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Difference between revisions of "v0.34:Wolf"
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'''Wolves''' abound in most temperate biomes. Individual wolves are not particularly dangerous, but a pack is a force to be reckoned with. In Adventure Mode, wolves attack when dwarves and other creatures wander too close. In [[fortress mode]] they usually retreat. | '''Wolves''' abound in most temperate biomes. Individual wolves are not particularly dangerous, but a pack is a force to be reckoned with. In Adventure Mode, wolves attack when dwarves and other creatures wander too close. In [[fortress mode]] they usually retreat. | ||
− | In [[ | + | In [[fortress mode]], wolves can be captured and [[tame]]d to serve as bigger, meaner replacements for [[dog]]s. Unfortunately they cannot be [[animal trainer|trained]] for hunting or war, but their [[butcher]]ing returns are twice as valuable as those of a common dog. |
− | In [[ | + | == Adventure Mode == |
+ | |||
+ | In [[adventure mode]], wolves may be one of the most common enemies encountered when travelling around the world map, along with other large predators such as [[dingo]]es. Wolves can ambush the player from the fast travel map. The game will pop up the announcement "wolves!" and a small pack of them will be a short distance away and they may spawn around the player. | ||
+ | |||
+ | However, being equipped with metal armor should make the fight much easier, as teeth can't penetrate steel very easily. | ||
+ | |||
+ | If possible, isolating a single wolf and defeating each one at a time may yield more success than taking on the pack at once. Another school of thought suggests that maiming all of them (by breaking bones in their limbs, or piercing vital organs) may be preferable to focusing on one at a time, since this will slow their onslaught. Edged weapons are superior for stopping wolf packs, as they will often hack off a limb, making that wolf much less of a threat. | ||
[[Image:Wolve on alert.jpg|thumb|center|400px|[[preference|Admired]] for their ''cunning''.]] | [[Image:Wolve on alert.jpg|thumb|center|400px|[[preference|Admired]] for their ''cunning''.]] |
Revision as of 22:23, 24 October 2013
w | |
Urist likes wolves for their cunning. | |
---|---|
Biome | |
| |
Variations | |
Tamed Attributes | |
Pet value | 50 |
Not trainable | |
Size | |
Birth: | 4,000 cm3 |
Mid: | 20,000 cm3 |
Max: | 40,000 cm3
|
Age | |
Adult at: | 1 |
Max age: | 10-20 |
Butchering returns
(Value multiplier ×2) | |
Food items | |
Meat | 12-13 |
Fat | 12-13 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Spleen | 1 |
Raw materials | |
Bones | 11-12 |
Skull | 1 |
Skin | Raw hide |
This article is about an older version of DF. |
- A large canine found in temperate regions. It is territorial and hunts in packs.
Wolves abound in most temperate biomes. Individual wolves are not particularly dangerous, but a pack is a force to be reckoned with. In Adventure Mode, wolves attack when dwarves and other creatures wander too close. In fortress mode they usually retreat.
In fortress mode, wolves can be captured and tamed to serve as bigger, meaner replacements for dogs. Unfortunately they cannot be trained for hunting or war, but their butchering returns are twice as valuable as those of a common dog.
Adventure Mode
In adventure mode, wolves may be one of the most common enemies encountered when travelling around the world map, along with other large predators such as dingoes. Wolves can ambush the player from the fast travel map. The game will pop up the announcement "wolves!" and a small pack of them will be a short distance away and they may spawn around the player.
However, being equipped with metal armor should make the fight much easier, as teeth can't penetrate steel very easily.
If possible, isolating a single wolf and defeating each one at a time may yield more success than taking on the pack at once. Another school of thought suggests that maiming all of them (by breaking bones in their limbs, or piercing vital organs) may be preferable to focusing on one at a time, since this will slow their onslaught. Edged weapons are superior for stopping wolf packs, as they will often hack off a limb, making that wolf much less of a threat.
[CREATURE:WOLF]
[DESCRIPTION:A large canine found in temperate regions. It is territorial and hunts in packs.]
[NAME:wolf:wolves:wolf]
[CASTE_NAME:wolf:wolves:wolf]
[CHILD:1][GENERAL_CHILD_NAME:wolf pup:wolf pups]
[CREATURE_TILE:'w'][COLOR:7:0:0]
[LARGE_PREDATOR][MEANDERER]
[LARGE_ROAMING][FREQUENCY:5]
[BIOME:TUNDRA]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:7]
[GRASSTRAMPLE:0][NATURAL]
[PETVALUE:50]
[PET_EXOTIC]
[BONECARN]
[PREFSTRING:cunning]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:0:20000]
[BODY_SIZE:2:0:40000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[DIURNAL]
[HOMEOTHERM:10070]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_ORANGE:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2] |