.

Humans are intelligent humanoid creatures that live in cities on the plains. They are one of the races playable in adventurer mode. Their buildings are made entirely of wood (or in the case of towers and castles, stone), and usually include several houses and shops, and a tavern. Their metal-working technology specializes in bronze, though they also make use of copper, iron, and silver. The typical lifespan of a human ranges between 60 and 120 years.

In fortress mode, they are primarily interested in trade, and generally send large caravans in summer. Humans usually bring overworld food stuffs, cloth, leather, extra-large clothing and bronze items. If their caravans are destroyed or if their diplomat is killed, regardless of cause, they will eventually send a siege force to your fortress.

In Adventurer mode, they are the dominant civilization - their nobles can be found living in castles, and after earning sufficient fame, they can give out challenging quests.

Ethics

In-game humans have a system of ethics similar to real-life humans of past times. Through world generation, humans will almost always become friendly with dwarves, most likely become enemies with goblins and elves, and may possibly become enemies with kobolds and animal-people.

The devouring of sapient beings and of dead enemy combatants are the two most horrific crimes to humans, who see them as unthinkable acts; this puts them at odds with both elves and goblins, who are more lenient. Humans routinely use torture to extract information and to set an example, but find torture for sport appalling and shun the torture of animals.

In stark contrast to the ethics of elves, kobolds and animal-people, humans find keeping trophies of animals, sapient beings and of other humans perfectly acceptable. Like dwarves, humans find killing animals, enemies and plants acceptable. However, humans can avoid punishment for killing other humans if the killing had been done for good reason, unlike dwarves who sentence murderers to death regardless of whether they can provide justification. Humans find the killing of neutral beings acceptable so long as there are no repercussions.

Human ethics regarding crime are the same as dwarven ethics (where assault, theft, trespassing and vandalism are seriously punished while some crimes such as breaking oaths and treason are punishable by death) with the one exception being that slavery is considered acceptable.

Races
DwarfElfGoblinHumanKobold
Subterranean
animal people
Birds
Albatross (man, giant) • Barn owl (man, giant) • Bushtit (man, giant) • Cassowary (man, giant) • Cockatiel (man, giant) • Crow (man, giant) • Eagle (man, giant) • Emu (man, giant) • Great horned owl (man, giant) • Grey parrot (man, giant) • Hornbill (man, giant) • Kakapo (man, giant) • Kea (man, giant) • Kestrel (man, giant) • Kiwi (man, giant) • Loon (man, giant) • Lorikeet (man, giant) • Magpie (man, giant) • Masked lovebird (man, giant) • Osprey (man, giant) • Ostrich (man, giant) • Parakeet (man, giant) • Peach-faced lovebird (man, giant) • Penguin (little, emperor, man, giant) • Peregrine falcon (man, giant) • Puffin (man, giant) • Raven (man, giant) • Snowy owl (man, giant) • Sparrow (man, giant) • Swan (man, giant) • White stork (man, giant) • Wren (man, giant)
Bugs
Bark scorpion (man, giant) • Brown recluse spider (man, giant) • Damselfly (man, giant) • Grasshopper (man, giant) • Jumping spider (man, giant) • Louse (man, giant) • Mantis (man, giant) • Moon snail (man, giant) • Mosquito (man, giant) • Moth (man, giant) • Slug (man, giant) • Snail (man, giant) • Thrips (man, giant) • Tick (man, giant)
Desert
Desert tortoise (man, giant) • Gila monster (man, giant) • Leopard gecko (man, giant)
Domestic
AlpacaBlue peafowlCatCavyChickenCowDogDonkeyDuckGoatGooseGuineafowlHorseLlamaMulePigRabbitReindeerSheepTurkeyWater buffaloYak
Mountain
Ocean
AngelsharkBasking sharkBlacktip reef sharkBlue sharkBluefin tunaBluefishBull sharkCodCoelacanthCommon skateConger eelCrab (man, giant) • Cuttlefish (man, giant) • Elephant seal (man, giant) • Frill sharkGiant grouperGreat barracudaGreat white sharkHalibutHammerhead sharkHarp seal (man, giant) • Horseshoe crab (man, giant) • Leopard seal (man, giant) • Longfin mako sharkManta rayMarlinMilkfishNarwhal (man, giant) • Nautilus (man, giant) • Nurse sharkOcean sunfishOctopus (man, giant) • OpahOrca (man, giant) • Sea lampreyShortfin mako sharkSperm whale (man, giant) • Spiny dogfishSponge (man, giant) • Spotted wobbegong • Squid (man, giant) • StingraySturgeonSwordfishTiger sharkWalrusWhale sharkWhitetip reef shark
River/Lake
Axolotl (man, giant) • Beaver (man, giant) • CarpHippo • Leech (man, giant) • Longnose garMink (man, giant) • Otter (river, sea, man, giant) • PikePlatypus (man, giant) • Pond turtle (man, giant) • Snapping turtle (common, alligator, man, giant) • Tigerfish
Temperate
Adder (man, giant) • AlligatorBadger (man, giant) • Black bearBobcat (man, giant) • BuzzardCapybara (man, giant) • Coati (man, giant) • Copperhead snake (man, giant) • CougarCoyote (man, giant) • DeerDingo (man, giant) • Echidna (man, giant) • FoxGray langur (man, giant) • Green tree frog (man, giant) • Grizzly bearGroundhogHare (man, giant) • Ibex (man, giant) • Kangaroo (man, giant) • Kingsnake (man, giant) • Koala (man, giant) • Moose (man, giant) • Opossum (man, giant) • Panda (man, giant) • Porcupine (man, giant) • RaccoonRattlesnake (man, giant) • Red panda (man, giant) • Rhesus macaqueSkunk (man, giant) • Weasel (man, giant) • Wild boar (man, giant) • WolfWombat (man, giant)
Tropical
Aardvark (man, giant) • Anaconda (man, giant) • Armadillo (man, giant) • Aye-aye (man, giant) • BilouBlack mamba (man, giant) • Black-crested gibbonBlack-handed gibbonBonoboBushmaster (man, giant) • Capuchin (man, giant) • Cheetah (giant) • ChimpanzeeElephantGazelleGiant desert scorpionGiant tortoise (man, giant) • GiraffeGorillaGray gibbonHoney badgerHyena (man, giant) • Impala (man, giant) • Jackal (man, giant) • Jaguar (giant) • King cobra (man, giant) • Leopard (giant) • Lion (giant) • Lion tamarin (man, giant) • MandrillMongoose (man, giant) • Monitor lizard (man, giant) • Ocelot (man, giant) • One-humped camelOrangutanPangolin (man, giant) • Pileated gibbonPython (man, giant) • RhinocerosSaltwater crocodileSiamangSilvery gibbonSloth (man, giant) • Sloth bear (man, giant) • Spider monkey (man, giant) • Tapir (man, giant) • Tiger (giant, man) • Two-humped camelVultureWarthogWhite-browed gibbonWhite-handed gibbon
Tundra
ElkLynx (man, giant) • MuskoxPolar bearStoat (man, giant)
Subterranean
Mammals
Flying squirrel (man, giant) • Hamster (man, giant) • Hedgehog (man, giant)
Miscellaneous
Semi-Megabeasts
Megabeasts
Nonexistent