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Difference between revisions of "Weaponsmith"

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'''Weaponsmith''' is the skill associated with the '''weaponsmithing''' [[labor]]. Weaponsmiths make [[metal]] [[weapon]]s (including [[crossbow]]s), [[trap_component|trap components]], [[pick]]s and [[bolt]]s at a [[metalsmith's forge]]. The skill level of the weaponsmith determines the [[quality]] of the produced weapons, as well as the speed of their production. Weaponsmiths also do well in the other smithing tasks due to the [[attribute]]s needed to perform the tasks.
 
'''Weaponsmith''' is the skill associated with the '''weaponsmithing''' [[labor]]. Weaponsmiths make [[metal]] [[weapon]]s (including [[crossbow]]s), [[trap_component|trap components]], [[pick]]s and [[bolt]]s at a [[metalsmith's forge]]. The skill level of the weaponsmith determines the [[quality]] of the produced weapons, as well as the speed of their production. Weaponsmiths also do well in the other smithing tasks due to the [[attribute]]s needed to perform the tasks.
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Standard materials that a weaponsmith can use for most weapons are [[adamantine]], [[steel]], [[iron]], [[silver]], [[bronze]]/[[bismuth bronze]], [[copper]], and [[divine metal]]s. For crossbows, they can use metal or [[wood]] (at a [[Carpenter's workshop]]) or [[bone]] (in a [[Craftsdwarf's workshop]]). (See [[Weapon#Combat_testing|this chart]] for specific comparisons and recommendations.) Exceptions include [[Obsidian#Rock short sword|obsidian short swords]] (in a [[Craftsdwarf's workshop]]) and unpredictable items created during a [[strange mood]].
  
 
Due to the necessity of weaponry in most forts and the high added value of weapons (especially quality ones) compared to their base material, a high-skill weaponsmith is a precious dwarf indeed. Do not let him go in the caverns and be eaten by some random [[giant cave spider]].
 
Due to the necessity of weaponry in most forts and the high added value of weapons (especially quality ones) compared to their base material, a high-skill weaponsmith is a precious dwarf indeed. Do not let him go in the caverns and be eaten by some random [[giant cave spider]].

Revision as of 23:14, 20 March 2020

Skill: Weaponsmith
Association  
Profession Metalsmith
Job Title Weaponsmith
Labor Weaponsmithing
Tasks
Workshop
Attributes
  • Strength
  • Agility
  • Endurance
  • Creativity
  • Spatial Sense
  • Kinesthetic Sense
This article is about the current version of DF.
Note that some content may still need to be updated.

Weaponsmith is the skill associated with the weaponsmithing labor. Weaponsmiths make metal weapons (including crossbows), trap components, picks and bolts at a metalsmith's forge. The skill level of the weaponsmith determines the quality of the produced weapons, as well as the speed of their production. Weaponsmiths also do well in the other smithing tasks due to the attributes needed to perform the tasks.

Standard materials that a weaponsmith can use for most weapons are adamantine, steel, iron, silver, bronze/bismuth bronze, copper, and divine metals. For crossbows, they can use metal or wood (at a Carpenter's workshop) or bone (in a Craftsdwarf's workshop). (See this chart for specific comparisons and recommendations.) Exceptions include obsidian short swords (in a Craftsdwarf's workshop) and unpredictable items created during a strange mood.

Due to the necessity of weaponry in most forts and the high added value of weapons (especially quality ones) compared to their base material, a high-skill weaponsmith is a precious dwarf indeed. Do not let him go in the caverns and be eaten by some random giant cave spider.

See also

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused