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Difference between revisions of "v0.34:Fire imp"
m (I think the ability to shoot fire makes them slightly better fighters, so, describing them as wizards, who are known for being dangerous, but weak to blows, fits them better.) |
((no troperspeak in here)) |
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In an amusing example of the intricacies of Dwarf Fortress, Fire imps can not get [[syndrome|fevers]]. It makes sense when you know what a fever is (higher body temperature, by a few degrees), and the fact that fire imps are extremely resistant to high temperatures. This is not likely to affect gameplay unless you are playing with dwarves [[modding|modded]] to breathe fever-causing gas. | In an amusing example of the intricacies of Dwarf Fortress, Fire imps can not get [[syndrome|fevers]]. It makes sense when you know what a fever is (higher body temperature, by a few degrees), and the fact that fire imps are extremely resistant to high temperatures. This is not likely to affect gameplay unless you are playing with dwarves [[modding|modded]] to breathe fever-causing gas. | ||
− | Fire imps are | + | Fire imps are glass cannons (a [[dog]] can take care of them most of the time), but resist heat much more than most creatures, only taking damage at {{ct|15000}}. This makes them immune to fire and magma (obviously), but also dragonfire. |
==Defense Strategies== | ==Defense Strategies== |
Revision as of 03:54, 10 February 2013
i | |
Urist likes fire imps for their terrifying features. | |
---|---|
Biome | |
| |
Attributes | |
Cannot be tamed | |
Size | |
Max: | 6,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | Immortal |
Butchering returns
(Value multiplier ×3) | |
Food items | |
Raw materials |
This article is about an older version of DF. |
- A small humanoid surrounded by fire which they can hurl at their enemies.
Fire imps are small demonic creatures straight from the magma sea. They are able to spit small firebolts and can ignite whole landscapes. Trying to drown them is futile because they don't breathe. Take measures when you spot some in a near magmapipe.
In an amusing example of the intricacies of Dwarf Fortress, Fire imps can not get fevers. It makes sense when you know what a fever is (higher body temperature, by a few degrees), and the fact that fire imps are extremely resistant to high temperatures. This is not likely to affect gameplay unless you are playing with dwarves modded to breathe fever-causing gas.
Fire imps are glass cannons (a dog can take care of them most of the time), but resist heat much more than most creatures, only taking damage at 15000 °U . This makes them immune to fire and magma (obviously), but also dragonfire.
Defense Strategies
To avoid unwanted fun when dealing with Fire Imps and other nasty Magma-dwelling creatures, you can have a narrow channel leading between your source and the point you want to send it to, then put in a Magma-safe grate or set of bars (fortifications are useless when submerged, as creatures can swim through them). Beware, though, that magma men and fire men can and will destroy such barriers.
[CREATURE:IMP_FIRE]
[DESCRIPTION:A small humanoid surrounded by fire which they can hurl at their enemies.]
[NAME:fire imp:fire imps:fire imp]
[CASTE_NAME:fire imp:fire imps:fire imp]
[CREATURE_TILE:'i'][COLOR:6:0:1]
[LARGE_ROAMING][FREQUENCY:20]
[BIOME:SUBTERRANEAN_LAVA]
[UNDERGROUND_DEPTH:0:4]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:4]
[LARGE_PREDATOR]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl fireball]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HAND]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[FIREIMMUNE][LIKES_FIGHTING][MAGMA_VISION]
[NOBREATHE]
[CANOPENDOORS]
[BONECARN]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:4FINGERS:4TOES:FACIAL_FEATURES:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[NO_DRINK][NO_EAT][NO_SLEEP]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[EQUIPS]
[ALL_ACTIVE]
[NO_FEVERS]
[HOMEOTHERM:10095]
[SWIMS_INNATE][SWIM_SPEED:2500]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:15000]
[IF_EXISTS_SET_BOILING_POINT:20000]
Need to make sure goo isn't solid at regular temperatures.
[SELECT_MATERIAL:GOO]
[MELTING_POINT:10000] |