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Hardcoded material
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This article was migrated from DF2014:Hardcoded material and may be inaccurate for the current version of DF (v50.15). See this page for more information. |
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Hardcoded materials are written into the game code itself, rather than being defined in raw files, and, as such, they cannot be altered manually, usually playing special roles within the game. There are currently 19 hardcoded materials, excluding subtypes, which are as follows:
- AMBER - amber
- ASH - ash
- COAL - charcoal, coke, and generic refined coal
- CORAL - coral
- FILTH_B - brown filth
- FILTH_Y - yellow filth
- GLASS_CLEAR - clear glass
- GLASS_CRYSTAL - crystal glass
- GLASS_GREEN - green glass
- GRIME - grime
- INORGANIC - magma
- LYE - lye
- MUD - mud
- PEARLASH - pearlash
- POTASH - potash
- SALT - salt
- UNKNOWN_SUBSTANCE - unknown substance
- VOMIT - vomit
- WATER - water, ice, snow and steam
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |