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Difference between revisions of "v0.34:Elephant"
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− | '''Elephants''' are [[ | + | '''Elephants''' are one of the [[list of creatures by adult size#end_of_list|largest land animals]], making them a good choice to train for [[military]] duty. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-[[armor]]ed [[goblin]]s. Known in past releases as [[23a:Elephant|a cold, emotionless and highly effective dwarf killing machine]], with blood eternally dripping from their ivory tusks that besieged and became the terror of many [[Main:Boatmurdered|a fortress]]. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.) |
− | + | [[elf|Elven]] [[caravan]]s may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in [[Trap#Cage Trap|cage traps]] and [[tame]]d by an [[animal trainer]]. | |
− | + | If you plan on breeding elephants, note that elephant calves take 10 years to mature (though they reach full size in only 5 years). Pregnant elephants will sometimes give birth to triplets. They have longer lives than most animals (50-70 years) and make immensely effective war animals. | |
− | |||
− | If you plan on breeding elephants, note that elephant calves take | ||
Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products. | Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products. | ||
− | [[File:Elephant_Creature.jpg|thumb|left|Admired for its strength.]] | + | [[File:Elephant_Creature.jpg|thumb|left|400px|[[preference|Admired]] for its ''strength''.]] |
== Bugs == | == Bugs == |
Revision as of 19:13, 28 June 2013
E | |
Urist likes elephants for their strength. | |
---|---|
Biome | |
| |
Variations | |
Attributes | |
Tamed Attributes | |
Pet value | 500 |
Grazer: | xxx |
Trainable: Hunting War | |
Size | |
Birth: | 500,000 cm3 |
Mid: | 2,500,000 cm3 |
Max: | 5,000,000 cm3
|
Age | |
Adult at: | 10 |
Max age: | 50-70 |
Butchering returns
(Value multiplier ×5) | |
Food items | |
Meat | 36-219 |
Fat | 13-58 |
Brain | 4-6 |
Heart | 2-3 |
Lungs | 8-12 |
Intestines | 14-19 |
Liver | 4-6 |
Kidneys | 4-6 |
Tripe | 4-6 |
Sweetbread | 2-3 |
Spleen | 2-3 |
Raw materials | |
Bones | 49-67 |
Skull | 1 |
Ivory | 3 |
Skin | Raw hide |
This article is about an older version of DF. |
- A huge, hairless mammal, found grazing in grasslands in groups. It eats plants which it lifts up with its long trunk. When angered, it will attack with its long tusks.
Elephants are one of the largest land animals, making them a good choice to train for military duty. Their sheer size means that they pack a huge blunt force, making them good against pretty much anything, including well-armored goblins. Known in past releases as a cold, emotionless and highly effective dwarf killing machine, with blood eternally dripping from their ivory tusks that besieged and became the terror of many a fortress. (Size numbers used to equal combat bonuses, to damage and damage resistance. Now it's just more and thicker tissues.)
Elven caravans may occasionally bring them pre-tamed (if they have settlements in the right locations), but if you embark in their native biome they can also be caught in cage traps and tamed by an animal trainer.
If you plan on breeding elephants, note that elephant calves take 10 years to mature (though they reach full size in only 5 years). Pregnant elephants will sometimes give birth to triplets. They have longer lives than most animals (50-70 years) and make immensely effective war animals.
Even in death, elephants are wonderful creatures; once butchered, their products are worth five times as much as those of more boring animals (like cows), and their great size means that there will be a lot of products.
Bugs
Tame elephants are currently bugged, and will nearly inevitably die of starvation because they can't eat enough grass in time. In theory, they should be able to eat fast enough to barely survive; however, this requires infinitely-sized pastures of dense grass to be successful.Bug:4113
A possible work around for this is to make your elephants into pets. A Dwarf will feed their pets, so this might allow a player to keep elephants alive. (or at least delay their starving enough to get some interesting use from them)
[CREATURE:ELEPHANT]
[DESCRIPTION:A huge, hairless mammal, found grazing in grasslands in groups. It eats plants which it lifts up with its long trunk. When angered, it will attack with its long tusks.]
[NAME:elephant:elephants:elephant]
[CASTE_NAME:elephant:elephants:elephant]
[CHILD:10][GENERAL_CHILD_NAME:elephant calf:elephant calves]
[CREATURE_TILE:'E'][COLOR:7:0:0]
[PETVALUE:500]
[PET]
[GRAZER:12] don't have browsing trees yet
[MOUNT_EXOTIC]
[TRAINABLE]
[LARGE_ROAMING]
[BIOME:ANY_TROPICAL_FOREST]
[BIOME:SHRUBLAND_TROPICAL]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BENIGN][MEANDERER][NATURAL]
[PREFSTRING:strength]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:TRUNK:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:2TUSKS:GENERIC_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[TISSUE_NAME:ivory:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500000]
[BODY_SIZE:2:0:2500000]
[BODY_SIZE:5:0:5000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:50:70]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:GORE:BODYPART:BY_CATEGORY:TUSK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[DIURNAL]
[HOMEOTHERM:10066]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1:IRIS_EYE_GOLD:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5] |