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Difference between revisions of "v0.34:Wolf"
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'''Wolves''' abound in most temperate biomes. Individual wolves are not particularly dangerous, but a pack is a force to be reckoned with. In Adventure Mode, wolves attack when dwarves and other creatures wander too close. In [[fortress mode]] they usually retreat. | '''Wolves''' abound in most temperate biomes. Individual wolves are not particularly dangerous, but a pack is a force to be reckoned with. In Adventure Mode, wolves attack when dwarves and other creatures wander too close. In [[fortress mode]] they usually retreat. | ||
− | In [[adventure mode]], wolves may be one of the most common enemies encountered when traveling around the world map, along with other large predators such as [[dingo]]es. Players will often get caught in the middle of the pack, and even [[weapon|armed]] and [[armor]]ed with [[steel]] they might have a tough fight. However, being equipped with metal armor should make the fight much easier, as teeth can't penetrate steel very easily. Isolating a single wolf and defeating each one at a time may yield more success than taking on the pack at once. Another school of thought suggests that maiming all of them (by breaking bones in their limbs, or piercing vital organs) may be preferable to focusing on one at a time, since this will slow their onslaught. | + | In [[adventure mode]], wolves may be one of the most common enemies encountered when traveling around the world map, along with other large predators such as [[dingo]]es. Players will often get caught in the middle of the pack, and even [[weapon|armed]] and [[armor]]ed with [[steel]] they might have a tough fight. However, being equipped with metal armor should make the fight much easier, as teeth can't penetrate steel very easily. Isolating a single wolf and defeating each one at a time may yield more success than taking on the pack at once. Another school of thought suggests that maiming all of them (by breaking bones in their limbs, or piercing vital organs) may be preferable to focusing on one at a time, since this will slow their onslaught. |
+ | |||
+ | In [[fortress mode]], wolves can be captured and [[tame]]d to serve as bigger, meaner replacements for [[dog]]s. Unfortunately they cannot be [[animal trainer|trained]] for hunting or war, but their [[butcher]]ing returns are twice as valuable as those of a common dog. | ||
+ | |||
+ | [[Image:Wolve on alert.jpg|thumb|center|400px|[[preference|Admired]] for their ''cunning''.]] | ||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Revision as of 20:09, 20 May 2013
w | |
Urist likes wolves for their cunning. | |
---|---|
Biome | |
| |
Variations | |
Tamed Attributes | |
Pet value | 50 |
Not trainable | |
Size | |
Birth: | 4,000 cm3 |
Mid: | 20,000 cm3 |
Max: | 40,000 cm3
|
Age | |
Adult at: | 1 |
Max age: | 10-20 |
Butchering returns
(Value multiplier ×2) | |
Food items | |
Meat | 12-13 |
Fat | 12-13 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Spleen | 1 |
Raw materials | |
Bones | 11-12 |
Skull | 1 |
Skin | Raw hide |
This article is about an older version of DF. |
- A large canine found in temperate regions. It is territorial and hunts in packs.
Wolves abound in most temperate biomes. Individual wolves are not particularly dangerous, but a pack is a force to be reckoned with. In Adventure Mode, wolves attack when dwarves and other creatures wander too close. In fortress mode they usually retreat.
In adventure mode, wolves may be one of the most common enemies encountered when traveling around the world map, along with other large predators such as dingoes. Players will often get caught in the middle of the pack, and even armed and armored with steel they might have a tough fight. However, being equipped with metal armor should make the fight much easier, as teeth can't penetrate steel very easily. Isolating a single wolf and defeating each one at a time may yield more success than taking on the pack at once. Another school of thought suggests that maiming all of them (by breaking bones in their limbs, or piercing vital organs) may be preferable to focusing on one at a time, since this will slow their onslaught.
In fortress mode, wolves can be captured and tamed to serve as bigger, meaner replacements for dogs. Unfortunately they cannot be trained for hunting or war, but their butchering returns are twice as valuable as those of a common dog.
[CREATURE:WOLF]
[DESCRIPTION:A large canine found in temperate regions. It is territorial and hunts in packs.]
[NAME:wolf:wolves:wolf]
[CASTE_NAME:wolf:wolves:wolf]
[CHILD:1][GENERAL_CHILD_NAME:wolf pup:wolf pups]
[CREATURE_TILE:'w'][COLOR:7:0:0]
[LARGE_PREDATOR][MEANDERER]
[LARGE_ROAMING][FREQUENCY:5]
[BIOME:TUNDRA]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:7]
[GRASSTRAMPLE:0][NATURAL]
[PETVALUE:50]
[PET_EXOTIC]
[BONECARN]
[PREFSTRING:cunning]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:0:20000]
[BODY_SIZE:2:0:40000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[DIURNAL]
[HOMEOTHERM:10070]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_ORANGE:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2] |