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Difference between revisions of "DF2014:Counting house"
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− | + | {{Quality|Superior}} | |
+ | {{av}} | ||
+ | {{new in|v0.47.01}} | ||
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+ | A '''counting house''' is a structure built by a merchant [[company]] at a [[site]]. A single company might build multiple counting houses, some of which might be in the same site. | ||
+ | |||
+ | A counting house consists of several floors, with bins filled with goods on one, and a room with chairs and tables on another. Sometimes, [[artifact]]s might be hidden at counting houses. | ||
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+ | [[File:Df counting house.png|800px|thumb|center|The two levels of a counting house. The left is the lower storage floor, filled with bins. The right is the upper socialization area, filled with chairs.]] | ||
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+ | == Merchant Company == | ||
+ | A merchant company is a group of [[merchant]]s. In world generation, members of a merchant company will trade items between sites, as an expression of the underlying economy simulation. Currently, the primary purpose of merchant companies is to facilitate interconnections between sites of different civilizations, and to ensure there are plenty of rich [[historical figure]]s that might buy properties in sites, build [[Tower_(structure)|fancy towers]], and fund all sorts of [[intrigue|schemes]]. In short, it is mostly invisible. | ||
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+ | Merchant companies will have a leader position (named master or head), and may have an administrator (also named governor or factor) position with trade and record keeping responsibilities. | ||
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+ | {{world}} |
Latest revision as of 03:16, 20 December 2022
This article is about an older version of DF. |
This page contains information only relevant to DF 0.47.01 and newer. Most or all of this information does not apply to previous versions. Older saves from previous versions in the DF2014 release cycle are still compatible with this version. |
A counting house is a structure built by a merchant company at a site. A single company might build multiple counting houses, some of which might be in the same site.
A counting house consists of several floors, with bins filled with goods on one, and a room with chairs and tables on another. Sometimes, artifacts might be hidden at counting houses.
Merchant Company[edit]
A merchant company is a group of merchants. In world generation, members of a merchant company will trade items between sites, as an expression of the underlying economy simulation. Currently, the primary purpose of merchant companies is to facilitate interconnections between sites of different civilizations, and to ensure there are plenty of rich historical figures that might buy properties in sites, build fancy towers, and fund all sorts of schemes. In short, it is mostly invisible.
Merchant companies will have a leader position (named master or head), and may have an administrator (also named governor or factor) position with trade and record keeping responsibilities.
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