v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "DF2014:Hardcoded material"
Jump to navigation
Jump to search
LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Hardcoded material to Hardcoded material: Migrating v50 page (1990/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (1990/4618) (content)) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
− | + | {{Quality|Fine|21:46, 5 July 2019 (UTC)}} | |
+ | {{av}} | ||
+ | |||
+ | '''Hardcoded materials''' are written into the game code itself, rather than being defined in [[raw file]]s, and as such they cannot be [[modding|altered]] manually. They usually play special roles within the game. There are currently 19 hardcoded materials, excluding subtypes, which are as follows: | ||
+ | |||
+ | * AMBER - [[amber]] | ||
+ | * ASH - [[ash]] | ||
+ | * COAL - [[refined coal|charcoal, coke, and generic refined coal]] | ||
+ | * CORAL - [[coral]] | ||
+ | * FILTH_B - brown [[filth]] | ||
+ | * FILTH_Y - yellow [[filth]] | ||
+ | * GLASS_CLEAR - [[clear glass]] | ||
+ | * GLASS_CRYSTAL - [[crystal glass]] | ||
+ | * GLASS_GREEN - [[green glass]] | ||
+ | * GRIME - [[grime]] | ||
+ | * INORGANIC - [[magma]] | ||
+ | * LYE - [[lye]] | ||
+ | * MUD - [[mud]] | ||
+ | * PEARLASH - [[pearlash]] | ||
+ | * POTASH - [[potash]] | ||
+ | * SALT - [[salt]] | ||
+ | * UNKNOWN_SUBSTANCE - [[unknown substance]] | ||
+ | * VOMIT - [[vomit]] | ||
+ | * WATER - [[water]], [[ice]], [[snow]] and [[steam]] | ||
+ | |||
+ | {{materials}} | ||
+ | [[ru:Hardcoded material]] |
Latest revision as of 03:33, 20 December 2022
This article is about an older version of DF. |
Hardcoded materials are written into the game code itself, rather than being defined in raw files, and as such they cannot be altered manually. They usually play special roles within the game. There are currently 19 hardcoded materials, excluding subtypes, which are as follows:
- AMBER - amber
- ASH - ash
- COAL - charcoal, coke, and generic refined coal
- CORAL - coral
- FILTH_B - brown filth
- FILTH_Y - yellow filth
- GLASS_CLEAR - clear glass
- GLASS_CRYSTAL - crystal glass
- GLASS_GREEN - green glass
- GRIME - grime
- INORGANIC - magma
- LYE - lye
- MUD - mud
- PEARLASH - pearlash
- POTASH - potash
- SALT - salt
- UNKNOWN_SUBSTANCE - unknown substance
- VOMIT - vomit
- WATER - water, ice, snow and steam
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant | |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |