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Difference between revisions of "v0.31:Fire imp"
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==Defense Strategies== | ==Defense Strategies== | ||
− | To avoid unwanted {{L|fun}} when dealing with Fire Imps and other nasty Magma-dwelling creatures, you can have a narrow channel leading between your source and the point you want to send it to, then put in a Magma-safe {{L|grate}} or set of {{L|bars}}. | + | To avoid unwanted {{L|fun}} when dealing with Fire Imps and other nasty Magma-dwelling creatures, you can have a narrow channel leading between your source and the point you want to send it to, then put in a Magma-safe {{L|grate}} or set of {{L|bars}} ({{L|fortification}}s are useless when submerged, as creatures can swim through them). Beware, though, that {{L|magma man|magma men}} and {{L|fire man|fire men}} can and will {{L|building destroyer|destroy}} such barriers. |
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |
Revision as of 16:53, 20 January 2011
i | |
Biome | |
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| |
Cannot be tamed | |
Butchering returns
(Value multiplier ×3) | |
Food items | |
Raw materials |
This article is about an older version of DF. |
- A small humanoid surrounded by fire which they can hurl at their enemies.
Fire imps are small demonic creatures straight from the magma sea. They are able to spit small firebolts and can ignite whole landscapes. Trying to drown them is futile because they don't breathe. Template:L when you spot some in a near magmapipe.
In an amusing example of the intricacies of Dwarf Fortress, Fire imps can not get Template:L. This is not likely to affect gameplay unless you are playing with dwarves Template:L to breathe fever-causing gas.
Defense Strategies
To avoid unwanted Template:L when dealing with Fire Imps and other nasty Magma-dwelling creatures, you can have a narrow channel leading between your source and the point you want to send it to, then put in a Magma-safe Template:L or set of Template:L (Template:Ls are useless when submerged, as creatures can swim through them). Beware, though, that Template:L and Template:L can and will Template:L such barriers.
[CREATURE:IMP_FIRE]
[DESCRIPTION:A small humanoid surrounded by fire which they can hurl at their enemies.]
[NAME:fire imp:fire imps:fire imp]
[CASTE_NAME:fire imp:fire imps:fire imp]
[CREATURE_TILE:'i'][COLOR:6:0:1]
[LARGE_ROAMING][FREQUENCY:20]
[BIOME:SUBTERRANEAN_LAVA]
[UNDERGROUND_DEPTH:0:4]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:4]
[LARGE_PREDATOR]
[FIREBREATH][FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]
[NOBREATHE]
[CANOPENDOORS]
[BONECARN]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:4FINGERS:4TOES:FACIAL_FEATURES:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[NO_DRINK][NO_EAT][NO_SLEEP]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[EQUIPS]
[ALL_ACTIVE]
[NO_FEVERS]
[HOMEOTHERM:10095]
[SWIMS_INNATE][SWIM_SPEED:2500]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:15000]
[IF_EXISTS_SET_BOILING_POINT:20000]
Need to make sure goo isn't solid at regular temperatures.
[SELECT_MATERIAL:GOO]
[MELTING_POINT:10000] |