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Difference between revisions of "v0.34:Elephant"
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In the wild, elephants appear in clusters of three to seven individuals, and their size notwithstanding can be caught by the same [[cage trap]]s as any other creature. Additionally, [[elf|elven]] [[caravan]]s may occasionally bring tame elephants with them, if they have settlements in the right locations - the method by which a 1,000 pound [[donkey]] carries a 15,000 pound elephant in a cage, on top of whatever else it's carrying, are a deeply veiled elven secret. [[Animal training|Tamed]] elephants can be trained for both war and hunting roles (no word yet on how elephant sneaking works, exactly), and are easily the most effective war animals that your fortress can train. | In the wild, elephants appear in clusters of three to seven individuals, and their size notwithstanding can be caught by the same [[cage trap]]s as any other creature. Additionally, [[elf|elven]] [[caravan]]s may occasionally bring tame elephants with them, if they have settlements in the right locations - the method by which a 1,000 pound [[donkey]] carries a 15,000 pound elephant in a cage, on top of whatever else it's carrying, are a deeply veiled elven secret. [[Animal training|Tamed]] elephants can be trained for both war and hunting roles (no word yet on how elephant sneaking works, exactly), and are easily the most effective war animals that your fortress can train. | ||
− | Keeping elephants alive, however, is pretty much impossible, because of how [[pasture|grazing]] works. When it comes to grazing, a higher <tt>[GRAZER:#]</tt> [[creature token|value]] is better, allowing the creature to feed itself with less effort and on a lesser surface area. A grazer value of 20 is the lowest numbered creature that could survive, given a large enough pasture containing perfectly dense grass growth; with a <tt>[GRAZER:12]</tt> token, tame elephants are literally impossible to feed, and will invariably expire.{{Bug|4113}} Death can be delayed if the elephant is a [[pet]] of an owner that likes feeding it, but seems to be inevitable regardless. This will be fixed in the next version: with the introduction of multi-tiled trees and of tree browsing for nutrition, | + | Keeping elephants alive, however, is pretty much impossible, because of how [[pasture|grazing]] works. When it comes to grazing, a higher <tt>[GRAZER:#]</tt> [[creature token|value]] is better, allowing the creature to feed itself with less effort and on a lesser surface area. A grazer value of 20 is the lowest numbered creature that could survive, given a large enough pasture containing perfectly dense grass growth; with a <tt>[GRAZER:12]</tt> token, tame elephants are literally impossible to feed, and will invariably expire.{{Bug|4113}} Death can be delayed if the elephant is a [[pet]] of an owner that likes feeding it, but seems to be inevitable regardless. This will be fixed in the next version: with the introduction of multi-tiled trees and of tree browsing for nutrition, {{DF:Next}} will allow you to maintain live elephants, although you'll almost certainly require an extremely large pasture to do so. |
If you plan on [[breeding]] elephants, note that elephant calves take 10 years to mature (though they reach full size in only 5 years). Pregnant elephants will sometimes give birth to triplets, and they have longer lives than most animals (50-70 years) as well. Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products. | If you plan on [[breeding]] elephants, note that elephant calves take 10 years to mature (though they reach full size in only 5 years). Pregnant elephants will sometimes give birth to triplets, and they have longer lives than most animals (50-70 years) as well. Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products. |
Revision as of 15:09, 1 December 2013
E | |
Urist likes elephants for their strength. | |
---|---|
Biome | |
| |
Variations | |
Attributes | |
Tamed Attributes | |
Pet value | 500 |
Grazer: | xxx |
Trainable: Hunting War | |
Size | |
Birth: | 500,000 cm3 |
Mid: | 2,500,000 cm3 |
Max: | 5,000,000 cm3
|
Age | |
Adult at: | 10 |
Max age: | 50-70 |
Butchering returns
(Value multiplier ×5) | |
Food items | |
Meat | 36-219 |
Fat | 13-58 |
Brain | 4-6 |
Heart | 2-3 |
Lungs | 8-12 |
Intestines | 14-19 |
Liver | 4-6 |
Kidneys | 4-6 |
Tripe | 4-6 |
Sweetbread | 2-3 |
Spleen | 2-3 |
Raw materials | |
Bones | 49-67 |
Skull | 1 |
Ivory | 3 |
Skin | Raw hide |
This article is about an older version of DF. |
- A huge, hairless mammal, found grazing in grasslands in groups. It eats plants which it lifts up with its long trunk. When angered, it will attack with its long tusks.
Elephants are the largest [NATURAL] land animals in the game (only the fanciful ogres and megabeasts/semi-megabeasts are larger). Elephants were famous in past versions of the game as cold, emotionless, and highly effective dwarf killing machines, blood eternally dripping from their ivory tusks, the bane of even the mightiest of fortresses, so on and so forth. Size used to be correlated with combat bonuses, both to damage and damage resistance, making them incredibly dangerous animals; today it just translates into more and thicker tissues. Nonetheless, their sheer size means that they pack a huge blunt force, able to rip apart even the most well-armored of goblins with ease.
In the wild, elephants appear in clusters of three to seven individuals, and their size notwithstanding can be caught by the same cage traps as any other creature. Additionally, elven caravans may occasionally bring tame elephants with them, if they have settlements in the right locations - the method by which a 1,000 pound donkey carries a 15,000 pound elephant in a cage, on top of whatever else it's carrying, are a deeply veiled elven secret. Tamed elephants can be trained for both war and hunting roles (no word yet on how elephant sneaking works, exactly), and are easily the most effective war animals that your fortress can train.
Keeping elephants alive, however, is pretty much impossible, because of how grazing works. When it comes to grazing, a higher [GRAZER:#] value is better, allowing the creature to feed itself with less effort and on a lesser surface area. A grazer value of 20 is the lowest numbered creature that could survive, given a large enough pasture containing perfectly dense grass growth; with a [GRAZER:12] token, tame elephants are literally impossible to feed, and will invariably expire.Bug:4113 Death can be delayed if the elephant is a pet of an owner that likes feeding it, but seems to be inevitable regardless. This will be fixed in the next version: with the introduction of multi-tiled trees and of tree browsing for nutrition, the next version will allow you to maintain live elephants, although you'll almost certainly require an extremely large pasture to do so.
If you plan on breeding elephants, note that elephant calves take 10 years to mature (though they reach full size in only 5 years). Pregnant elephants will sometimes give birth to triplets, and they have longer lives than most animals (50-70 years) as well. Even in death, elephants are wonderful creatures; once butchered, their products are worth five times as much as those of more boring animals (like cows), and their great size means that there will be a lot of products.
[CREATURE:ELEPHANT]
[DESCRIPTION:A huge, hairless mammal, found grazing in grasslands in groups. It eats plants which it lifts up with its long trunk. When angered, it will attack with its long tusks.]
[NAME:elephant:elephants:elephant]
[CASTE_NAME:elephant:elephants:elephant]
[CHILD:10][GENERAL_CHILD_NAME:elephant calf:elephant calves]
[CREATURE_TILE:'E'][COLOR:7:0:0]
[PETVALUE:500]
[PET]
[GRAZER:12] don't have browsing trees yet
[MOUNT_EXOTIC]
[TRAINABLE]
[LARGE_ROAMING]
[BIOME:ANY_TROPICAL_FOREST]
[BIOME:SHRUBLAND_TROPICAL]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BENIGN][MEANDERER][NATURAL]
[PREFSTRING:strength]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:TRUNK:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:2TUSKS:GENERIC_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[TISSUE_NAME:ivory:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500000]
[BODY_SIZE:2:0:2500000]
[BODY_SIZE:5:0:5000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:50:70]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:GORE:BODYPART:BY_CATEGORY:TUSK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[DIURNAL]
[HOMEOTHERM:10066]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1:IRIS_EYE_GOLD:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5] |